Lone Wolf115
Well-Known Member
Hoopla hoopla, I'll have you know. I'm kidding. Back on topic.All this furry hoopla aside:
Hoopla hoopla, I'll have you know. I'm kidding. Back on topic.All this furry hoopla aside:
She will get more content.Oh. More question time. :
- Will Jael'yn will get more content? Also if yes. Which location is more preferred? Frosthound or Wayfort? Because right now i cannot decide. She seems to have more content as a barmaid than living 'freely' and getting more corrupted in the Wayfort.
This is more confusing than before xDShe will get more content.
Pick Frost Hound or Wayfort depending on whether you're into corruption. Frost Hound Jael'yn is subbier, sweeter, and hasn't had her life destroyed. Wayfort Jael'yn is extremely exuberant and, um, has. Both are turbo horny. Both have and will continue to have content. I think Wayfort Jael'yn currently has an extra thing in her ability to sleep with Champ, and Frost Hound Jael'yn currently has an extra thing of her own in the form of an additional Etheryn threesome that doesn't require a phallus.
It's not like, say, the Hornet Quest, where there's a clear path that gives more content. Both paths are getting support going forward, so it's really up to your roleplay. Jael'yn is attracted to the champion and you are her master either way, although she also mentions getting it on with other people in both paths due to the aforementioned turbohorny. Just pick which path sounds more fun to you.Uu
This is more confusing than before xD
So lets make it clear for me. J is champsexual then? and kinda youre her master in both location? Also. For now. Before this whole "will they wont they" fortress update. Which location worth it more?
Oh and thank you for your answer ^^
Frost Hound: Jael'yn in a maid outfit, teased and cooped up all day, serving people drinks while struggling to contain the turbohorny. Has sweet threesomes with +25 libido Etheryn and a potential redemption arc.
Wayfort: Jael'yn as a demon, running her own tavern/fuck den, bereft of a soul and any sense of inhibition or self. Has a sleep with and will be included in the upcoming Wayfort content, but will never get a redemption arc because her soul was ripped away from her by the Alraune or Farrah.
Now this is an answer which i can go with.It's not like, say, the Hornet Quest, where there's a clear path that gives more content. Both paths are getting support going forward, so it's really up to your roleplay. Jael'yn is attracted to the champion and you are her master either way, although she also mentions getting it on with other people in both paths due to the aforementioned turbohorny. Just pick which path sounds more fun to you.
Frost Hound: Jael'yn in a maid outfit, teased and cooped up all day, serving people drinks while struggling to contain the turbohorny. Has sweet threesomes with +25 libido Etheryn and a potential redemption arc.
Wayfort: Jael'yn as a demon, running her own tavern/fuck den, bereft of a soul and any sense of inhibition or self. Has a sleep with and will be included in the upcoming Wayfort content, but will never get a redemption arc because her soul was ripped away from her by the Alraune or Farrah.
Do we really know this though? Because the game makes a point of the fact that either the Alraune or Farrah has Jael'yn's lethicite depending on your game state, with bold text. If you killed the former and chase off the latter it will helpfully point out that you're not getting that soul back. This sounds like the setup for something at the very least.Wayfort: Jael'yn as a demon, running her own tavern/fuck den, bereft of a soul and any sense of inhibition or self. Has a sleep with and will be included in the upcoming Wayfort content, but will never get a redemption arc because her soul was ripped away from her by the Alraune or Farrah.
Savin has said that Khor'minos is planned to be a Level 7 zone so yeah, at some point during the whole process of releasing that content we should see a raising of the level cap.Id say we might see a level at some point during Kor.
We're already overdue for it, but I'm holding off on it until the new year's combat rebalance hits. The level 7 perks were meant from day 1 to be big offensive buffs, but the game's currently hugely-offensively-biased and I'd like to see if Balak's rework can do anything to fix that before I sit down and change every perk planned for every class and set V_VSavin has said that Khor'minos is planned to be a Level 7 zone so yeah, at some point during the whole process of releasing that content we should see a raising of the level cap.
Brint, Cait, Etheryn, and Arona currently have milking scenes, though for Brint, you do need to let him either fuck your titties or just plain fuck you, and for Arona, you need to give her a handjob. For Etheryn, sex is optional, and for Cait, the dedicated nursing scene has no sex while the "milky 69" scene is presumably mutual sucking (though I don't know). I'm not sure if any others have them, but I think they don't. So, habing more would be nice. Especially for Brienne, it's disappointing that Brint has a scene and not Brienne,I would like some scenes where our lovers/companions could offer to milk us in time or need. As an event, promp or maybe just an option in sex menu.
Ah so you dont want to throw the games balance completely out of wack due to the level 7 perk.
At lvl 6 currently im mostly having problems with the goblins in undermountain. Annoying as hell. Without ovebuffing myself i cannot defeat them.I feel like those hoard encounters might get changed, cause even in current combat they can be some fuckin bullshit.
The most important goal of the rebalance, for me at least, is bringing damage numbers down. Fixing crits helped, but in general I'd like to make support and defense builds more viable by having most encounters last another couple turns.I am curious about the specifics
Well now I'm definitely worried. Class rebalance usually leads to over scaling some classes while other classes get dumpsterd. Also I am very much against making combat last longer. It already feels tedious just getting from one place to another when you have them popping up every other square, Especially in the undermountain. Sorry if I'm misinterpreting but when you say another couple turns I hear more tedious.The most important goal of the rebalance, for me at least, is bringing damage numbers down. Fixing crits helped, but in general I'd like to make support and defense builds more viable by having most encounters last another couple turns.
We get to dominate alot of the NPCs, would be nice just to let at least a few NPCs be dominant only.I do hope that Yami (the horse adventures girl) has some content where we can dom her or at least be on equal footing. Would suck if only Brint and Arona were only ones consider dominant and special enough for that privilege.
Eh, I would be fine with it if not for the fact that game established that she is willing to bottom/sub. So I do not see big leap in logic for our champion to dom/be on equal footing if our companions can.We get to dominate alot of the NPCs, would be nice just to let at least a few NPCs be dominant only.
Well now I'm definitely worried. Class rebalance usually leads to over scaling some classes while other classes get dumpsterd. Also I am very much against making combat last longer. It already feels tedious just getting from one place to another when you have them popping up every other square, Especially in the undermountain. Sorry if I'm misinterpreting but when you say another couple turns I hear more tedious.
I am all for this. In the act 2 and act 3 areas I'm hoping for more 1-3 enemies as opposed to 5-6 mob squads. I don't mean that in a mean/bad way, but facing almost like wandering mini-bosses as you progress through the game and having to use your party proper without attack, attack, attack would be great design flow, especially for the combat/class rebalance.The most important goal of the rebalance, for me at least, is bringing damage numbers down. Fixing crits helped, but in general I'd like to make support and defense builds more viable by having most encounters last another couple turns.
Alos: having future enemy encounter designs focus on fewer but stronger enemies (like the Mino Miners) compared to five v. three hordes. It's appropriate for undermountain and imps in general but numerical balance should probably get looked at more for future encounters.