Your Gripes With CoC2

Savin

Master Analmander
Staff member
Aug 26, 2015
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11,274
www.patreon.com
In an way that could lock an player to strictly having to use certain items wich has those said "...own perks..."
There'd probably be multiple items with the same perk, like say if Guldring and Ashelander both had the "Pyromancer" perk that increased your Fire damage by 10% (but you can only benefit from one copy of a perk at a time).
 

LittleZee

New Member
May 14, 2026
1
5
31
First I'll say that I really enjoy the game, and have actually been playing for years before I made this account. But after starting a playthrough as a femboy black mage, I def have a few small gripes.

1) Definitely the lack of bishis for my femboy to bounce on. Originally I tried to make him into other male characters only, but there just wasn't a lot to work with, and some major events that you just straight up miss out on. I've got the wayfort up and running, and I never noticed how its almost entirely just women until now. Where are all the cute elf boys? Brint and Quin are cool, but its just not quite what I was looking for. Characters like Tetsuya and Darius are great, but they feel very far in between.

2) Playing a caster, it felt like good robes and staves come up far less frequently than good warrior armor and weapons. I was using the apprentice robes from my first day right up to Khor'minos, and I'm still using the spiraled staff.

3) The tone and thickness stats are very confusing. As far as I know, I've done everything I can to avoid making my femboy big and buff, and as slim as I could, but somehow he has ended up with a "Barbarian physique". I have no idea how this came along, or how to correct it.

One thing I am loving, though, is how npcs actually acknowledge my pc as an accomplished mage. I read that you guys were going to make Nareva soulbindable, and I'm very excited for that. RPing as a black mage has been very fun. I apologise if any of these things have already been mentioned, but 96 pages is a lot to get through in 1 sitting.
 

Lostname475

Well-Known Member
Apr 3, 2023
708
656
I apologise if any of these things have already been mentioned
Gear progression has been my complaint of choice recently, so you're not alone there. Fwiw early game gear not being flat out worse than late game gear is an intentional choice, the dev team prefer new gear to be side grades rather than upgrades. I'm not personally a fan of that, but I can see what they're going for
 

Papum

Well-Known Member
Dec 6, 2023
648
405
44
It's something minor but would help for new players and those not familiarised yet with the Halfsword ability, for it to display the halfsword tag next to the info at the description tag while being equipped aswell and if possible that happening only when there is no offhand equipped so to display easily that the ability is active.
As it is now, it only displays when the items are in the bagslots of the inventory.
 
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Papum

Well-Known Member
Dec 6, 2023
648
405
44
It's something minor but would help for new players and those not familiarised yet with the Halfsword ability, for it to display the halfsword tag next to the info at the description tag while being equipped aswell and if possible that happening only when there is no offhand equipped so to display easily that the ability is active.
As it is now, it only displays when the items are in the bagslots of the inventory.
It seems that this only happens whit light versions of weapons (have not tried heavy yet), i'l post this in the bugs section instead.
 

Lostname475

Well-Known Member
Apr 3, 2023
708
656
I don't like that titan's grasp makes light weapons almost completely useless for dual wielding warriors. I've complained about this in other threads but I feel like it belongs here as well. It means that weapons that are meant to be dual wielded like maidensbane's paired swords, which have to be light weapons or else they can't really be used properly, are almost completely useless for dual wielding focused warriors, the class archetype which should be the most excited for them, as being light weapons, they have to be less powerful than 1h non light weapons which means dual wielder warriors have very little reason to actually use them, even with their cool passives. So the dual wield focused builds don't actually benefit much from the dual wield focused weapons, and that just kinda annoys me