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Corruption of Champions II
CoC2 Bug Reports
[0.4.18] Zo training assorted minor bugs and typos
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<blockquote data-quote="Arpie" data-source="post: 372175" data-attributes="member: 26561"><p>It appears the actual combat effect is + 15% chance to do a critical hit and critical hits do 10% extra damage with the Equanimity power (without the SilverMask). So the text in ZoTrainEquanimity() which says it is 10% is wrong.</p><p></p><p>While scanning the optimized code, I think the SilverMask changes the Tranquility stance from 30% Resolve damage reduction to 20% Resolve damage reduction while the description of the Tranquility power says it should be 20% without the mask and 30% with it. Compare the code for POWERS.Tranquility.desc() and CombatHelper.prototype.calculateDamage()</p></blockquote><p></p>
[QUOTE="Arpie, post: 372175, member: 26561"] It appears the actual combat effect is + 15% chance to do a critical hit and critical hits do 10% extra damage with the Equanimity power (without the SilverMask). So the text in ZoTrainEquanimity() which says it is 10% is wrong. While scanning the optimized code, I think the SilverMask changes the Tranquility stance from 30% Resolve damage reduction to 20% Resolve damage reduction while the description of the Tranquility power says it should be 20% without the mask and 30% with it. Compare the code for POWERS.Tranquility.desc() and CombatHelper.prototype.calculateDamage() [/QUOTE]
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[0.4.18] Zo training assorted minor bugs and typos
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