Debunking the arms race: data on TiTS measures [help requested!]

Kesil

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Aug 26, 2015
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I have to say I have chuckled every time I read the notes on the ovir dancer in search of his measures. Sorry!
 

Starstruck

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Dec 11, 2015
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Krynh

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So slightly more foot long dicks than those with dicks less than 10 inches
 

Kesil

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Aug 26, 2015
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And thus, my job is done :p


With some luck and time, i'll try to get data on the rest of measures.
 

Kesil

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Aug 26, 2015
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I am not good with maths, so that'll have to be the [help requested!] part.
 

Etis

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Aug 26, 2015
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speaking of such... there's a severe lack of tiny itty bitty titties. I know people like them honkers big but some of us like em small :p

You are not alone here.

Are they done by scene rather than NPC orifice? That seems counterintuitive. 

Orfice capacity is calculated by formula from elasticity, looseness, wetness. body type (specifically bonus for taurs) and capacity bonus.
 

StarcraftJunkie

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Aug 29, 2015
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You are not alone here.


Orfice capacity is calculated by formula from elasticity, looseness, wetness. body type (specifically bonus for taurs) and capacity bonus.

For PCs,  sure. It seems a bit silly to go to that length with NPCs (as those factors rarely ever change for an NPC, unlike a PC).


Now that I think about it, it seems a bit silly to go through the whole mathematical rigamarole necessary to determine how much capacity an NPC's cock(s) fill, rather than just assigning them a flat number for each cock, because, again, the factors involved for them almost never change.
 

Etis

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 the factors involved for them almost never change.

Except when they do. Like with recent capacity nerf. And it actually makes more sense to just set few params and let formula do the math rather than use magic numbers.
 
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StarcraftJunkie

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Except when they do. Like with recent capacity nerf. And it actually makes more sense to just set few params and let formula do the math rather than use magic numbers.

Oh, man, I've gotta disagree. That's an even worse example than what I was thinking of (NPCs like Penny, whose gains a cock and whose cock changes size in stages, or Embry, who gains an orifice). Now, instead of looking at one value for every orifice on every NPC in the game, you've got to look at what, five? and figure out which one to lower? Oh, and one value has an effect on all of the other NPC's orifices, but the others don't? What if the you're looking at an NPC's vagina and the only value in the equation that's high enough to lower is elasticity? And what if you're not paying attention and that ends up driving their anal capacity used in other scenes down to impractical to meet levels? What if you decide to lower wetness, but you don't remember that this NPC being especially wet is a big deal in the NPC's scenes and it ends up changing their parser calls to inappropriate things (and if there's not parser calls for these things, I question even more why NPCs have these values in the first place anyway)?


Ah, but you could just lower bonus capacity... which is just a flat number that's not really related to any of the others. If bonus capacity ends up being the only real value to work with, I again question the point of having all these extra values and this big mathematical equation tacked on. What added utility, ease, or "more sense" is it adding on? Even at face value, the capacity nerf is way easier if it's just "have one value for each orifices' capacity. Lower them all by 10% (or lower every single one that's over 1000 by 200 or what have you)." That's way less work than "Have 5 different values to look at, run them through a mathematical equation, get the total capacity, then go back and look at each of those 5 values on every NPC and pick the right one to lower for the desired capacity."
 

Etis

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Oh, man, I've gotta disagree. That's an even worse example than what I was thinking of (NPCs like Penny, whose gains a cock and whose cock changes size in stages, or Embry, who gains an orifice). Now, instead of looking at one value for every orifice on every NPC in the game, you've got to look at what, five? and figure out which one to lower? Oh, and one value has an effect on all of the other NPC's orifices, but the others don't? What if the you're looking at an NPC's vagina and the only value in the equation that's high enough to lower is elasticity? And what if you're not paying attention and that ends up driving their anal capacity used in other scenes down to impractical to meet levels? What if you decide to lower wetness, but you don't remember that this NPC being especially wet is a big deal in the NPC's scenes and it ends up changing their parser calls to inappropriate things (and if there's not parser calls for these things, I question even more why NPCs have these values in the first place anyway)?


Ah, but you could just lower bonus capacity... which is just a flat number that's not really related to any of the others. If bonus capacity ends up being the only real value to work with, I again question the point of having all these extra values and this big mathematical equation tacked on. What added utility, ease, or "more sense" is it adding on? Even at face value, the capacity nerf is way easier if it's just "have one value for each orifices' capacity. Lower them all by 10% (or lower every single one that's over 1000 by 200 or what have you)." That's way less work than "Have 5 different values to look at, run them through a mathematical equation, get the total capacity, then go back and look at each of those 5 values on every NPC and pick the right one to lower for the desired capacity."

The capacity nerf with current system was literally one changed number in one place in code. And there are literally little-to-no math in capacities. You are approaching it from the wrong end. It is "set character's stats and let function do math", not "do the math and set stats".
 

StarcraftJunkie

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The capacity nerf with current system was literally one changed number in one place in code. And there are literally little-to-no math in capacities. You are approaching it from the wrong end. It is "set character's stats and let function do math", not "do the math and set stats".

So you're claiming the equation using the 5 variables itself got changed? Because that's the only way I can see one variable in one place changing every capacity in the game.


That said, it would still seem easier to just run a "multiply all capacities by .9" or the like with every capacity being set by an equation of "individual capacity X global capacity variable." It'd have the same or more utility with a lot less headaches.


And I think you're misunderstanding me fundamentally with that last sentence, as I have been approaching it from "set character's stats and let function do math" perspective.
 

Etis

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Aug 26, 2015
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So you're claiming the equation using the 5 variables itself got changed? Because that's the only way I can see one variable in one place changing every capacity in the game.


That said, it would still seem easier to just run a "multiply all capacities by .9" or the like with every capacity being set by an equation of "individual capacity X global capacity variable." It'd have the same or more utility with a lot less headaches.


And I think you're misunderstanding me fundamentally with that last sentence, as I have been approaching it from "set character's stats and let function do math" perspective.

Now character is "wetness 4 looseness 2". Some (not every) characters with far too non-human anatomy can also have elasticity or/and bonus capacity. You offer it to be "magic number 60".
 
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StarcraftJunkie

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Now character is "wetness 4 looseness 2". Some (not every) characters with far too non-human anatomy can also have elasticity or/and bonus capacity. You offer it to be "magic number 60".



Sure, except without the "magic" part. Unless you think integers are innately magical, I guess. Also, opening up things and looking at them, basically all of the NPCs have an elasticity and/or bonus capacity, and it has nothing to do with them being nonhuman - unless you think Aliss or Kelly are "far too non-human". I'm still not getting your point. You've not presented an argument for how using a 5 variable equation for capacity for NPCs offers better utility than a 2 variable (flat number * global variable for when one wants to change capacity en masse) equation. You've just thrown around "magic number" in a derogatory manner.
 

Nik_van_Rijn

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Sep 10, 2015
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Sure, except without the "magic" part. Unless you think integers are innately magical, I guess. Also, opening up things and looking at them, basically all of the NPCs have an elasticity and/or bonus capacity, and it has nothing to do with them being nonhuman - unless you think Aliss or Kelly are "far too non-human". I'm still not getting your point. You've not presented an argument for how using a 5 variable equation for capacity for NPCs offers better utility than a 2 variable (flat number * global variable for when one wants to change capacity en masse) equation. You've just thrown around "magic number" in a derogatory manner.

You will still need to track things like elasticity and wetness in case writers will come up with elements within their scenes that use them. And if they are already there, why not stick them in a formula?
 
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Etis

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Sure, except without the "magic" part. Unless you think integers are innately magical, I guess. Also, opening up things and looking at them, basically all of the NPCs have an elasticity and/or bonus capacity, and it has nothing to do with them being nonhuman - unless you think Aliss or Kelly are "far too non-human". I'm still not getting your point. You've not presented an argument for how using a 5 variable equation for capacity for NPCs offers better utility than a 2 variable (flat number * global variable for when one wants to change capacity en masse) equation. You've just thrown around "magic number" in a derogatory manner.

FYI, "magic number" is a term in programming. It means a constant which has ambigous origins. And use of magic numbers is a bad practice. For instance, how would you calculate said number?
 

Dorkulon

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Sep 10, 2015
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The sizes of various body parts don't particularly bother me; a four foot long tentacle dick that you belt around your waist? Sure, whatever. What drops my suspension of disbelief every single time is the treatment of fluids. A Kiro relief blowjob can produce 150 lbs of fluids in one go without much effort; assuming Nuki Nuts are a perverted form of the Midas Touch and they jizz molten lead, that's still a hunk of metal 7" on a side. On the other hand, if it were merely watersports and thus urine, that's 87 gallons in one shot. Perhaps folks in the TiTS universe have IV drips made from a firehose, or saline is teleported into the body. Either way, it makes having fifty pounds of dick look stark-raving normal.
 

StarcraftJunkie

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Aug 29, 2015
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FYI, "magic number" is a term in programming. It means a constant which has ambigous origins. And use of magic numbers is a bad practice. For instance, how would you calculate said number?



Why would you need to calculate it? It's clear already that capacities are being selected and determined based on what size dick the author or devs want to fit in the NPC - hence why the desire for the ability to nerf or buff capacities system wide. Having an equation to determine capacities and then changing the results or equations because you didn't like the results is what ends up happening. It's gilding the lily and meaningless fluff - I'm not sure why it was even used in the first place. An attempt at the illusion of factual accuracy? Capacity for any given NPC is the answer to the question, "How big of a dick do I (the author, or Fen, or another dev) want to be able to fit in this hole?" Adding this equation doesn't seem to add anything but tacked on complexity - because when the author or another dev doesn't like the answer it spits out, they just change it.


And it's not even an equation that's consistently applied, according to you. It's 5 variables for PCs (though there's a good argument for the PC being treated differently due to their malleable body traits), 2 for most NPCs, and 4 for others. Using "magic numbers" as you so derisively refer to it makes for a simpler system with all of the same utility as the equation. And you've still yet to provide a single solid criticism about using "magic" numbers in this particular instance.
 
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Dorkulon

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Sep 10, 2015
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This is a concern that applies to pretty much every single aspect of hyper. I mean even a dick that's only like two feet long (only...) would probably lead to some serious circulation concerns, if it managed to get hard at all.


But for the sake of the kink it's just kind of handwaved in. It works.


Though I will admit, I've written a few personal projects in my time that involve trope-ish futas struggling with the real world implications of their massive endowments and absurd amount of ejaculate. The constant dehydration, light-headedness, and inability to fit into normal pants all make for interesting conflicts. And then it actually gets kind of cute when they're secret futas, poor college-aged girls struggling with the constant threat of tearing their undies and tenting their skirts in public. I don't go for futas often, but that's one of the few times I see the appeal.


I have no idea why I kept on that tangent, wow. Well, have a random piece of information that has nothing to do with your post, I guess. :p  

It's extremely inconsistently applied within TiTS, which is the basis of my whinging. Gianna is the most conservative, in that you need multiple units of growstuff to make her expand out to big, but not ludicrous, levels. Beth has to produce and use milk, and is shown to use equipment to do so. Penny, assuming you did Dr Bimbo's quest, has a sci-fi explanation for things. The ne plus ultra of grower-not-shower could be handwaved to extra nitrogen from the atmosphere or something, and your amazingly expansive schlong is more like a party balloon than the hydraulic funbag of normal human anatomy. But fluids, and heavy fluids at that? Perhaps the Nuki are so advanced that they've secretly had matter/energy conversion down so pat that it's engineered into their genes - which wouldn't explain why they're still out doing piratey stuff unless they were merely extremely bored and intentionally holding way back; I suppose that would explain Kiro's random appearance/disappearance at any bar you happen to attend... but none of that jibes with how they're portrayed, nor how they're documented. (Bored, weak-god-like Kui-Tan would be considerably more interesting, IMHO, and jibe much better with historical tanuki myth.)


I want internal consistency to my smut, damn it, so good on you for deconstructing those tropes.
 

Milkman

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Aug 28, 2015
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(Ignore the quote box my phone won't let me delete it...) 


But yeah the Kui-Tan presented as a race of "Q" like beings would be amazing. 
 
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Etis

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Aug 26, 2015
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Why would you need to calculate it? It's clear already that capacities are being selected and determined based on what size dick the author or devs want to fit in the NPC - hence why the desire for the ability to nerf or buff capacities system wide. Having an equation to determine capacities and then changing the results or equations because you didn't like the results is what ends up happening. It's gilding the lily and meaningless fluff - I'm not sure why it was even used in the first place. An attempt at the illusion of factual accuracy? Capacity for any given NPC is the answer to the question, "How big of a dick do I (the author, or Fen, or another dev) want to be able to fit in this hole?" Adding this equation doesn't seem to add anything but tacked on complexity - because when the author or another dev doesn't like the answer it spits out, they just change it.

Another problem - effective dick volume is a formula too. It depends on it's shape and flags, not only length and girth.
 

Magic Ted

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Aug 26, 2015
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Cumshots can just be handwaved into petty porn logic; you jizz like a geyser and, if you're into it, make a little bulge down there with all that jizz. Or at least have enough to douse someone's face. Is it realistic? No, but it's a usual conceit for lewd stuff.