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  1. Jacques00

    [0.9.104] Persistent Sealed-In Effect

    Okay, I think I have it resolved for the next release (not the one that just released today, but the next one). The "Sealed-In" status should now remove itself if the character has no pheromones left to concentrate. So in your example, if you got the hug from Quaelle and removed/wore airtight...
  2. Jacques00

    android 15 and newer has graphical bugs with apk version.

    Okay, thank you for checking. The latest release should have the edits I made. If it isn't already disabled, try toggling off the "Vector Image Filter Effects" setting under the Graphics section of the Options. Let me know if this helps.
  3. Jacques00

    android 15 and newer has graphical bugs with apk version.

    I am looking into this and I think I may have found a solution, but I am not for certain since I do not have a newer Android device to test on. However, I will try to add a graphics toggle option that will hopefully address the issue in the next release. I believe it may have something to do...
  4. Jacques00

    Fixed 0.9.135-BACKER-ELECTRON#6207 Critical Error when putting on subtuner.

    It looks like this has already been fixed for the next release.
  5. Jacques00

    More colors for Behemoth's Crystal Ridgeback?

    index = base color, glow color 0 = "emerald", "green" 1 = "citrine", "orange" 2 = "peridot", "viridian" 3 = "garnet", "vermillion" 4 = "sapphire", "azure" 5 = "amethyst", "indigo" 6 = "ametrine", "purple and yellow" 7 = "azurite", "golden" 8 = "opal", "iridescent" 9 = "onyx", "smoky-white"...
  6. Jacques00

    More colors for Behemoth's Crystal Ridgeback?

    As much as I would like to implement an automated matching scheme, I think that would take away some of the control the player can have over the final color (via save scumming) as it would railroad them into just one possible color when the change happens. Keeping short of actually implementing...
  7. Jacques00

    Missing/Gated Permapaint Colors

    Okay, updated for the next release. It looks like the item does have gemstone color for markings, but that was also overwriting the button for glowing colors. In any case, both the scales and marking choices have Gem as a valid option.
  8. Jacques00

    wolfy nail penny art

    Hopefully fixed for the next release. This is a case of the images not really aligning with the variables. Due to Penny having so many image variants (with a couple not even in a complete set, WolfyNail's art included), some images were just not being unlocked because the variant is...
  9. Jacques00

    More colors for Behemoth's Crystal Ridgeback?

    Hopefully addressed for the next release. Looking back at the original doc, while I can't speak for the original coder, my guess would be that it was hard-coded that way mainly because there were too many options and wasn't worth the coding investment to generate a sub-menu for the player to...
  10. Jacques00

    Missing/Gated Permapaint Colors

    Since the color lists were consolidated and reorganized into a central list of common colors, it seems some colors got lost in the shuffle. The "onyx" color is actually a gemstone color, compared to "sable" (as mentioned above) being the color equivalent under the metallic category. Because of...
  11. Jacques00

    TiTS-public-9,0.132-win (stuck on Loading screen with loading Phaedra stuck at the bottom.)

    If you are playing the downloaded version of the game, try re-downloading it. If you are playing the browser version, try force restarting it (with Ctrl+F5, if possible). Not sure if these actions will fix your issue, but it's worth a try. In the meantime, I'll look into the word parser to see...
  12. Jacques00

    [0.9.132-PUBLIC#6161] Nuka Raider's Buffs Never Expire

    The Shadowstep and Amplifying Poison abilities should hopefully be fixed for the next release. Same with the parsing of "your"--and I also made it so she wouldn't use her lust-focused ambush attacks against characters that are tagged as lustImmune (the deployable turret is included in this)...
  13. Jacques00

    Fixed ERROR: CockDescript called with index of -1 - out of BOUNDS when sexing Paige in the shower

    Hopefully fixed for the next release. Edit: It seems the check for having a penis that fits didn't match the value put in the penisRouter (for some reason it was set at 65 and not Paige's actual vaginal value). This should be fixed for the next release and should now work with your character...
  14. Jacques00

    TiTS-public-9,0.132-win (stuck on Loading screen with loading Phaedra stuck at the bottom.)

    Is this still an issue? What words did you choose to replace and what did you replace them with? As far as I am aware, word replacement shouldn't disrupt the game from loading, but I might be wrong about that.
  15. Jacques00

    Sexual Power and You: getting to the bottom of not being a top.

    Even though it is displayed on the stats page, I wouldn't take that stat as definite gospel. You are still free to play your character however you like imagining them as. That stat is only usable as a gate to a couple scenes (and maybe a handful of non-consequential parsers) and I made it...
  16. Jacques00

    0.9.132 ANDROID Random blue lines in character bust image

    Oof, that looks like a rendering issue based on your device or browser limitations. I would say to try and change your graphics options if you can. There should be an option to toggle on Opaque Mannequin. This will remove the transparency effect and hopefully restore some graphical memory back...
  17. Jacques00

    [0.9.132-PUBLIC-ANDROID#6161] Tyros Bust Changed to masculine after Selecting Feminine option.

    Reviewing the code, this seems to be intentional, as at the start of Tyros's second encounter, they start off with their genders swapped from the first encounter, I assume to illustrate the fluidity of their appearance. After you race again and eventually win, you can always Change their look...
  18. Jacques00

    Fixed When you take a cock sock off, the game won't let you put anything into storage.

    Hopefully fixed for the next release. After exiting the Piercing menu (regardless if you equip/remove an item), the inventory's set filter should now default back to normal. This will allow you to use the Storage and any other inventory-related UI as expected.