Your Gripes With CoC2

May 14, 2025
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also for people so against all the queer stuff and yapping about how "cant a HETEROSEXUAL MAN like HETEROSEXUAL MAN things?????" you really picked coc2??? THE futa dragon furry gay game?

Eh, I think calling CoC2 'the futa dragon furry gay game' kind of undersells it. Like there is a good amount if straight content.
Though at the same time I feel people yapping about that is like yapping about a buffet having lettuce when you hate greens. You were the one to go to the buffet, you don't have to touch or get the lettuce, and yeah some chuckle nut might have dropped a piece or two into the food you do what but that part of the price of going to a buffet.
 

orropo

Well-Known Member
Jun 5, 2024
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Eh, I think calling CoC2 'the futa dragon furry gay game' kind of undersells it. Like there is a good amount if straight content.
Though at the same time I feel people yapping about that is like yapping about a buffet having lettuce when you hate greens. You were the one to go to the buffet, you don't have to touch or get the lettuce, and yeah some chuckle nut might have dropped a piece or two into the food you do what but that part of the price of going to a buffet.
ye u said it better than me, i am just biased because i called this game 2 gay 2 furryous for so long it stuck in my brain
 

Papum

Well-Known Member
Dec 6, 2023
142
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Been playing mostly if not only with the light theme (instead of using the dark/bimbo) primarily because of mostly the map frame, but a bit the party frame aswell becoming a bit to blended with the rest of the screen colors instead of what happens with the light theme wich has two clearly distinct color types one darker and one really lighter than the other by so differentiating well important zones of the screen (specially so with the Dark theme).
Having the possibility of three different customization buttons for each frame part ('General frame [wich is all but excluding party frame and map frame]', 'Party frame' and 'Map frame') for each theme type (Light, Dark and Bimbo) instead of the singular that is currenly implemented so to be able to customize things a bit more and to be easier personally on the eyes aswell.
Or at least just being able to toggle seperately between all three with just the the map part.
 
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TheGraeyRebis

Well-Known Member
Dec 10, 2024
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Wish the companions had more "weigh in" dialogue for in scenes and quests. You know, the small snippets of dialogue they say in regards to whatever is going on like how Cait flirts with an NPC you're talking to or how Ryn mentioning her surprise at the Kitsune Den being so close to the Winter City the whole time and no one noticing.

A good example I can think of off the top of my head where there's some lack of weigh-in companion dialogue is Viviane, who despite being an enchantress, has nothing to say or do when you take her with you on the survey with Cait, Sally, and Barney to the very ritual site at the start of the game that caused you to be infused with magic that made you so susceptible to transformatives. No offering her own expertise, no comment on how the survey can at least yield data that could be useful in her own work with transformatives, nothin'. Same with Quin when you take him with you to face the cultists in the Centaur Village and there's no unique scene of wanting to kill Tollus. Or Kiyoko with... Actually, I think the only times I've seen Kiyoko weigh in on a quest is when it relates to something from the Kitsune Den. Meanwhile, Cait and Brint are the most likely ones to weight in on even the smallest scenes.
 

Ace Hangman

Well-Known Member
Sep 16, 2021
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Wish the companions had more "weigh in" dialogue for in scenes and quests. You know, the small snippets of dialogue they say in regards to whatever is going on like how Cait flirts with an NPC you're talking to or how Ryn mentioning her surprise at the Kitsune Den being so close to the Winter City the whole time and no one noticing.
I think some of it has to do with Viv not being a companion until recently, and I think most scenes predate her being around. But what you say certainly is valid, it adds to atmosphere and lore and a feeling of a living world. Sometimes it just gets neglected depending on the writer (or some writers are leery about adding dialogue or actions to another author's creation without being absolutely sure).