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  1. invalidcharacter

    Nightgames Mod (v2.5.1.2) updated 2/11/17

    I really wish I had more time to contribute more to the GUI. I never even finished what I started. In particular, the intro screen and the fight menu still feel super janky even after all this time. If someone wants to try to implement my idea for it, it was pretty much a multilayered pie menu...
  2. invalidcharacter

    Nightgames Mod (v2.5.1.2) updated 2/11/17

    'Member me? I really should've finished that start screen. Sorry about that. I see the game has kept being updated and is still being played, that's good to see. I'll put something together for the start screen and maybe another few UI tweaks (some of the buttons became really hard to read?)...
  3. invalidcharacter

    Nightgames Mod (v2.5.1.2) updated 2/11/17

    Try the link on the post above you. For some reason it's different from the one right at the start.
  4. invalidcharacter

    Nightgames Mod (v2.5.1.2) updated 2/11/17

    Oh it's a lot worse than that actually. You can get to the options menu from the creationGUI, when nothing at all is loaded. The textScalingRefresh bit is mostly just me checking if the changes are actually working. Among others, I still have to manually set an initial size for each visible text...
  5. invalidcharacter

    Nightgames Mod (v2.5.1.2) updated 2/11/17

    Progress is slow over here since due to various fuckups - both mine and my IDE's - I ended up rewriting the GUI 5 times. I'll keep it short; text scales, mostly. Everything else does not. This means it's playable, but not ideal. It's not missing too much work, but I'm short on free time (also...
  6. invalidcharacter

    Nightgames Mod (v2.5.1.2) updated 2/11/17

    Sorry, I'm losing my mind over how much I've fucked up today. I'll be silent until I'm ready for a pull request.
  7. invalidcharacter

    Nightgames Mod (v2.5.1.2) updated 2/11/17

    Now we're cooking with fire!
  8. invalidcharacter

    Nightgames Mod (v2.5.1.2) updated 2/11/17

    Figured it out. Future reference for those intending to use netbeans, if you import it a certain way and you suddenly find 100,000+ additional files on your hard drive (not joking), it's probably because you are using the library as it is packaged inside of the nightgamesmod workspace. Don't do...
  9. invalidcharacter

    Nightgames Mod (v2.5.1.2) updated 2/11/17

    (PS: It was. Weird.)
  10. invalidcharacter

    Nightgames Mod (v2.5.1.2) updated 2/11/17

    Yep, self-replicating alright.... C:\1\1\1\1\1\1\1\1\1\1\1\1\1\1\1\1\1\1\1\1\1\1\1\1\1\1\1\1\1\1\1\1\1\1\1\1\1\1\1\1\1\1\1\1\1\1\1\1\1\1\1\1\1\1\1\1\1\1\1\1\1\1\1\1\1\1\1\1\1\1\1\1\1\1\1\1\1\1\1\1\1\1\1\1\1\1\1\1\1\1\1\1\1\1\1\1\1\classes\1\1\1\1\1\1\1\1\1 And it went on. TIL windows 10...
  11. invalidcharacter

    Nightgames Mod (v2.5.1.2) updated 2/11/17

    Am I losing my mind or is the current master branch self-replicating the build - classes - build - classes folders forever?
  12. invalidcharacter

    Nightgames Mod (v2.5.1.2) updated 2/11/17

    The issue of fighting an ideal AI not being fun could easily be fixed by adding a bit of chaos to the recipe. A difficulty slider could set the amount of moves per turn that are fully randomized (easy way out), or force the AI to pace itself (not the easy way out).
  13. invalidcharacter

    Nightgames Mod (v2.5.1.2) updated 2/11/17

    I love machine learning and evolution algorithms - they're the reason I got into programming.  I know that I am yet very far from being capable to produce something of the sorts, but since I like them so much I just can't help but suggest using them for everything.
  14. invalidcharacter

    Nightgames Mod (v2.5.1.2) updated 2/11/17

    How hard would it be for the AI to progressively learn to counter its enemies? Take into account what worked and what didn't over multiple battles and pursue the optimal strategy from there, feeding random commands from time to time to make sure it's not missing any major parallel strategy?
  15. invalidcharacter

    Nightgames Mod (v2.5.1.2) updated 2/11/17

    For now I mostly just tweak the look of the game, so you're not missing out on any major gameplay changes. Once I'm done with my changes I'll ask one of the mod supervisors to incorporate the changes into the main mod. I don't aim to start distributing an even more modified version of the game...
  16. invalidcharacter

    Nightgames Mod (v2.5.1.2) updated 2/11/17

    Yeah. Turns out that the game's most prevalent fetish is actually the size 15 font. Seemingly everything in it is size 15. As for details, I guess I could make some tooltips, although to be 100% honest I'm not able to provide an accurate description of what each element in the creation menu...
  17. invalidcharacter

    Nightgames Mod (v2.5.1.2) updated 2/11/17

    Oh before I forget, this is what I'm doing now.
  18. invalidcharacter

    Nightgames Mod (v2.5.1.2) updated 2/11/17

    It's not really my place to say this but you shouldnt press for this mod to become a patreon project without thinking the implications of such a system. It is, after all, a mod of an existing game. It would be at the very least be upsetting if the mod eventually become a better business than the...
  19. invalidcharacter

    Nightgames Mod (v2.5.1.2) updated 2/11/17

    Unless I'm doing something terribly wrong, the options menu does not seem to be working as intended at all. I've noticed that changes in the options do not always register correctly. I'll take another look at it when I'm awake enough to try to sort out what's wrong, but I'm letting you know in...