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  1. Jacques00

    [0.9.080-PUBLIC#4130] Refreshing Cum High

    Okay, edited for the next release. The "Cum High" status effect should now be able to track the total mLs of cum ingested and level up based on that. The stat debuff values are now tracked with one value instead of three since they are all the same value, essentially. The thresholds are still...
  2. Jacques00

    [0.9.080-PUBLIC#4130] Zaika Hydra vs Airtight

    Adjusted for the next release. Airtight will also lessen some of the tease damage done by about half since I think the total damage comes from the scents and such, at least from how it is described in the text.
  3. Jacques00

    [0.9.079-Public#4082] Strange Metal Collar

    I tested your save file and yes, the fix in the next release should also correct this issue for you. At some point your equipped items had their quantities set to 0--how, I'm not quite sure of. But after the next patch, un-equipping them and re-equipping them should bring them back to 1 each...
  4. Jacques00

    Slyveran Breaker Deletes Clothing

    Yea, this issue was inadvertently brought to my attention from other bug reports. I made a fix that should hopefully address this issue in the next release. Any item that has been looted/collected, equipped or unequipped, should now reset the item's quantity back to 1 if, somehow, it is ever...
  5. Jacques00

    Typos!

    I think "You pitch tents" is correct since it's using "pitch" as a verb, "to pitch". Basically the sentence is saying the cocks are becoming erect, like if one were to pitch a tent (or pitch multiple tents).
  6. Jacques00

    [0.9.080-PUBLIC#4130] Refreshing Cum High

    I think it depends how much cum the Cum High character ingested or is cumflated with--the threshold is at 3000 mL or higher. That shoudl cause the Cum High effect. If the effect wears off, there is a cool down period of about 2 days until the character can get high again.
  7. Jacques00

    [0.69.420-PUBLIC#1692] Shield Defense Systems Activate Prematurely

    Hopefully fixed for the next release. The edit changes the defense systems' check from: checking the shield damage difference, to: if the shield is already at 0 or lower. Not sure if this breaks any other time calculateDamage() is called, but in testing, the defense systems seem to work as...
  8. Jacques00

    [0.9.080-PUBLIC#4130] Concern: Evasion Cap Visibility

    Both of these should hopefully be fixed for the next release. The perk and ability tooltips for this perk should now have a "(max evasion +40%)". For the Bonus Evasion stat, if the evasion value is ever negative, it will display a "x% HP Damage received" note next to the stat. Hopefully this...
  9. Jacques00

    Roz Unarmed Melee Bug

    Hopefully fixed for the next release. Updated Roz to take flying opponents into consideration. She won't do any of her melee attacks when the target is flying, so she'll continue to use her railgun. If the gun hits a flying target, the target will lose their flight effect.
  10. Jacques00

    [0.9.080-PUBLIC#4130] Booster Pack Tune-Up

    For now, the change makes all of them take a turn, which is what I thought it was supposed to be initially but was probably overlooked. Though again, if the team decides that is not the original intent, the changes can be reverted. Yea, I realize the overcapping issue, especially for the...
  11. Jacques00

    Hardlight Snake Suit ate my Pants!

    Thanks. In testing it, your character's underpants get properly collected after trying on the suit. So this issue should be fixed in the next release. In another bug report, I mentioned a 0 quantity bug and that seems to be what was affecting your save. In solving that bug, it should correct...
  12. Jacques00

    Quest log - some quests never complete

    Hopefully fixed for the next release. Those particular quests might have been a bit ambiguous on whether or not they were complete or were pending a some kind of closure. But I added completion conditions to them in the log, so they should be considered complete if you've gotten all the content...
  13. Jacques00

    [0.9.080-PUBLIC#4130] Concern: Evasion Cap Visibility

    For the player stats, I've added a "(50% Max)" note at the end of the Evasion Bonus stat. Hopefully that will help illustrate where the value currently cuts off.
  14. Jacques00

    [0.9.080-PUBLIC#4130] Defunct Steph Irson Encounter Icon Still on Myrellion

    Hopefully fixed for the next release. I just comment out the line that generated the icon. Sorry, I think this had since been cut. The code still exists, but I don't think it will ever be worked on as it conflicts with the current progression of Steph's current story path.
  15. Jacques00

    [Fixt] [0.9.080-PUBLIC#4130] Lust Weapons & Crit Bonus

    For the slut ray, having a crit hit or relatively high damage will slightly affect the text, but I don't think it affects the actual damage values. I recall that it used to, but it might have changed after one of the revamps to combat balance--unless I'm misremembering. But yea, from what I can...
  16. Jacques00

    [0.9.080-PUBLIC#4130] Booster Pack Tune-Up

    Adjusted for the next release, though some of it may be subject to reversion if there are any related balance issues. I've nerfed the Lift Off/Landing so that now it will take up a turn each time it is toggled. I think that was supposed to be the intended action, but it hadn't been set up that...
  17. Jacques00

    [0.9.080-PUBLIC#4130] Nuka Psyker 'Leave' is Inconsistent

    Hopefully fixed for the next release.
  18. Jacques00

    [0.9.008-PUBLIC#2194 & 0.9.034] EMP Grenades (Still) Do Not Stun Expected Enemies

    Maybe fixed for the next release, at least partially. I won't be touching any of the damage values, so the fix is primarily for triggering the stun. It's a bit of a cluster, but before applying Stun, the grenades will first check if the target is vulnerable to EMP. To be vulnerable, the target...
  19. Jacques00

    [0.9.080-PUBLIC#4130] Resistance Disappears in Codex

    Hopefully fixed for the next release. The opposing stat values should now be visible even if they cancel each other out. LUCK, Chameleon Armor and External Toxin Pump should now all be level 12 to match.
  20. Jacques00

    [0.9.080-PUBLIC-ELECTRON#4130] Sela has SSTD?

    Ah, okay. Somehow the SSTD transferred to the NPC, so that needs figuring out. While the SSTD system is set up to be able to transmit SSTDs to and from an NPC, it's all blocked off to where only NPCs give the PC the SSTD--it shouldn't be the other way around unless there is a line of code being...