It would be more of a symbolic thing. It's the best we can do as internet dwellers who don't know where Fen lives.Interventions work best when the RECIPIENT can't leave either, though…
Personaly i think Tech should have 2 paths:
Drone Master - Where the drone you get from perks acts like a companion in battle (with its own health bar at the cost of your shields- the better shield belt you have the more bonus hp your drone got but you don't have shields for yourself), later you'd get a perk that would make the drone intercept attacks at you. Combat style would revolve around buffing, healing and supporting your drone while he does the heavy work.
The equipable drones would still work as they do now but separate from your drone (but maybe still benefit from your in combat drone buffs)
The problem with that build is that it locks in a player to one path. If the tech doesn't get the drone then one whole tree is worthless to them. Each option has to be useful for all build paths. Now, if you wanted to do something like that, you would need to make the option viable for both shield techs and drone techs. Make the ability useful by itself, but also add an additional perk if they're a shield tech and a perk if they're a drone tech
Drones are a) cooler than shield belts that any shmuck can use, b) can be used to justify a lot more versatile features and c) can have a sweet non-linear upgrade tree outside of abilities PC is going to get.@Couch while I think that would be an interesting idea, we can't put all the tech's eggs in one basket. Especially if the drone isn't going to be getting any improvements. Plus drones aren't the only tech; shields can be considered tech too. You are basically choosing if you want to specialize in shields or drone combat. What if, instead of changing the selectable perks, you change the received passive perk based on the drone tech or shield tech choice. That way, you still keep all the original perks and just get some more passive perks, because I remember reading people saying that techs get too many active abilities compared to the other classes which doesn't allow for them to become as strong as them.
@Couch while I think that would be an interesting idea, we can't put all the tech's eggs in one basket. Especially if the drone isn't going to be getting any improvements.
Sure we can. Imagine a tech perk tree that looked like this.