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  1. Jacques00

    Jill Minor Event Clash

    Hopefully fixed for the next release.
  2. Jacques00

    [0.9.090-PUBLIC#4586] Relly: missing bad end warning

    Hopefully fixed for the next release.
  3. Jacques00

    [0.9.090-PUBLIC-ANDROID#4586] A persisting -4 modifier to physique and aim.

    While this isn't the exact bug to this, I suspect it is related to the same combat status effect issue where passing time is making the combat status effect expire prematurely, not taking the stat changes with it. This should hopefully be fixed already for the next release, but there's nothing...
  4. Jacques00

    Game Version: 0.9.090-PUBLIC#4586 Gray Goo Armor & Deep Research Facility

    I believe this is intentional--if you've gained the upgrade, you should still have it. The upgrade only applies if the goo armor is in a configuration that supplies enough defense. So having the form changed to a swimsuit or any exposed variant will ignore any defense/resistance values for that...
  5. Jacques00

    [0.9.090-PUBLIC#4586] Shalin Shaman Bugs

    Hopefully fixed for the next release.
  6. Jacques00

    [0.9.090-PUBLIC#4586] Hyrax Bike Raider Shock Collar Duration Discrepancy

    Hopefully fixed for the next release. it should use the right value for the countdown and the tooltip should refresh per turn.
  7. Jacques00

    [0.9.090-PUBLIC#4586] able to invite Eitan to sleep with you before recruitment

    Hopefully fixed for the next release. Those options should only appear when Eitan is a crewmember.
  8. Jacques00

    [0.9.090-PUBLIC#4586] Vaginaless error in Bizzy/Mitzi pussy hypnosis scene

    Hopefully fixed for the next release. It was missing and else statement.
  9. Jacques00

    Zaika tail not working for everyone.

    Yes, the scenes should require having a parasitic cunt tail. Some scenes don't check for parasitic varieties, so be mindful of that.
  10. Jacques00

    [0.9.090-PUBLIC#4586] Shalin Shaman Bugs

    I've passed the information along, so we'll see what happens.
  11. Jacques00

    [0.9.090-BACKER-ELECTRON#4585] Kiro Quest Twins injection debuff not properly removed at end of battle

    Ah, I think I know why this bug happens, and it most likely links to other mysteriously sticky Mod-value-related bugs that have been popping up recently. It's due to combat status effects being removed by time rather by the end-of-combat cleanup procedure. I had made an update where combat...
  12. Jacques00

    [0.9.090-PUBLIC#4586] Shalin Shaman Bugs

    I do agree, but there's also an actual budget calculator on the dev-side to weigh whether or not an equipment item is overpowered depending on the item's level and various other factors. At the moment, with this change, the weapon is over budget by 15 "points", which isn't huge, relatively...
  13. Jacques00

    [0.9.090-PUBLIC#4586] Shalin Shaman Bugs

    Okay, added for the next release. Not sure if it'll require a nerf or revert due to budgeting, but that can be decided upon later review. It's fine--most body parts don't affect the gameplay mechanically, so you can take that description more as flavor text by the author. Using the bow...
  14. Jacques00

    [0.9.090-PUBLIC#4586] Shalin Shaman Bugs

    This is actually just the wrong setup for the attack. At first, the action calculates if the ranged attack misses. It uses this result to output the text, which is what you see. But if the attack is marked as a hit it just triggers a "simple ranged attack" action, which recalculates the miss...
  15. Jacques00

    [0.9.090-BACKER#4585] Scales of Color/Pickmentation minor issues

    It's not an issue with the items in particular, but just what the color library has them defined as. Since the two colors are supposed to be exclusive the the Foxfire and Frostfire items, that's why their buttons are labeled that way. You are able to see those colors by either having the...
  16. Jacques00

    [0.9.090-PUBLIC#4586] Nudity Readout Bugs

    Hopefully fixed for the next release.
  17. Jacques00

    [Game Version: 0.9.090-PUBLIC#4586] Implants stop existing when installed

    Yes, I'll need a save to test with to be sure. I don't think the quantity value should affect the item usage, but I'll need to know what implant specifically. I've added a fix for the next release that should hopefully reset the quantity of an implant to 1 when it is installed or uninstalled...
  18. Jacques00

    UI Feedback/Criticisms

    Already ahead of you. A few days back, I implemented a feature that, when attempting to save to a local save slot, should give a recurring warning that the save slots are to be considered temporary and that using Save To File is a better option for preserving save game data. The warning should...
  19. Jacques00

    UI Feedback/Criticisms

    After updating the Inventory's button interactivity, I've also added a "Sort Items" button to allow the player to open up a "dummy" storage space where the player can re-sort their various items if need be. This should work very similar to normal storage containers but you can only Accept the...
  20. Jacques00

    Request: Better Option for Using Large Quantities of The Same Item

    I've adjusted the keybinds to where "1" will be the same key used for both Use and Next (assuming it is always in the same position). The item selection should be persistent after use until the item quantity is 0, then the selection will reset, preventing unintended usage of other items. So it...