Your Gripes With CoC2

IraMorti

Well-Known Member
Dec 5, 2017
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There is a difference between starting as a race and alchemically changing yourself though. At the metaphysical level in the game, you are always what you started as and can always go back to looking what you started as. What makes the soulbinds "unique" is that they actually change you and you can't go back. Two of the soulbind races are something you can't start as and the third is an augmentation of whatever you started as. Sure you can mess with tfs to kind of look like a Kitsune or fully look like a Salamander, or give yourself wings... but it isn't the same as being one from the get go.

I just feel that if we had Salamanders at the start, it would take away something from the final soulbind, the Astridan Salamanders.
 
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rkinght5

Well-Known Member
May 14, 2022
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I don't agree with that, but I totally see where you're coming from. Lore-wise, I think a mander race would be pretty cool and fit. That said, you have to work to be a goblin or a bull, too. I just like having a ton of options lol
 

Ace Hangman

Well-Known Member
Sep 16, 2021
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I think some of it is plot-writing reasons. You can become something, but they can at least restrict some starting knowledge or lore. A starting orc that becomes an elf, still has checks that it started as an orc and can speak or read or understand orcish things they encounter later (and still get hard for big boats). It would be different if a character started as a kitsune or a minotaur or something, and then in some areas you might have whole different outcomes or rewrites for things the player should know. Granted, minotaurs might not be for Khor'Minos and just near it, but it would require at least some level of writer-lore-depth. Or just having to say every one of those races are 'outcasts' or from somewhere else and clueless. That or... the huge expansion of starting races and stats and lore a new player would have to look through and learn just to start.
 

Lostname475

Well-Known Member
Apr 3, 2023
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I think some of it is plot-writing reasons. You can become something, but they can at least restrict some starting knowledge or lore. A starting orc that becomes an elf, still has checks that it started as an orc and can speak or read or understand orcish things they encounter later (and still get hard for big boats). It would be different if a character started as a kitsune or a minotaur or something, and then in some areas you might have whole different outcomes or rewrites for things the player should know. Granted, minotaurs might not be for Khor'Minos and just near it, but it would require at least some level of writer-lore-depth. Or just having to say every one of those races are 'outcasts' or from somewhere else and clueless. That or... the huge expansion of starting races and stats and lore a new player would have to look through and learn just to start.
This is a good argument but falls apart somewhat when garth has to explain that boreal elves are different to wyld elves to a wyld elf. You would assume they'd know.