I am attempting to create content to pitch to the game, but I have come across a issue in doing so. The majority of my project (if not all of it) is centered on a certain relic that the PC would come across. The plan is that the player can use said-item in combat as armor or an accessory. The item would grant significant increase certain stats and provide unique specials that are only available if the player is currently wielding it.
The issue that I am facing is determining what stats it should increase, if it should decrease others, and by what scales are the changes to the stats being placed in. All the while avoiding 'breaking' the game.
So what I am asking is what are your thoughts, opinions, and advice of how should I approach my dilemma?
Thank you for your time.
The issue that I am facing is determining what stats it should increase, if it should decrease others, and by what scales are the changes to the stats being placed in. All the while avoiding 'breaking' the game.
So what I am asking is what are your thoughts, opinions, and advice of how should I approach my dilemma?
Thank you for your time.