Your Gripes With CoC2

Lostname475

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Apr 3, 2023
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It feels a bit odd that Solveig and Grettel can still get into the marches if the orc camp gets destroyed. How did they get here?

Amberoga's party has too much healing imo, it makes the fight drag on a ridiculous amount when neither party has the capacity to kill the other, so you just get stuck in combat. She already has Ishtun popping heals for her so War Banner and a combat heal seems excessive for party healing, especially since Borscht is their only party member capable of dealing damage. Just got stuck in a never-ending fight for like 10 encounters straight in a row at Coastlands thats why I'm bitchin on here.
Can you not just target the healer to reduce the amount of healing they can get per turn?
 
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Punccline

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Dec 25, 2025
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It feels a bit odd that Solveig and Grettel can still get into the marches if the orc camp gets destroyed. How did they get here?


Can you not just target the healer to reduce the amount of healing they can get per turn?

You kinda can. There are two big issues though.

1. The healer has Healer's Hands and a ton of health (over 500), so she can sustain herself pretty well by healing the others. And her heal is Great Heal, so she heals for a lot.

2. Amberoga herself has Tough Skin, Frostwarden, War Banner AND Berserkergang. Her damage actually isn't that high, but she's an absolute brick wall of defense that's hard to chew through if you didn't specifically plan for it. Even if Ishtun dies she can sustain herself really well.

(Also, 2.5: Amberoga generates a fuckton of threat, so your summons and companions if you aren't on Manual will always hard target her and not Ishtun, the healer).

Basically, the fight is hard, but because the enemies have a ton of sustain and not much damage, you don't actually lose most of the time. You just sit there locked in a stalemate forever until you eventually get bored or someone gets lucky with their crits.
 

Resawar

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Sep 21, 2018
242
379
It would be really nice for Presence to increase max HP again or even just boost something else. Companions with investment in Presence who don't summon or tease/charm as their main thing don't get much out of the investment, unlike a PC who can use it to help increase their companions stats. Sets like Warhides(other then Prime Target), Berserker, Chieftain's Bronze, Kangen are not getting much use out of the Leadership or the Sexiness, Kangen could have it to better use the basic Tease attack on cooldown but still. Strength is still useful for getting more pen on things plus more Armor and Willpower can be helpful to mitigate magic damage, Presence is for summoning and for teasing or in the PC's case also for boosting but nothing much else. Even Leadership could be changed to give a bonus or something. Presence investment just for a summon also feels bad as its just for one thing and will effect nothing else the person does, other then the base Tease attack.

Ultimate's still feel bad to use even to this day, I would just rather have an extra At-Will or Recharge power over a once a day power. Revive as an ultimate work well and it makes sense for the system when you start there but as you go and look at other powers the idea falls more apart, this is not including enemies getting them as like Revive its just a bigger ultimate move to pull-off.

Ultimate's feel too situational, maybe the feeling could be fixed if each one had a scaling amount of times it could be used in a day, but only once per battle like an Encounter power. Things like Revive could only be still used once a day but the base line for other ones could be raised to twice or thrice a day for others, Shell would fit well as a thrice a day or more power along with Kitsunetsuki, Arcanist's Blessing, and Azyrran's minus 50 percent damages ones. This would lessen the feeling of waste with not using them for anything but the best situation and get people to use them more often. Three per day also just feels better for all of them really other then the Revives. The revives should only be once a day due to them needing to be rare or expensive, most games have it this way anyway and it works out.

Also yes I know people still hold on to rare ammo types or buff potions and stuff ingames even when they have more then one and I also know that increasing the amount is not really a massive fix as it is still limiting to only be able to use it in so many battles a day, but this solution helps deal with them in a way other then just outright removing them or leaving this feeling about them until the next game. This could even be an idea to add for level 10 but that then would only fix the problem at endgame.
 
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uruloki

Member
Jun 30, 2023
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In addition to what Resawar stated, just went through the ice queen battle with a level 6 Charmer and her attacks just decimate you (doing ~200 HP damage a pop), if you wear appropriate gear to help with your supposed stats for combat.
 

Scalesalver

New Member
May 6, 2023
2
5
22
My biggest gripe with the game is that so many of the playable transformative races are just Humans but with different ears, and fur/scales that are glorified stockings or gloves.

Especially with Dragonsblood. I want to be a Dragon, not a Human that has a few scales and a pair of wings. And the Cow-Girls just are not Minotaurs, they just aren't, and frankly it infuriates me that they aren't. If I want a female Minotaur, I expect them to have the bovine faces and be just as bulky.
 

Lostname475

Well-Known Member
Apr 3, 2023
860
815
My biggest gripe with the game is that so many of the playable transformative races are just Humans but with different ears, and fur/scales that are glorified stockings or gloves.

Especially with Dragonsblood. I want to be a Dragon, not a Human that has a few scales and a pair of wings. And the Cow-Girls just are not Minotaurs, they just aren't, and frankly it infuriates me that they aren't. If I want a female Minotaur, I expect them to have the bovine faces and be just as bulky.
good news about northern Minos then
 
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Punccline

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Dec 25, 2025
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My biggest gripe with the game is that so many of the playable transformative races are just Humans but with different ears, and fur/scales that are glorified stockings or gloves.

Especially with Dragonsblood. I want to be a Dragon, not a Human that has a few scales and a pair of wings. And the Cow-Girls just are not Minotaurs, they just aren't, and frankly it infuriates me that they aren't. If I want a female Minotaur, I expect them to have the bovine faces and be just as bulky.
I have the same complaint lol. Managed to become an ACTUAL dragon by using Scale Salve, which replaces your remaining skin with scales and gives you a proper lizard head complete with snout and sharp teeth. Requires a bit of save-scumming though for it not to overwrite certain dragon traits.

good news about northern Minos then
True, but there's only 3 of them (not counting the Spectral Smith who's a one-time fight) compared to how many Cowgirls? And they're all very minor characters with little content, too. The important female "minotaur" characters are all Cowgirls. (Also they're mostly just there for their giant tits rather than being musclebound brutes like the other minotaurs. Hjorr is the only one that's even remotely close.)
 

GhostlyAdm

Active Member
Aug 25, 2025
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I don't know if any one has asked this before or if it is explained in game (I don't really like reading through all the dialogue), but I have to ask. If the Real Calise is the Champion of Velun and, by that logic, is soulbound to him, then how exactly did she become a Demon? From what can be implied, Kasyrra wants the Champion's soul to either add their power to hers or because she wants to use it to get her Humanity back, but when the Champion gets Soulbound and tells her that they are such (Should the Champion be on a Friendly/Romantic Route with her), she gets mad and ends all friendly ties with the Champion. And we know that when one of the Seven chooses a Champion, They take their Soul and they place a fake one in its place. So if the Real Calise was soulbound to Velun, Does that mean her fake soul was taken and she became a Demon or is this just an Error in the Lore?
 

Nynec

Active Member
Aug 4, 2026
30
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I don't know if any one has asked this before or if it is explained in game (I don't really like reading through all the dialogue), but I have to ask. If the Real Calise is the Champion of Velun and, by that logic, is soulbound to him, then how exactly did she become a Demon? From what can be implied, Kasyrra wants the Champion's soul to either add their power to hers or because she wants to use it to get her Humanity back, but when the Champion gets Soulbound and tells her that they are such (Should the Champion be on a Friendly/Romantic Route with her), she gets mad and ends all friendly ties with the Champion. And we know that when one of the Seven chooses a Champion, They take their Soul and they place a fake one in its place. So if the Real Calise was soulbound to Velun, Does that mean her fake soul was taken and she became a Demon or is this just an Error in the Lore?
She's not actually soulbound, Some of the gods, Velun, Mallach, Tira and Sorra don't do soulbounds.
Not all Champions are required to soulbound, only that they prove themselves.
 
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Papum

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Dec 6, 2023
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Wanted to make two observation about the addition of the new Kitsune in the den.:

1- It is a shame that the item you gain from dueling has some generic stats on it as it could have varied to add for ex.: 3 Evasion or 2 Evasion/2 Focus (as it binds things tightly to the body you gain better control of your own movements, specially with females) instead of the generic 3 Focus that already exists on others so to be an bit different.
2- Also sadly Azami has nothing to say about her own sister in her dialogue options.
 
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Resawar

Well-Known Member
Sep 21, 2018
242
379
It is a shame that the item you gain from dueling has some generic stats on it as it could have varied to add for ex.: 3 Evasion or 2 Evasion/2 Focus (as it binds things tightly to the body you gain better control of your own movements, specially with females) instead of the generic 3 Focus that already exists on others so to be an bit different.
All it seems to be is an item to complete a set. There is room for more combat efficient underclothing but then it would just be the meta item, everyone other than charmers would wear it. So this item stepping out of line would have then made everyone want it just for the bonus and then that's all it would be.
 

Papum

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Dec 6, 2023
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All it seems to be is an item to complete a set. There is room for more combat efficient underclothing but then it would just be the meta item, everyone other than charmers would wear it. So this item stepping out of line would have then made everyone want it just for the bonus and then that's all it would be.
I know it would become very usefull, yet currently the Wool Sweater you get from impregnating Clementine gives 1 more Focus than the Sarashi and you get it earlier so probably by the time you arrive there it's already not worth it (only worth it if your into role playing it).
Is it going to be part of an set, as currently it is not part of any set?
You could change it to 2 Focus & 1 Evasion so to not be that of an game changer.
 
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valk42

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Mar 4, 2016
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1 temptation, 1 sexiness, 1 focus would be more balanced with other underwear and also awesome
 

Papum

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Dec 6, 2023
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1 temptation, 1 sexiness, 1 focus would be more balanced with other underwear and also awesome
Problem is that the bandages are to fasten and hide the chest area so of what you mentioned above only focus could be used thus what i suggested to be more of an martial bonus as that is more what the purpose of the useage of such bandages are.
 

Resawar

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Sep 21, 2018
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Is it going to be part of an set, as currently it is not part of any set?
The Sarashi and Fundoshi are used as a set of clothing for people to wear, all that is missing is the jacket thing the Happi. Put the girls and the boys in it for skimpy clothing, look on a image board with the two tagged or something.
I know it would become very usefull, yet currently the Wool Sweater you get from impregnating Clementine gives 1 more Focus than the Sarashi and you get it earlier so probably by the time you arrive there it's already not worth it (only worth it if your into role playing it).
That's if your willing to preg the sheep. People miss out on the Senninbari because they don't do Kiyoko or any other item locked behind a character, someone might not be down with cute sheep girl but rock with warrior lady fox. All of the underclothing does something similar, if any item should be looked at it should be the Robe which only has two points to its name.
 

Papum

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Dec 6, 2023
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...
That's if your willing to preg the sheep. People miss out on the Senninbari because they don't do Kiyoko or any other item locked behind a character, someone might not be down with cute sheep girl but rock with warrior lady fox. All of the underclothing does something similar, if any item should be looked at it should be the Robe which only has two points to its name.
Well in an game where there ara a lot of preg updates as seemingly the people that vote vote on that it won't be that of an miss generally.
 
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Resawar

Well-Known Member
Sep 21, 2018
242
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Well in an game where there ara a lot of preg updates as seemingly the peple that vote vote on that it won't be that of an miss generally.
Fair enough. The view on the item does seems to be the would you rather have one dollar or two dollars meme, but it's such a minor piece of equipment when boiled down. My plus 4 percent explosion damage on my equipment is going towards something but what does it really change. Fashion souls is not that hard to pull off, one extra point is only one point.
 
Jun 19, 2024
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Fair enough. The view on the item does seems to be the would you rather have one dollar or two dollars meme, but it's such a minor piece of equipment when boiled down. My plus 4 percent explosion damage on my equipment is going towards something but what does it really change. Fashion souls is not that hard to pull off, one extra point is only one point.
Math in RPGs is often difficult for players to grasp. They just see bigger numbers = better, but that's not always the case. Sometimes those bigger numbers are entirely irrelevant if the math doesn't line up.

For example, say there is an enemy with 200 HP, and you do 43 damage per hit. It'll take you five hits to win. Then, if you find an equip that gives +5 damage, that's good, right? Now you're doing 48 damage per hit! Except, it still takes five hits to beat the enemy. Effectively, that item has done nothing.

Now, I haven't studied the math in this game too much, so I can't be precise here. However, in my experience playing it, I feel like most equippable items fall into the category of "doesn't actually do anything." It doesn't seem to matter what you wear.
 

Papum

Well-Known Member
Dec 6, 2023
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Fair enough. The view on the item does seems to be the would you rather have one dollar or two dollars meme, but it's such a minor piece of equipment when boiled down. My plus 4 percent explosion damage on my equipment is going towards something but what does it really change. Fashion souls is not that hard to pull off, one extra point is only one point.
True. But what i was trying to point out was that there could be some variation even if the stats would be 'insignificant' in terms of value it would still eb an different opton as an item also preferable that the stats have some relationship towards it's appearances.
 

Papum

Well-Known Member
Dec 6, 2023
773
458
44
Math in RPGs is often difficult for players to grasp. They just see bigger numbers = better, but that's not always the case. Sometimes those bigger numbers are entirely irrelevant if the math doesn't line up.

For example, say there is an enemy with 200 HP, and you do 43 damage per hit. It'll take you five hits to win. Then, if you find an equip that gives +5 damage, that's good, right? Now you're doing 48 damage per hit! Except, it still takes five hits to beat the enemy. Effectively, that item has done nothing.

Now, I haven't studied the math in this game too much, so I can't be precise here. However, in my experience playing it, I feel like most equippable items fall into the category of "doesn't actually do anything." It doesn't seem to matter what you wear.
That not entirely true, if you up the values you will start to see variations in the number of hits needed to finish said mobs.
An low hp example isn't the best to calculate such metrics, although such calculations still do matter as most most npc's do have low hp's it is not an definitive conclusion.
So to resume this all:
Small number variation won't be noticable in short fights but do change the outcome in longer fights, specially when % chance calculations are involved.