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  1. invalidcharacter

    Nightgames Mod (v2.5.1.2) updated 2/11/17

    Cool. If anyone testing this version finds GUI problems or has suggestions please do say so, I've unfortunately had very little time to test it myself.
  2. invalidcharacter

    Nightgames Mod (v2.5.1.2) updated 2/11/17

    Thanks for the files, I'm certain they'll be a good read and a good reference for what I want to do.  Replacing the movement system doesn't sound like it would be too problematic, although it might be a bit time consuming. Ideally the whole dungeon system should be done by June, although I...
  3. invalidcharacter

    Nightgames Mod (v2.5.1.2) updated 2/11/17

    Because it is actually near impossible to view it correctly with both very high ppi monitors (I simply can't read the text on my surface tablet hybrid) and very low resolution monitors. Additionally, I noticed that there was some hinting that the base game might get some more game areas further...
  4. invalidcharacter

    Nightgames Mod (v2.5.1.2) updated 2/11/17

    Now that I'm looking at the map again, I don't really like how it turned out. I think I'll try to change it to a display that only shows the adjacent room when I have some time.
  5. invalidcharacter

    Nightgames Mod (v2.5.1.2) updated 2/11/17

    No official releases since nergante has been unavailable for the past few weeks. My UI tweaks got merged with dndw's changes on github if you have the know-how to make that work. If not you'll just have to wait until nergante can get around to merging changes, if he is so inclined.
  6. invalidcharacter

    Nightgames Mod (v2.5.1.2) updated 2/11/17

    Then I'll add my own comments, with blackjack variables and hookers constructors! 
  7. invalidcharacter

    Nightgames Mod (v2.5.1.2) updated 2/11/17

    Cheers lad, it even has a few comments and everything. It's almost like an xmas gift.
  8. invalidcharacter

    Nightgames Mod (v2.5.1.2) updated 2/11/17

    Are you committing the changes on github? I'd love to take a look when possible, and additionally I want to make sure I'm not working on the same part as you are for obvious reasons. Also I'm still alive, but am and have been largely unavailable until mid February, so I'll only be posting...
  9. invalidcharacter

    Nightgames Mod (v2.5.1.2) updated 2/11/17

    We could potentially add code to inform players that the game requires Java 8 if they attempt to launch it with previous versions... If that is indeed the issue at hand (would help if the people that were having the issue could tell us if updating java fixed their problems).
  10. invalidcharacter

    Nightgames Mod (v2.5.1.2) updated 2/11/17

    Would help if you could give more details on the exception.
  11. invalidcharacter

    Nightgames Mod (v2.5.1.2) updated 2/11/17

    The Java  file is an executable. Double click it, don't extract it. 
  12. invalidcharacter

    Nightgames Mod (v2.5.1.2) updated 2/11/17

    If you've added them correctly they should show up at the information broker in the place where you get more contestants, I think.
  13. invalidcharacter

    Nightgames Mod (v2.5.1.2) updated 2/11/17

    Alright, this is probably going to be one of my last few posts regarding the UI. Further tweaks will be pushed on github, but they'll probably be minor in nature. You'll need the map to run the mod's mod for now (in the assets folder), I'll fix the game crashing if you don't and the combat...
  14. invalidcharacter

    Nightgames Mod (v2.5.1.2) updated 2/11/17

    My current version is now on github. Once I deal with the issues that I mentioned there, I'll probably call it a day in terms of modding the UI.
  15. invalidcharacter

    Nightgames Mod (v2.5.1.2) updated 2/11/17

    Changed the mojo color, now the bars almost look pastel. Fixed the map design, implemented it in the game. It should only show up when the player is navigating through the rooms, although I'll have to test that out thoroughly before I can say that with certainty. The map toggles with images and...
  16. invalidcharacter

    Nightgames Mod (v2.5.1.2) updated 2/11/17

    Oh, before I sign off, is this map OK?
  17. invalidcharacter

    Nightgames Mod (v2.5.1.2) updated 2/11/17

    Alright, I'm only half satisfied with the results, but I have to call it quits for today. I'll probably fix the text that is getting cut off on the description in the morning. I've essentially determined that things get weird on 720p resolution and below (aside from the command buttons, but...
  18. invalidcharacter

    Nightgames Mod (v2.5.1.2) updated 2/11/17

    I've been meaning to make both the side panels dynamic, might as well get it done now. That should maximize the usable space - although looking at the 800x600 display, the users might simply not be able to afford the portraits. I'm very much a novice at programming and doubly so in design...
  19. invalidcharacter

    Nightgames Mod (v2.5.1.2) updated 2/11/17

    Oh cool, senpai noticed me. The UI redesign has a few new dynamic adapters behind it - window now occupies 80% of the monitor on launch regardless of resolution, it actually launches with the window centered instead of on coordinates (0,0), I removed the part of the code that made it so the...
  20. invalidcharacter

    Nightgames Mod (v2.5.1.2) updated 2/11/17

    Oh reading back, I realize you might've meant to ask to change the color not for the contrast with the letters but for the contrast with everything else. I did that originally but the separators made it look really bad. I am, however, able to disable the separators. However, I'm not convinced...