After becoming too feminine while still having a penis, Ramis properly refused sex, but after using ReductPro and Condensol to lose the penis (piercings were unequipped properly, and gender changed to female), the Sex option becomes available again, using it results in a crash:
Message: Cannot read properties of undefined (reading 'cType') Stack:
TypeError: Cannot read properties of undefined (reading 'cType')
at o.value (file:///D:/F95/TiTS/resources/app/main.3e429179.js:1:2548100)
at o.value (file:///D:/F95/TiTS/resources/app/main.3e429179.js:1:2544199)
at o.value (file:///D:/F95/TiTS/resources/app/main.3e429179.js:1:2408836)
at w (file:///D:/F95/TiTS/resources/app/main.3e429179.js:1:10505960)
at e.value (file:///D:/F95/TiTS/resources/app/main.3e429179.js:1:10510435)
at e.value (file:///D:/F95/TiTS/resources/app/main.3e429179.js:1:17710762)
at e.value (file:///D:/F95/TiTS/resources/app/main.3e429179.js:1:17710943)
at e.value (file:///D:/F95/TiTS/resources/app/main.3e429179.js:1:17710306)
at e (file:///D:/F95/TiTS/resources/app/content_follower.306c945a.js:1:9235672)
at Object. (file:///D:/F95/TiTS/resources/app/content_follower.306c945a.js:1:9234105)
(01:13:17.574) (Core) info: GameState postLoad()
(01:13:19.769) (Serialization) info: Setting gameloading marker false
(01:13:20.719) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Codex".
(01:13:39.136) (UserInterface) info: Popping UI State back to MainText...
(01:13:39.136) (UserInterface) info: Popping from "Codex" and setting "Main Text" as active state.
Message: Cannot read properties of undefined (reading 'cType') Stack:
TypeError: Cannot read properties of undefined (reading 'cType')
at o.value (file:///D:/F95/TiTS/resources/app/main.3e429179.js:1:2548100)
at o.value (file:///D:/F95/TiTS/resources/app/main.3e429179.js:1:2544199)
at o.value (file:///D:/F95/TiTS/resources/app/main.3e429179.js:1:2408836)
at w (file:///D:/F95/TiTS/resources/app/main.3e429179.js:1:10505960)
at e.value (file:///D:/F95/TiTS/resources/app/main.3e429179.js:1:10510435)
at e.value (file:///D:/F95/TiTS/resources/app/main.3e429179.js:1:17710762)
at e.value (file:///D:/F95/TiTS/resources/app/main.3e429179.js:1:17710943)
at e.value (file:///D:/F95/TiTS/resources/app/main.3e429179.js:1:17710306)
at e (file:///D:/F95/TiTS/resources/app/content_follower.306c945a.js:1:9235672)
at Object. (file:///D:/F95/TiTS/resources/app/content_follower.306c945a.js:1:9234105)
(01:13:17.574) (Core) info: GameState postLoad()
(01:13:19.769) (Serialization) info: Setting gameloading marker false
(01:13:20.719) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Codex".
(01:13:39.136) (UserInterface) info: Popping UI State back to MainText...
(01:13:39.136) (UserInterface) info: Popping from "Codex" and setting "Main Text" as active state.