Damn. So it would be easier to have a flag then perhaps that would replace all the monsters on a planet with a higher level variant? Say levels 5 and 10? Or would that be just as complex?
I have, and I worded my request carefully. I don't want ALL enemies to be my level. I want older enemies to level up so that if I revisit the zil the fact that they aren't all level 1 baddies anymore.
How hard would a difficulty modifier that made enemies on planets you've been to increase their level (boost HP, attack, damage, lust damage, etc.) be to implement as a toggle-able feature?
Am I the only one that thinks this needs some serious synergy with Dumbfuck? Set it up so that a sneeze or an orgasm will trigger the other, plus int loss.