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  1. Daniel_Feldspar

    CoC: Unofficially Expanded Edition (v1.4.19 for CoC 1.0.2)

    I must say, I am disappointed by the removal of racial attribute modifiers. They were fun to plan builds around and offered a bridge between the the lore, the transformation mechanics, and the combat mechanics.
  2. Daniel_Feldspar

    CoC: Unofficially Expanded Edition (v1.4.19 for CoC 1.0.2)

    While that stuff doesn't do anything for me, I agree that it's strangely absent from a game that accommodates much, much weirder shit.
  3. Daniel_Feldspar

    CoC: Unofficially Expanded Edition (v1.4.19 for CoC 1.0.2)

    I was wondering this a while ago too. I had to search through the Github folders in order to find these. RACE: STR, TOU, SPE, INT. Minotaur: +20 +10 +0 -10  Lizan: +0 +0 +0 +10  Dragon: +5 +10 +0 +10  Dog: +0 +0 +10 -10  Fox: -10 +0 +5 +5  Cat: +0 +0 +5 +0  Bunny: +0 +0 +10 +0  Raccoon: +0...
  4. Daniel_Feldspar

    CoC: Unofficially Expanded Edition (v1.4.19 for CoC 1.0.2)

    I like the overall design (even the bewildering loincloth over his pants). One thing I would consider is if he's really supposed to be 6 ft 8 in. Google search "6 ft 8 in" and pay close attention to the proportion of the head to the rest of the body. If I had to guess, I would say your character...