Zheng Shi Entry Crash

Balek Crisp

Well-Known Member
Dec 30, 2020
362
51
24
The United States
Was just leaving Uveto to enter Zheng Shi after finishing the korgonne quest.

Message: this.character.XP is not a function Stack:
TypeError: this.character.XP is not a function
at o.value (https://www.fenoxo.com/play/TiTS/release/main.e34aa629.js:1:12932804)
at Ga (https://www.fenoxo.com/play/TiTS/release/vendors.905e01a6.js:1:582660)
at Za (https://www.fenoxo.com/play/TiTS/release/vendors.905e01a6.js:1:582459)
at $s (https://www.fenoxo.com/play/TiTS/release/vendors.905e01a6.js:1:623290)
at Il (https://www.fenoxo.com/play/TiTS/release/vendors.905e01a6.js:1:609512)
at Rl (https://www.fenoxo.com/play/TiTS/release/vendors.905e01a6.js:1:609440)
at Ol (https://www.fenoxo.com/play/TiTS/release/vendors.905e01a6.js:1:609303)
at bl (https://www.fenoxo.com/play/TiTS/release/vendors.905e01a6.js:1:606290)
at https://www.fenoxo.com/play/TiTS/release/vendors.905e01a6.js:1:556028
at t.unstable_runWithPriority (https://www.fenoxo.com/play/TiTS/release/vendors.905e01a6.js:1:788910)
Translation not active.; Hash mismatches; may indicate a section of the save has been edited: Flags (09:34:00.215) (Core) info: GameState postLoad()
(09:34:00.638) (Serialization) info: Setting gameloading marker false
(09:34:01.892) (Combat) info: Beginning combat with MilodanWarAlpha, MilodanMale.
(09:34:01.893) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Combat".
(09:34:04.084) (Creature) info: Status 'Psytuned Vitality Proc' already present on Illusia
(09:34:06.797) (Creature) info: Status 'Psytuned Vitality Proc' already present on Illusia
(09:34:08.445) (Creature) info: Status 'Psytuned Vitality Proc' already present on Illusia
(09:34:19.342) (Creature) info: Status 'Psytuned Vitality Proc' already present on Illusia
(09:34:21.700) (UserInterface) info: Popping UI State back to MainText...
(09:34:21.700) (UserInterface) info: Popping from "Combat" and setting "Main Text" as active state.
(09:34:21.703) (Combat) warning: Combat successfully cleaned up combat container.
(09:34:28.503) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Inventory".
(09:34:33.602) (UserInterface) info: Popping UI State back to MainText...
(09:34:33.602) (UserInterface) info: Popping from "Inventory" and setting "Main Text" as active state.
(09:34:36.108) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Shopkeeper".
(09:34:42.174) (UserInterface) info: Pushing "Shopkeeper" to UI state stack, replacing with "Inspect".
(09:34:44.191) (UserInterface) info: Popping from "Inspect" and setting "Shopkeeper" as active state.
(09:34:48.329) (UserInterface) info: Pushing "Shopkeeper" to UI state stack, replacing with "Inspect".
(09:34:50.151) (UserInterface) info: Popping from "Inspect" and setting "Shopkeeper" as active state.
(09:34:51.202) (UserInterface) info: Pushing "Shopkeeper" to UI state stack, replacing with "Inspect".
(09:34:58.190) (UserInterface) info: Popping from "Inspect" and setting "Shopkeeper" as active state.
(09:35:05.563) (Core) info: Closing shop interface for "Heidrun".
(09:35:05.563) (UserInterface) info: Popping from "Shopkeeper" and setting "Main Text" as active state.
(09:35:06.470) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Inventory".
(09:35:14.798) (UserInterface) info: Popping UI State back to MainText...
(09:35:14.798) (UserInterface) info: Popping from "Inventory" and setting "Main Text" as active state.
(09:35:15.123) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Inventory".
(09:35:15.911) (UserInterface) info: Popping UI State back to MainText...
(09:35:15.911) (UserInterface) info: Popping from "Inventory" and setting "Main Text" as active state.
(09:50:07.644) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Inventory".
(09:50:09.710) (UserInterface) info: Popping UI State back to MainText...
(09:50:09.710) (UserInterface) info: Popping from "Inventory" and setting "Main Text" as active state.
(09:50:13.647) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Inventory".
(09:50:15.136) (UserInterface) info: Popping UI State back to MainText...
(09:50:15.136) (UserInterface) info: Popping from "Inventory" and setting "Main Text" as active state.
(09:50:21.018) (UserInterface) warning: Overwriting existing button "" with button "Aliens".
(09:50:21.018) (UserInterface) warning: Overwriting existing button "" with button "Jewelcraft".
(09:50:21.018) (UserInterface) warning: Overwriting existing button "" with button "Hunting".
(09:50:21.690) (UserInterface) warning: Overwriting existing button "" with button "Rescuer".
(09:50:27.695) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Inventory".
(09:50:29.431) (UserInterface) info: Popping UI State back to MainText...
(09:50:29.431) (UserInterface) info: Popping from "Inventory" and setting "Main Text" as active state.
(09:50:34.265) (ImageGallery) warning: Unable to find an image with key "uveto" to unlock.
(09:50:35.390) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Inventory".
(09:50:37.531) (UserInterface) info: Popping UI State back to MainText...
(09:50:37.531) (UserInterface) info: Popping from "Inventory" and setting "Main Text" as active state.
(09:50:40.186) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Trade".
(09:50:50.867) (UserInterface) info: Popping from "Trade" and setting "Main Text" as active state.
(09:50:51.174) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Inventory".
(10:19:51.934) (UserInterface) info: Pushing "Inventory" to UI state stack, replacing with "Drop".
(10:19:55.344) (UserInterface) info: Popping from "Drop" and setting "Inventory" as active state.
(10:19:55.802) (UserInterface) info: Popping UI State back to MainText...
(10:19:55.802) (UserInterface) info: Popping from "Inventory" and setting "Main Text" as active state.
(10:21:18.772) (ImageGallery) warning: Unable to find an image with key "aegis_ms_xi" to unlock.
(10:21:37.485) (ImageGallery) warning: Unable to find an image with key "zheng_shi" to unlock.
(10:21:38.851) (ImageGallery) warning: Unable to find an image with key "zheng_shi" to unlock.
(10:21:39.523) (ImageGallery) warning: Unable to find an image with key "zheng_shi" to unlock.
(10:21:40.192) (ImageGallery) warning: Unable to find an image with key "zheng_shi" to unlock.
(10:21:50.072) (ImageGallery) warning: Unable to find an image with key "zheng_shi" to unlock.
(10:21:50.073) (ImageGallery) warning: Unable to find an image with key "casstech_z7" to unlock.
(10:21:50.073) (ImageGallery) warning: Unable to find an image with key "casstech_z7" to unlock.
(10:21:51.057) (Combat) info: Beginning combat with Pyrotech, Pyrotech, MoondastGruss.
(10:21:51.057) (ImageGallery) warning: Unable to find an image with key "aegis_ms_xi" to unlock.
(10:21:51.057) (ImageGallery) warning: Unable to find an image with key "casstech_z7" to unlock.
(10:21:51.057) (ImageGallery) warning: Unable to find an image with key "casstech_z7" to unlock.
(10:21:51.057) (ImageGallery) warning: Unable to find an image with key "turret_tam" to unlock.
(10:21:51.058) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Combat".