Your Gripes With CoC2

Papum

Well-Known Member
Dec 6, 2023
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One should expect at least for companion builds to be more compatible in other modes aswell, as to 'always' having to take control so Azyrran in Lightbearer Set to prevent it from dying because of an perk that doesn't make much sense being present in an healer set is an bit in how can i put it 'an complicated design' for the character set to be in and for the player playing with it, wich could be easily solved.... .
People arguing with something that is an bit bad with an suck it up advice and walk the hard road, while in other times they comlpain about not liking playing in auto mode bcause it takes a lot of time and other complains.
when something is clearly broken and one seeks to deny or just avoid whit no solution it just demostrates to themselfs their capacity of vision an analysis towards an problem, While once more it is really easy to solve sadly... .
 

SeveringCrisis

Well-Known Member
May 24, 2018
131
50
One should expect at least for companion builds to be more compatible in other modes aswell, as to 'always' having to take control so Azyrran in Lightbearer Set to prevent it from dying because of an perk that doesn't make much sense being present in an healer set is an bit in how can i put it 'an complicated design' for the character set to be in and for the player playing with it, wich could be easily solved.... .
People arguing with something that is an bit bad with an suck it up advice and walk the hard road, while in other times they comlpain about not liking playing in auto mode bcause it takes a lot of time and other complains.
when something is clearly broken and one seeks to deny or just avoid whit no solution it just demostrates to themselfs their capacity of vision an analysis towards an problem, While once more it is really easy to solve sadly... .
Except they are compatible with other modes, you just need to pick up the slack from their terrible choices. You're focusing on azyrran having a perk that increases her threat gen rather than focusing on the fact that azyrran is using argent smite on the first turn, which is both an attack and a party-wide heal which would raise her threat a lot even without the perk, so what's your tank doing to mitigate this as you're so determined to use auto mode?

I just set up a barely thought about tank build same team as you; kiyoko and azyrran, switched kiyoko's set to kanso instead of kami-no-michi, fought corrupted minotaurs, won easily in auto mode
Screenshot 2026-09-25 at 16-11-54 CoC2.png
Blackguard Succubus, also auto mode:
Screenshot 2026-09-25 at 16-15-00 CoC2.png
Fought Argoth:
Screenshot 2026-09-25 at 16-20-52 CoC2.png
The bandits actually killed me:
Screenshot 2026-09-25 at 16-52-37 CoC2.png
But it was myself, not azyrran that was killed, and I've concluded it was because my blight resistance wasn't good enough and auto doesn't bother to access my inventory to use a remedy and remove the poison that the rogue kept putting on me...so I put on equipment to improve my blight resist and won
Screenshot 2026-09-25 at 17-06-00 CoC2.png
This was all in dark difficulty, my initiative was -33. Azyrran's perk clearly isn't the problem.
 
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Punccline

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Dec 25, 2025
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One should expect at least for companion builds to be more compatible in other modes aswell, as to 'always' having to take control so Azyrran in Lightbearer Set to prevent it from dying because of an perk that doesn't make much sense being present in an healer set is an bit in how can i put it 'an complicated design' for the character set to be in and for the player playing with it, wich could be easily solved.... .
People arguing with something that is an bit bad with an suck it up advice and walk the hard road, while in other times they comlpain about not liking playing in auto mode bcause it takes a lot of time and other complains.
when something is clearly broken and one seeks to deny or just avoid whit no solution it just demostrates to themselfs their capacity of vision an analysis towards an problem, While once more it is really easy to solve sadly... .
Look man. If combat in an RPG is complicated enough that the player has to actually think in order to win, then AI-controlled companions will inevitably make bad decisions when you leave them to their own devices. It's kind of inevitable unless you make said companions super overpowered to compensate for their lack of brain.

Me personally, I tested it out and I'm not having any trouble keeping aggro off of her with a high Toughness Warrior and an At-Will that generates aggro (Frostwarden). The problem may be your build. Unless you're doing a stupid amount of damage, you need at least taunt in your tank build to stop allies from ripping it off you.