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Corruption of Champions II
CoC2 Bug Reports
[0.4.18] Zo training assorted minor bugs and typos
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<blockquote data-quote="Arpie" data-source="post: 372086" data-attributes="member: 26561"><p>The text is coded to flow from zo.equanimityRange</p><p></p><p>0 -- She hands you the scabbard with her left hand, and turns the sword into a reverse grip in her right. She’s not going to trust you with the sword on your first lesson. That would be foolish. ...</p><p>1 -- She hands you the scabbard with her left hand, and turns the sword into a reverse grip in her right. You made some decent progress with her last lesson, and you even managed to complete a single twirl with the scabbard, but she isn’t quite ready to trust you with the sword yet. Not that you blame her.</p><p>2 -- By now, you’ve proven yourself at least somewhat proficient with swords-dancing – not even halfway to the degree that she is, but well enough that you can get your twirls and your bounces in with some fluidity and without a risk of hurting yourself too badly. Without any hesitation, Zo hands you the sword, the blade pointed down at the ground, keeping the scabbard for herself. ...</p><p>3 -- By now, you’ve proven yourself at least somewhat proficient with swords-dancing – not even halfway to the degree that she is, but well enough that you can get your twirls and your bounces in with some fluidity and without a risk of hurting yourself too badly. Without any hesitation, Zo hands you the sword, the blade pointed down at the ground, keeping the scabbard for herself.</p><p></p><p>Debugging..</p><p></p><p>Start with no ZO flags set and pc at level 3</p><p></p><p>console: window.ZoIntro() // Sets ZO_INTRO = 1</p><p>button click: Help! // Sets ZO_HELPED = 1</p><p>win fight ...</p><p>button click: Healing? // Sets ZO_HEALING = 1</p><p>button click: Name? // Sets ZO_NAME = 1</p><p>button click: Magic? // </p><p>button click: Next //</p><p>button click: Next // Normally a corruption reduction, but I am as pure as freshly fallen snow</p><p>.....</p><p>back to Zo on another day (ZoApproach() runs ZoEquanimity() on the first day) // Sets ZO_DAILY_TS to today, Sets ZO_DAILY = 1, Sets ZO_EQUANIMITY to 0</p><p>button click: Train // because my pc is completely untrained (zo.untrained() ) just clicking on this button sets ZO_EQUANIMITY to 1 <strong>Is this right?</strong></p><p>button click: Equanimity // The text you see has the paragraph corresponding to equanimity == 1 which is the bug described.</p><p>button click: Next // Now ZO_EQUANIMITY is 2</p><p></p><p></p><p>So I don't understand why ZoTrain() can set ZO_EQUANIMITY to 1 when no training happens in the displayed text and why ZoTrainEquanimity() is geared with text to handle the ZO_EQUANIMITY == 0 case but doesn't.</p></blockquote><p></p>
[QUOTE="Arpie, post: 372086, member: 26561"] The text is coded to flow from zo.equanimityRange 0 -- She hands you the scabbard with her left hand, and turns the sword into a reverse grip in her right. She’s not going to trust you with the sword on your first lesson. That would be foolish. ... 1 -- She hands you the scabbard with her left hand, and turns the sword into a reverse grip in her right. You made some decent progress with her last lesson, and you even managed to complete a single twirl with the scabbard, but she isn’t quite ready to trust you with the sword yet. Not that you blame her. 2 -- By now, you’ve proven yourself at least somewhat proficient with swords-dancing – not even halfway to the degree that she is, but well enough that you can get your twirls and your bounces in with some fluidity and without a risk of hurting yourself too badly. Without any hesitation, Zo hands you the sword, the blade pointed down at the ground, keeping the scabbard for herself. ... 3 -- By now, you’ve proven yourself at least somewhat proficient with swords-dancing – not even halfway to the degree that she is, but well enough that you can get your twirls and your bounces in with some fluidity and without a risk of hurting yourself too badly. Without any hesitation, Zo hands you the sword, the blade pointed down at the ground, keeping the scabbard for herself. Debugging.. Start with no ZO flags set and pc at level 3 console: window.ZoIntro() // Sets ZO_INTRO = 1 button click: Help! // Sets ZO_HELPED = 1 win fight ... button click: Healing? // Sets ZO_HEALING = 1 button click: Name? // Sets ZO_NAME = 1 button click: Magic? // button click: Next // button click: Next // Normally a corruption reduction, but I am as pure as freshly fallen snow ..... back to Zo on another day (ZoApproach() runs ZoEquanimity() on the first day) // Sets ZO_DAILY_TS to today, Sets ZO_DAILY = 1, Sets ZO_EQUANIMITY to 0 button click: Train // because my pc is completely untrained (zo.untrained() ) just clicking on this button sets ZO_EQUANIMITY to 1 [B]Is this right?[/B] button click: Equanimity // The text you see has the paragraph corresponding to equanimity == 1 which is the bug described. button click: Next // Now ZO_EQUANIMITY is 2 So I don't understand why ZoTrain() can set ZO_EQUANIMITY to 1 when no training happens in the displayed text and why ZoTrainEquanimity() is geared with text to handle the ZO_EQUANIMITY == 0 case but doesn't. [/QUOTE]
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[0.4.18] Zo training assorted minor bugs and typos
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