if (player.hasStatusEffect(StatusEffects.AlvinaTraining)) addButtonDisabled(10, "Study", "You already completed basic Study.");
else addButton(10, "Study", alvinaCampStudy);
if (player.hasStatusEffect(StatusEffects.AlvinaTraining) && player.statusEffectv1(StatusEffects.AlvinaTraining2) < 2) addButton(11, "Advanced Study", alvinaCampAdvancedStudy);
if (player.hasStatusEffect(StatusEffects.AlvinaTraining) && player.statusEffectv1(StatusEffects.AlvinaTraining2) == 2 && player.hasItem(useables.AMETIST, 1) && player.hasItem(consumables.L_DRAFT, 5) && player.hasItem(useables.SOULGEM, 10) && (player.hasKeyItem("Marae's Lethicite") >= 0 || player.hasKeyItem("Stone Statue Lethicite") >= 0)) addButton(11, "Advanced Study", alvinaCampAdvancedStudy);
else addButtonDisabled(11, "Advanced Study", "You need to gather a flawless Amethyst necklace, five lust drafts, ten soul gems, and a piece of very powerful Lethicite before you can progress.");
if (player.statusEffectv1(StatusEffects.AlvinaTraining2) == 3) {
if (player.hasKeyItem("Siegweird holy symbol") >= 0) addButton(11, "Advanced Study", alvinaCampAdvancedStudy);
else addButtonDisabled(11, "Advanced Study", "(NYI) You ned to go kill certain annoying pladin in Blight Ridge.");
}
if (player.statusEffectv1(StatusEffects.AlvinaTraining2) == 4) addButtonDisabled(11, "Advanced Study", "You already completed advanced Study.");
addButton(14, "Back", camp.campFollowers);
Same problem here...What Lethite works with Alvinas advanced studies? I tried literally everything I could think of yet the button is disabled. 10 soulgems 5 lust drafts and a powerful lethite. Is that not the one from Marae?
I fail to get that.
What Lethite works with Alvinas advanced studies? I tried literally everything I could think of yet the button is disabled. 10 soulgems 5 lust drafts and a powerful lethite. Is that not the one from Marae?
I fail to get that.
Same problem here...
I have the amulet of course as well. But no use it might indeed a wrong flag and unsolvable requrement as Voidot said.
Lack Ametist
Is Ametist (Hidden Cave Dungeon (no remember other place)) , 10 soulgems, 5 lust drafts and Marae Lethicite (parcial? possibly use all) or Stone Statue Lethicite
There is a coding issue with Alvina's advanced study where it is impossible to start.
The check for Advanced Training step 2 overrides the check for step 1.
So the button for step 2 is shown instead of step 1.
And step 2 cannot be started until after you've finished step 1.
The code needs to be:
If("Advanced Study < 2")
else if ("Advanced Study = 2")
else...
Code:if (player.hasStatusEffect(StatusEffects.AlvinaTraining)) addButtonDisabled(10, "Study", "You already completed basic Study."); else addButton(10, "Study", alvinaCampStudy); if (player.hasStatusEffect(StatusEffects.AlvinaTraining) && player.statusEffectv1(StatusEffects.AlvinaTraining2) < 2) addButton(11, "Advanced Study", alvinaCampAdvancedStudy); if (player.hasStatusEffect(StatusEffects.AlvinaTraining) && player.statusEffectv1(StatusEffects.AlvinaTraining2) == 2 && player.hasItem(useables.AMETIST, 1) && player.hasItem(consumables.L_DRAFT, 5) && player.hasItem(useables.SOULGEM, 10) && (player.hasKeyItem("Marae's Lethicite") >= 0 || player.hasKeyItem("Stone Statue Lethicite") >= 0)) addButton(11, "Advanced Study", alvinaCampAdvancedStudy); else addButtonDisabled(11, "Advanced Study", "You need to gather a flawless Amethyst necklace, five lust drafts, ten soul gems, and a piece of very powerful Lethicite before you can progress."); if (player.statusEffectv1(StatusEffects.AlvinaTraining2) == 3) { if (player.hasKeyItem("Siegweird holy symbol") >= 0) addButton(11, "Advanced Study", alvinaCampAdvancedStudy); else addButtonDisabled(11, "Advanced Study", "(NYI) You ned to go kill certain annoying pladin in Blight Ridge."); } if (player.statusEffectv1(StatusEffects.AlvinaTraining2) == 4) addButtonDisabled(11, "Advanced Study", "You already completed advanced Study."); addButton(14, "Back", camp.campFollowers);
Is there a way you could edit it and release a "patch," at least until Ormael patches the bug? I would like to see what the scenes are in Alvina's training sessions, but I'm worried that using something like the debug wand will break the progression.
So am i the only one that gets bold letters after a while when playing the game and by that i mean every single piece of text is bolded making it hard to know if someones talking, something big is happening, or just a description of what they are doing also if its a original CoC bug fuk because im an idiot that does not know a dam thing about the game and just want to play without this fucking problem
does it happen randomly like when your fighting or when you leave the game playing then come back an hour later and then hit a button and it does that bold letters thing because it does for me and im getting really sick of having to save and re-open the game cause thats what happens to me it happens randomly without me doing anything strange other then pressing buttons so that it goes fasterIt's an issue with some lines of dialogue I believe. Talking to the behemoth about yourself will always result in everything becoming italicized in my experience.
It happens due to formatting errors in specific scenes, like the afore-mentioned talking about yourself with the Behemoth, or trying to give sickly-lizard-guy-whose-name-eludes-me medicine without actually having any of said medicine on you. If it happens, make a note of what you were doing and try to avoid it in the future, and maybe mention it here so it can get patched out.does it happen randomly like when your fighting or when you leave the game playing then come back an hour later and then hit a button and it does that bold letters thing because it does for me and im getting really sick of having to save and re-open the game cause thats what happens to me it happens randomly without me doing anything strange other then pressing buttons so that it goes faster
To get soul gems, you need to get the recipe from Zetaz's room in the 2nd dungeon.
I think the prereq. for it to show is having read the book in the temple basement (and maybe carving your gargoyle form)