patreon: https://www.patreon.com/lizzygames
Hello everyone!
The last two months I'm making my project - Z kingdom.
What is it? Z kingdom is sim management sandbox game. I was inspired by such games as "breeding season", "crusader kings", "stellaris", etc. And in my game I want to mix a strategy and sex content.
What will we do? We are the ruler of the "newly formed" kingdom and we need to expand the territory. Instead of the usual hiring of soldiers in our army, we will breed them! Capture another race and mix with our, then mix new creature with another and so on.
How to play it:
How, on start, you have 2 units - our hero and walker-male. Our hero is clear "basis" - breeding with her bring a unit with type as father. In "breeding pit" you can breeding they (and look on my terrible art), on map you can hunting and explore slug nest(another race, I mean using them as cows in game) and capture slug.
Yes, now, in first version, I haven't many content (and game itself looks pretty untidy), but I plan to adds it with each new version.
build[24092017]
- New unit - ratman, male
- New unit - slug elemental, male and female
- Added futanari for all unit types - but only as unit, without sex scenes (sorry)
Futanari perform both male and female gender roles - they can be pregnant and can impregnate other women (I wonder what will happen if you mixing a futanari with a futanari?)
- Add 2 scenes for harvest
- Improved location events. Now they are influenced by the unit's characteristics (strength, perception, agility, etc) and you can choose from available events(at different times may be available different events). (Unit level upping will be available in the next version)
- and other code changes.
build [02092017]
- game created
- added new unit type - walkers
- added new unit type - slugs
- added breeding/milk/harvest function
- added hunt/explore/rob the slug nest on a map
- and other stuff
build [07112017]
- New unit - ratman, male
- New unit - slug elemental, male and female
- Added futanari for all unit types - but only as unit, without sex scenes (sorry)
Futanari perform both male and female gender roles - they can be pregnant and can impregnate other women (I wonder what will happen if you mixing a futanari with a futanari?)
- Add 2 scenes for harvest
- Improved location events. Now they are influenced by the unit's characteristics (strength, perception, agility, etc) and you can choose from available events(at different times may be available different events). (Unit level upping will be available in the next version)
- and other code changes.
build [02092017]
- game created
- added new unit type - walkers
- added new unit type - slugs
- added breeding/milk/harvest function
- added hunt/explore/rob the slug nest on a map
- and other stuff
build [07112017]
Reworked location - slug fields.
Reworked location - rat nest.
Now in these locations you have 3 ways of capture - strength, discover and diplomacy. Of course all of 3 ways increase "capture" parameter, but also have differences. I reworked events in location - before, you just had additional options of dialogue when capturing location. Now every event is an independent and most importantly, I can make a huge number of these events. (Imagination! I need more imagination!)
Upgrade the location will allow you to increase the growth of your influence in it and the amount of experience gained by the warrior.
After 100% capture (available only in slug fields, because rat nest without the history) you can force the location to produce some resource passively, without your intervention. Something like setting up production.
In slug fields added Laila the hunter and her confrontation with slugs. (Scenes opened on 25-50-75-100% of capture)
Molly has opened her bar "Titty twister"!
There you can hired heroes (more strengthful units) and to fulfill orders for the development of any creatures (it does not look very nice so far).
Upgrade the bar will allow you to hire more powerful heroes and find out what the Molly does in his spare time.
A lot of changes in the visual part. (for example, a picture for pregnant slugs)
Also, I added many other different changes (changes in game balance and other things).
Also, I added (and later disabled) the punishment for the empty treasury. It was too difficult even for me.
How it was: every day from your treasury some semen was written off for the maintenance of your army. If there was not enough semen, then one random warrior was killed and he fed your army.
I disabled the destruction of the warrior - the maintenance of soldiers still spend semen, but if your balance is at zero, then the warrior does not die.
Reworked location - rat nest.
Now in these locations you have 3 ways of capture - strength, discover and diplomacy. Of course all of 3 ways increase "capture" parameter, but also have differences. I reworked events in location - before, you just had additional options of dialogue when capturing location. Now every event is an independent and most importantly, I can make a huge number of these events. (Imagination! I need more imagination!)
Upgrade the location will allow you to increase the growth of your influence in it and the amount of experience gained by the warrior.
After 100% capture (available only in slug fields, because rat nest without the history) you can force the location to produce some resource passively, without your intervention. Something like setting up production.
In slug fields added Laila the hunter and her confrontation with slugs. (Scenes opened on 25-50-75-100% of capture)
Molly has opened her bar "Titty twister"!
There you can hired heroes (more strengthful units) and to fulfill orders for the development of any creatures (it does not look very nice so far).
Upgrade the bar will allow you to hire more powerful heroes and find out what the Molly does in his spare time.
A lot of changes in the visual part. (for example, a picture for pregnant slugs)
Also, I added many other different changes (changes in game balance and other things).
Also, I added (and later disabled) the punishment for the empty treasury. It was too difficult even for me.
How it was: every day from your treasury some semen was written off for the maintenance of your army. If there was not enough semen, then one random warrior was killed and he fed your army.
I disabled the destruction of the warrior - the maintenance of soldiers still spend semen, but if your balance is at zero, then the warrior does not die.
Thanks for reading!
with love, Lizzy
P.S. Sorry for my English it's pretty bad
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