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    Kineticist Feedback Thread

    Thanks for the test. Saves me from doing it. Witch's Robe is better (10). Which is actually pretty appropriate. Could free up the Accessory slot for Psi-Noise Generators. Bad defenses, though. That is very interesting. I'm fairly certain there are enough other powers you can take for that...
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    Kineticist Feedback Thread

    The tooltip describes them as 'lower-accuracy'. I think you're right, and they are 'flurry' attacks. Which means that no matter how high the Accuracy bonus from Intelligence is, each one has a 45% chance of missing (IIRC). Of course, if you use them on a Stunned target, all 3 will always hit...
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    Transfering saves from Windows to Android Version?

    You could probably just move them over, if anybody knew where the saves are actually stored. You'll probably have to use Save To File, use whatever your chosen file transfer method is (cable, external hard drive/thumb drive, mailing to yourself), then Load From File.
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    Kineticist Feedback Thread

    You generally can't apply Stun to already Stunned targets, so I wouldn't expect that. That's really useful info. Force Darts can, too. Next question: What determines the Crit rate? Is it always 5%? Is it set for each Power? Is it based on a stat? Does it inherit from one of your weapons...
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    Kineticist Feedback Thread

    The point was the pool of 'good Kineticist weapons' is small. If you insist on Crushing, that reduces the pool even further. Though the two Melee Trip weapons are Crushing. And I think all the Melee Stun weapons are, too. I feel like Kineticists were supposed to rely on powers more than...
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    Kineticist Feedback Thread

    Everybody benefits greatly from Stun weapons. There are only 3 Trip weapons and all but one of the Freeze weapons are Ranged. More to the point, if you're relying primarily on weapons with condition flags, that indicates the class abilities are inadequate. They also are the most dependent on...
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    Kineticist Feedback Thread

    Not in my testing just now. Concentrate Fire activates when opening with S&D and persists through consecutive uses, assuming you continue to hit. In fact, normal Melee attacks can continue Concentrate Fire. The weird thing is if a S&D middle attack misses, Concentrate Fire is not reapplied, even...
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    [0.9.088-PUBLIC#4514] Stun Tease Reduction Doesn't Apply to Player

    Does that mean Tease Resistance on armor is useless?
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    [0.9.088-PUBLIC#4514] Stun Tease Reduction Doesn't Apply to Player

    Or at least, it doesn't seem to. Certainly not on the Tooltip.
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    V.0.9.088 Saving Overqueen as Kineticist

    Kineticist could probably use something at the start of FIRST, too. Entering a passcode/flipping a switch the other side of the forcefield, maybe? Mercenary: Search for components for a makeshift bomb. Smuggler: Small self-damage to bypass. Tech Specialist: Easier puzzle. Kineticist: Spend...
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    console

    pc.cocks[i].addFlag(GLOBAL.FLAG_NAME) pc.breastRows[i].breasts = Wher 'i' is the index number (starts at 0). Not sure how you add flags based on values. Just put the number in the parenthesis? Flag names are typically FLAG_SOMETHING. Note, the mannequin doesn't show more than 3 breasts/row.
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    Do barbarians in general *have* to be tall?

    Height and the associated extra muscle mass/reach is a big advantage for the kind of lifestyle barbarians live. There's a reason sports like Boxing, Wrestling and Weightlifting have weight categories. You might have a shorter-than-average barbarian, but they're a Guile Hero-type, comparatively...
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    [0.9.087-PUBLIC#4457] Tail-Cock Length

    Tail-Cocks created with Dicksprout are 5 inches. Size in the Codex is Volume (2 cubic inches), which seems underwhelming. Since Tail-Cocks actually have stats now, would it be possible to allow Dicksprout to be used on Tail-Cocks? I don't see anything in the scene that would really need to be...
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    [0.9.087] Bimbo-Domme Siegwulfe is confused

    The eggnacny is already optional. The player can have a Dom without it, simply by deciding not to activate it. Or not having the Ovilium on-hand. What scenes need to be altered?
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    Nerf Stun/Bind Effects

    Post Myrellion content? You get the email after Tarkus, though it is generally doable then. I do have to level grind a bit on some of my characters to get past Kane.
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    Nerf Stun/Bind Effects

    Disarm can also be removed by equipping a new weapon from your Inventory. Doesn't even have to be the same slot you want to use. If you want to change it, enable the Cheat Menu. You can then refund Perks in the Level Up menu. Personally, I think while they have great theming, both those Perks...
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    Nerf Stun/Bind Effects

    1. Most Stun attacks are opposed checks. Opposed checks usually take the form of (Attacker Stat/2) + (Random 1-20) vs (Defender Stat/2) + 10. If your stat is high enough compared to the opponent's, you'll always win. If it's too low, you'll always lose. Stun in particular is usually resisted by...
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    [0.9.087-PUBLIC#4457] MilkMultiplier is NaN

    Update: It seems going back from the Main/Data/Masturbation/Wait/Inventory/Codex Menus sets it to NaN. Entering doesn't change the value. It seems to be using the Back button specifically. But only if less than or equal to 49. Or leaving by using an item? Sterilex does it, too. Inspect doesn't...
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    Nerf Stun/Bind Effects

    You should be able to get out of Grapples with Speed of Thought, unless you're neglecting Intelligence. The big issue, I think, is that Kineticists are encouraged to ignore Physique, but a lot of Stuns are resisted by it. Smugglers get around this by not getting hit. I played a Melee Merc and...
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    Favourite weapons?

    Custom Shock Gear: Stun Chance and Bonus Hit Rate. What's not to love? It's especially good with Sturm and Drang, since Stunned targets are always hit, ensuring your followup attacks. Cryolizer/Entropy/Ice Lance are the same weapon, just with increasing Bonus Accuracy. Best as a sidearm to Melee...