Your Gripes With CoC2

IraMorti

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Dec 5, 2017
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Surprised more people haven't gripped about the Kas dream after impregnating Aileh. Kind of annoyed there isn't an out to wake up. Even as a dream, being a temporary male hermaphrodite just ain't my cup of tea, especially for a playthrough where I'm not even romancing Kas.

Edit: Checked the author's thread apparently it's for Lustful and Romanced Kas, so apparently even if you only fucked Kas once (I generally always fuck her during the tutorial, as it sets up the whole she wants your soul thing and you can headcanon accept that or reject it at your leisure) you get this. Oof. Still think Lustful/Rival should get the option to back out at least.
 
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D'Angelo

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Nov 20, 2020
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Surprised more people haven't gripped about the Kas dream after impregnating Aileh. Kind of annoyed there isn't an out to wake up. Even as a dream, being a temporary male hermaphrodite just ain't my cup of tea, especially for a playthrough where I'm not even romancing Kas.

Edit: Checked the author's thread apparently it's for Lustful and Romanced Kas, so apparently even if you only fucked Kas once (I generally always fuck her during the tutorial, as it sets up the whole she wants your soul thing and you can headcanon accept that or reject it at your leisure) you get this. Oof. Still think Lustful/Rival should get the option to back out at least.
I haven't had this dream yet (thankfully) and didn't know that this was the content.
I agree with you, that is a big turn off for me as well.
I find it surprising to be honest, usually things like this would come with ways to opt out.
 

IraMorti

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Dec 5, 2017
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I haven't had this dream yet (thankfully) and didn't know that this was the content.
I agree with you, that is a big turn off for me as well.
I find it surprising to be honest, usually things like this would come with ways to opt out.
Yeah it's pretty annoying, while just a dream if you don't have a pussy it'll grow you one temporarily for the scene. I don't know if the scene will come up for old saves where your little dragon daughter is already hatched, but if you've been with Kas at least once, it'll show up a few nights after Aileh tells you about the pregnancy. Least it did for me.
 

D'Angelo

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Nov 20, 2020
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Yeah it's pretty annoying, while just a dream if you don't have a pussy it'll grow you one temporarily for the scene. I don't know if the scene will come up for old saves where your little dragon daughter is already hatched, but if you've been with Kas at least once, it'll show up a few nights after Aileh tells you about the pregnancy. Least it did for me.
I see. Then it fortunately won't pop up in my game, while I do have kass romance, Freja is already hatched.
But again, weird for the game to not give a way around this for someone playing up to date with the patches. Especially since you can go through the entire kass romance content only pitching, if you'd like. A fact for which I'm quite grateful.
 

Papum

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Dec 6, 2023
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Is it just my impression but did Atugia's Knight Set got worse with the addition of the Frenzy Perk wich below 60% health lowers her armor to half, as that effect for an tanking set will just K.O. her faster.
I personally like the addition of the new Perk from the Runic Berserker Set Shielding Capacitor, yet reworked the way it gains stacks it would be an better perk addition for the Knight Set instead of recently added Frenzy.
 
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Papum

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Papum

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What are you using?
same.

Yeah but it only makes sense to be on her berserker set.
As Shielding Capacitor currently scales stacks through storm damage only yeah, but why would an dps want to become crit immune, as if the stack scaling would change it would be perfect for the tanking set as all the gains are utilized in the Knight Set aswell.
I would see this working in it's best more within the Knight Set than the with the Runic Berserker Set.
 
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Papum

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Or better yet, both could have the Shielding Capacitor Perk and it would gain stacks with storm damage dealt and also when shielding and/or healing an party member (one stack per Power usage).
 
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Resawar

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Sep 21, 2018
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As Shielding Capacitor currently scales stacks through storm damage only yeah, but why would an dps want to become crit immune, as if the stack scaling would change it would be perfect for the tanking set as all the gains are utilized in the Knight Set aswell.
I would see this working in it's best more within the Knight Set than the with the Runic Berserker Set.
I assume its to help make use of static better. The crit immunity is just a nice little thing to help with overall bulk. Each axe hit gives a stack along with deflecting, boltcloud gives two stacks even on groups. If anything I wish it could go up to ten or more as to let it shine in longer fights. Crit immunity on Knight would be nice but its not the end of the world if she does not have it.
Or better yet, both could have the Shielding Capacitor Perk and it would gain stacks with storm damage dealt and also when shielding/healing an party member (one stack per Power usage).
Idk how they would flavor it to fit without changing something about her base character.
 

Papum

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Crit immunity on Knight would be nice but its not the end of the world if she does not have it.
Problem is at dark mode in the most dificult fights crit immunity is an must as an tank without it will be brought down rather quik, and if you look at every other tank they have it throuh having an shield or an power that gives it.
Idk how they would flavor it to fit without changing something about her base character.
It's easy she already has an power that gives shields to the other companions wich is Ancestor's Judgement and an self shield through the At-Will Guarded Stance, and for flavor her Ultimate is the only party member shield Power in the game wich is Shell, she is all flavor for it.

Eternal Light could also be changed into instead of healing an target it would shield it plus the Eternal Light heal per turn benefit.
 
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Papum

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Dec 6, 2023
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Better yet
Or better yet, both could have the Shielding Capacitor Perk and it would gain stacks with storm damage dealt and also when shielding and/or healing an party member (one stack per Power usage).
Better yet have her gain stacks with storm damage dealt and also whenever an party member is shielded (so per Power usage and having two other party members in the team, using Ancestor's Judgement could give her two stacks with one Power usage, or if changed into affecting the whole party instead of only allies it potentially could give three stacks in one go).

That way the suggestion i gave in the post above for changing how Eternal Light could be alter, would possibly become not needed anymore.
 
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Resawar

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Sep 21, 2018
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It's easy she already has an power that gives shields to the other companions wich is Ancestor's Judgement and an self shield through the At-Will Guarded Stance, and for flavor her Ultimate is the only party member shield Power in the game wich is Shell, she is all flavor for it.

Eternal Light could also be changed into instead of healing an target it would shield it plus the Eternal Light heal per turn benefit.
Misread it over and over again as some form of shocking or something. Naming it would still need some change to happen.
Problem is at dark mode in the most dificult fights crit immunity is an must as an tank without it will be brought down rather quik, and if you look at every other tank they have it throuh having an shield or an power that gives it.
Fair, HP pools were and are shallow in comparison to damage for a bit now. This was not any better pre big balance changes but the presence scaling HP did help, that's gone now tho. Bar early game, I always felt that most units are in two to three shot range about, some take it better then others but low toughness has always felt like it.
 

Papum

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...Naming it would still need some change to happen.
I don't understand what you are meaning to say whit the above.
As i wrote that only two things that would need to be changed would be the new Shielding Capacitor Perk being able to stack stacks for both Atugia's sets (and be applied into both sets).
And for in the Knight Set the Ancestor's Judgement's Power affecting the whole party instead of just the team mates, or altering Eternal Light so to instead of healing an target it would shield it plus the Eternal Light heal per turn benefit.
 

Resawar

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Sep 21, 2018
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I don't understand what you are meaning to say whit the above.
The gameplay side is fine, yeah that would literally work out fine. Not sure what perk would be changed out for it without messing with her overall set, but I digress.

What I am saying that that I'm not sure how you could change the name from Shielding Capacitor to something else like Rune something. I dont see a way they could think to flavor it for her knight set (not in a game play way but from a text way) without adding something new to her character. The current perk fits in (in a text way) because its a lightning set and the name of Shielding Capacitor fits with lighting and storms. What would it be named shielding runes or something, Runic Shielding? You lose the naming correlating with the perk charging up with each hit of damage. You would have to make her with her knight set (which is her basic set that kinda represents her character, other base sets also match that. That means that added sets can then be a evolution of the character such as Arona dela with her ghost problem or Ryn getting her healer set) do something new like glow with charge, even her reworked powers in the knight set stick to this notion of her base character.
 
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Papum

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The gameplay side is fine, yeah that would literally work out fine. Not sure what perk would be changed out for it without messing with her overall set, but I digress.

What I am saying that that I'm not sure how you could change the name from Shielding Capacitor to something else like Rune something. I dont see a way they could think to flavor it for her knight set (not in a game play way but from a text way) without adding something new to her character. The current perk fits in (in a text way) because its a lightning set and the name of Shielding Capacitor fits with lighting and storms. What would it be named shielding runes or something, Runic Shielding? You lose the naming correlating with the perk charging up with each hit of damage. You would have to make her with her knight set (which is her basic set that kinda represents her character, other base sets also match that. That means that added sets can then be a evolution of the character such as Arona dela with her ghost problem or Ryn getting her healer set) do something new like glow with charge, even her reworked powers in the knight set stick to this notion of her base character.
Shielding Charge?
It can both mean charging up something, electrical or none electrical wise.
 

Rodnire

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Jun 24, 2026
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I feel like either I'm misunderstanding something about how the game works, or the Balanced Blade weapon is drastically underpowered.

From what I gather, every crit damage/critical effectiveness modifier in the game is effectively a damage multiplicator on the critical hits (there isn't anything that just adds an independent amount of flat damage at any point in the calculation). That generally isn't an issue, since most effects that improve either are just buffs to the character as a whole (so everything you do that crits gets that boost). This includes the only other weapon that boosts the damage of criticals in any form, the Chrysanthemum Petal, which adds a +50 to critical effectiveness (so it significantly increases the effectiveness of criticals for your other weapon if you're dual-wielding, alongside boosting any non-weapon crits).

That isn't the case for the Balanced Blade. It, instead, deals 15% more damage with its own critical hits.

I'm not against that idea. It plays into the fantasy of a high-damage crit build that you might want to go for with a thief class. The problem comes after you crunch the numbers (which I'll freely admit I only did after I equipped the Fan of Blades power and noticed it was apparently dealing a bit more damage than Deadly Shadow against targets that aren't crit immune). When you do, you realize 15% is just way too little to make a difference.

The Balanced Blade simply doesn't have the base stats to make itself functional. It will always be underwhelming, damage-wise, compared to the competition - and it doesn't really make up for it with its other stats. It has a +10 to critical and accuracy, and is a melee weapon. This makes it, in the best case scenario - or, in other words, if you're critting basically every attack (which you can approach with the right set of equipment and skills, thanks Zo!), it's still overall worse than the dagger thieves start the game with. Sure, it has 15 accuracy over it, but for that you're losing the thrown tag, 10 armor pen, 5 evasion and (worse of all) damage.

Yeah, the dagger crits actually just do more damage, even ignoring armor penetration. That's because it has 5 base damage on the Balanced Blade, and that's a big difference. How big? Well, over 15%, as you can see in this calculation: 30*1.15=34.5. So the Balanced Blade always deals a bit less damage, and that's accounting for a 100% crit chance, which you probably won't have, ignoring the drawback that is the existence of crit immune targets, and taking armor out of the equation (while, to be fair, also discarding accuracy).

I do think that the balanced blade should deal less damage than the alternatives when you don't crit. I do think its base stats should be worse overall than the dagger, so that the effect has a tradeoff to it. But, as it's implemented in the game, you take the negative but don't get to an actual upside when critting. It probably should have a larger damage multiplier than 15% (gut instinct says 30% would be fine, but I'm not involved on the dev side of game balancing), so that it still needs crits to shine but actually does get to shine when you crit. Failing that, it could get a small base attack buff that brings it closer to the power curve of other weapons (raising it to 32 or 33 damage, for example).

It could even take a base damage nerf, if it came paired with a suitably large boost when critting. If it had something like 25 base damage, but crits with it gained a 60% damage bonus, for example, then it would be as if it had 40 damage as its base value when critting, which is outstanding, at the price of being way, way weaker than any comparable weapon when not critting,

This is bothering me because I find the idea of a weapon that rewards building around crit chance actually really cool, but the balanced blade, while having an effect that implies it does that, actually just punishes not critting instead, with no meaningful upside even when you crit.
 
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