Yorna: Monster Girl's Secret [Monster Girl, Yuri, Straight, Female Hero]

Linarahn

Well-Known Member
Jan 6, 2017
642
596
No, I don’t plan to add dresses with lust magic skills to the early game. In my opinion, players should see which kind of Ada they would like to see and decide about her lewdness after this.

Yes, players voted for domination mode for Ada in the feature poll and v0.7 will have first such scene with the ogre. You can read about domi mode here.

Oh, that's fair. I don't suppose there'd be a chance for an NG+ mode of sorts to get scenes a normal/blind playthrough didn't allow for because of, say, a lack of lust magic? Although I suppose it'd just be for the fairy...
 

Yeehaw Games

Well-Known Member
Oct 3, 2017
317
86
both run on windows 8.1 64 bit

Sorry, can’t reproduce the problem with testing virtual machines. Does the game give any kind of error after the crash? If you don’t see anything relevant as an error message, please check the game folder and see if there are any .log files. Send them to me for analysis at yeehawgames@gmail.com

Perhaps I can find something relevant in the logs
 

Yeehaw Games

Well-Known Member
Oct 3, 2017
317
86
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A bit of an early release since I'm going on another business trip and can't guarantee a stable connection tomorrow. You can check the full changelog here and the game is available on these links:

Windows – Google Disk | Mega mirror

MacOS X – Google Disk | Mega mirror

Linux family – Google Disk | Mega mirror

Don't forget to copy your save folder into the new project!
 
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Yeehaw Games

Well-Known Member
Oct 3, 2017
317
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Yorna v0.7 is out and ready for download. You can get the latest release here.

Let’s check what’s new aside from the usual story + puzzle + treasure bundle.

H Content and domination mode

This update features 3 new scenes. 1 with the panda, the second one with the honey bee and the last one with the ogre. Yes, it’s the first domination scene with Ada taking the active role. How? By reducing your enemies into lewd heaps driven by lust!

To activate the domination mode you will need to win the battle using non-damaging skills – namely Seduce or Lust Bolt. You can use any kind of buffs or heals and even items (Chap’s fine too if you decide to be funny about it) but no direct attacks. Default auto attack counts as direct aggression and won’t allow you to get domi scene. Since ogres receive extra damage from lust magic – this should be easy.

Domination scenes use a familiar logic with the regular variations. They support full/short length option to change the amount of text you’ll see. At the moment, I didn’t implement “Skip” feature for already watched domi scenes but it will be easy if players will voice such desire. Holding enter will fast-forward the text as usual though.

After the event’s end, Ada will appear at the battle tile – you don’t need to start the dungeon from the start. You can find domination events at the bottom of the gallery, marked with “Domination” tag. I’ll keep adding them there so they won’t mix up with “normal” scenes. Domi event support both full scene replay option and CG variation in the gallery – just like all other scenes.

New dress with medium lust requirement

To help you try out the domination mode without turning Ada into a complete slut, I added another craftable clothes for her. It provides the “Seduction” skill and requires only 10 lewd points. Check out Diana’s shop to get it.

New dialogue scenes and other improvements in your castle

For the start, I added new merchants in the longue area for player convenience. They provide medium grade potions and craft resources for gold.

Serena really kicked up laboratory’s efficiency – check it out for the new enchantment options to help you in your travels.

If you are hunting for dialogue cutscenes, visit the castle’s garden and Ada’s room. I added 2 new mini-scenes featuring Mio, Calista and Fiora the Panda.

Secondary faction quests

Both refugees and nuns receive a new quest – 1 for each faction. Ada will be able to learn more about these strange people and perhaps even glimpse the true nature of some characters. Will you be able to guess what’s coming next?

Small improvements / Bugfixes

Secondary factions received mentions in the “Help” functions for their respective quests. Once you receive them – you can use this feature to keep track of what you’ll need to do in order to progress further.

Maneater dress now adds the correct bonus for lust damage and show the correct slut level requirement in the info screen.

Fixed a small box in the pine forest. The loot used incorrect icon – healing pot instead of coins.

Fixed a problem with the craftable blade inside your castle. Now it has the highest priority and the lab master won’t switch to the regular shop before you finish blade’s restoration.

Fixed a bug with endless lewd level checking for dresses which required Ada to be pure (less or equal slut requirement)

Expanded herb garden’s size. Now you can’t see butterflies flying over the big black void on the right side of the zone.

Added interactive shadows inside the castle’s courtyard. Now they darken the objects under them.

Fixed another variation of a bug, which blocked players from getting to the second floor inside baron’s mansion.

Fixed one of Ayane's conversations which hid Ada's spire even if players didn't press Q.

Added weakness to clear-list for cleanse skill and medicine.

=======

That’s it. Stay tuned for upcoming March -> April plans and monster girl poll for v0.8!
 

Yeehaw Games

Well-Known Member
Oct 3, 2017
317
86
Hello! Another month, another release and it’s time to talk about what I will do in the upcoming month aside from the usual story + puzzle combo.

Before we begin - don’t forget to participate in the new monster girl poll for Yorna v0.8.

Let’s start with H stuff. You can expect 2 normal scenes - one for the boss and the other one for common enemies. Aside from this, I plan to make April the first month with 4 scenes, which means 2 domination scenes. I’m not sure about the exact enemies at the moment but gnoll and jinko look like main candidates.

I guess after the initial testing it’s safe to announce the upcoming Android mobile version. I can’t give an exact date for its arrival since it’s far from finished but I’ll do my best roll it out in April. The mobile version has some unique platform-based problems which need tending. After the initial delivery, it will use the same logic as any other platform, including early access release waves.

Crash problem is still with us and somehow it looks like Yorna will be completed before I’ll get any meaningful answer from nwjs team or RPG Maker support. They are still answering with the same ”We are working on this issue” standard mails. Yes, the autosave feature made playing somewhat easier but still…

You can expect some interface changes and quality of life improvements. For example, the ability to use several herbal teacups through a single interaction. Players asked about this several times and this feature will arrive in v0.8. Feel free to contact me with other ideas!

Also, I drafted new dialogue mini-scenes for Yorna - they’ll feature both new and old monster girls. In one of them, Ayane the kitsune will offer Ada special training at her shrine to help her in future battles. What can go wrong?

Optional faction story lines will receive news quest, one for each faction. You’ll see a special ritual to help the common folk who suffer from lust aura’s influence in nun’s quest line. And the refugees” task will serve a start for a special operation!

These are the main points for March -> April development. Some details may change a bit during the month but not that much. Stay tuned for updates and previews!
 

Yeehaw Games

Well-Known Member
Oct 3, 2017
317
86
Chesire788cfe98fba838e8.png


March poll was a decent fight between two main candidates. Chesire wins with 58 points while Valkyrie gets the second place for 46 points. Angel and Apsara end up with scores of 21 and 22 respectively. Jubjub finishes with 8 points and Cupid gets only 5 votes.

Hmm, I wonder if Mio influenced the results ^^

Also, we have a new record for participants - 76 people took part in deciding the new monster girl. Thanks for participating and your support :)
 

Yeehaw Games

Well-Known Member
Oct 3, 2017
317
86
Heya! I made a poll about moving between rooms inside the player’s castle. It’s a public vote so drop in and choose which option you prefer. I’ll make the logic changes according to player feedback.
 

Ainonna

Well-Known Member
Jan 4, 2018
66
14
35
At the risk of sounding like an idiot....
Where does one find this new content? Yorna makes a comment that I need to go to a 'tower in the mountains' to find the witch. However, the only places I can access in any mountainous region are the ogre caves, the undead caves, the tower in the lava lands and the 'thank you for your help' area.
 

Yeehaw Games

Well-Known Member
Oct 3, 2017
317
86
At the risk of sounding like an idiot....
Where does one find this new content? Yorna makes a comment that I need to go to a 'tower in the mountains' to find the witch. However, the only places I can access in any mountainous region are the ogre caves, the undead caves, the tower in the lava lands and the 'thank you for your help' area.

You need the tower in snowy region. You used it to get into the crystal cave under the sea with Ayane's help. Check the rock mass near the rocks and a path will open
 

Ainonna

Well-Known Member
Jan 4, 2018
66
14
35
A rather glaring typo: If you decide to help Lizzy, Ada says: "It's not a not a not cave, but I'll send some men......"
 
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Yeehaw Games

Well-Known Member
Oct 3, 2017
317
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A rather glaring typo: If you decide to help Lizzy, Ada says: "It's not a not a not cave, but I'll send some men......"

Whoa, this one ducked under the radar during the last check before release. Thanks for the info, fixed for v0.8.
 

Yeehaw Games

Well-Known Member
Oct 3, 2017
317
86
v83dd5aed5525a2d5d.png


The release v0.8 is ready and you can download it here. Let’s see what it brings aside from the usual story + treasure hunt + puzzle. This changelog takes the title of the biggest in Yorna’s history, so I’ll hide the details under a spoiler.

Oh, by the way, don’t panic If you remember pipe puzzle in League of Corruption. This time it’s an easier version and you can solve it without being keen on hearing sound differences.

H scenes and art

This update brings 4 new scenes to discover. First one features gargoyle from the new location – the floating island and it has 2 usual variations – lewd and the normal one. The same goes for the cheshire in the same zone.

Jinko (the tiger girl) received a new domination scene. To get this one, you must defeat her with lust magic only. The last H encounter is inside Octa church – the confessionals are available, don’t forget to check them out. Both these scenes have only one variation.

I’m placing domination and factional scenes (nun and vagabond) at the end of the gallery so they won’t mix with the regular H events.

Mobile version package

Now you have an option to play Yorna on Android devices! I’ll upload the apk file with other versions from now on. A fair warning – I can’t test it out on all devices with all possible screen resolutions and system software. Contact me about any problems you encounter and add all available information to speed up the fixing. I ironed out all problems for my devices, but you never know…

So, what’s the difference between, let’s say, Windows version and Android? They are similar, yet the mobile version has some special functions. To emulate pressing “Escape” on the keyboard you either can perform a double finger tap (or whatever it’s truly called) or hit the button in the lower right corner.

Since you don’t have a control button on your mobile device, you can activate the auto-battle feature by pressing on the text itself. Aside from this, it works the same way on the laptop.

You won’t have save issues between mobile versions, I already tested this possibility. Since the ID of the game stays the same, trying to install a newer version will update your current one without deleting your progress.

There’s still a convenience issue with Ada’s big “on-map” sprite which you can hide by pressing Q. I can think of at least 2 options how to introduce this feature in the mobile version, but I don’t have the time to implement and properly test them before v0.8 release. So, this will have to wait for the next update.

Castle changes and improvements

You can find a new string in the options menu called “Intra-Castle Movement”. It’s a toggle between ”Yard Only” and ”All Rooms”. If ”Yard Only” option is chosen, Yorna uses the same logic as before and nothing changes from previous releases. ”All Rooms” toggle will display ”gate” movement menu each time you leave a room so you can choose your destination. With this option, you don’t have to exit to the courtyard and then use the gate to move into a different room.

This option uses ”All Rooms” by default since the majority wanted to see this in the feedback poll. Players can toggle this feature at any moment. The change takes an immediate effect and you don’t have to restart the game.

Also, don’t forget to check out Ada’s room inside the castle. If you watched all the scenes about Ayane and Mio, the kitsune will offer special training. It will help with Ada’s magical powers and feature a special evening just for them… Or not?

As always, visit the laboratory to check for new formulas and upgrades, especially if you’ll breach floating island’s vault.

Interface changes

I changed how herbal tea’s logic works. Now the game checks how many cups you have and allows drinking it by 1, 5, 10 or 15 cups at once. The tea still can’t lower Ada’s lewd level below 5 and I prepared for it - the game calculates the excess cups and refunds them. If you have less than 5 cups in the inventory, nothing changes during drinking.

Players no longer need to confirm the target for beneficial skills like a Heal and Mend on the “on-map” menu. Cleared the target window for buff/heal skills.

Added hints for the first factional quests. You can check them just like before – use the “Help” button inside the “on-map” menu.

To bring up factional dialogues closer to an established standard with important story cutscenes, I added Ada’s big “on-map” sprite to them. This change affects longer scenes.

You can read more about all the features here.

Small improvements and fixes

Doors inside the mansion’s basement no longer require hitting action button for interaction. Now they activate just by a touch.

Fixed several scenes which didn’t unlock in the gallery if players already got a different variation from the same encounter (lusty/normal) if “Skip Watched Scenes” was on.

Corrected lewd lever requirements for some dresses and their warning pop-up messages.

Grammar and NPC tag fixes in dialogues.

Fixed lava caves entrance zone – columns no longer cut the top of Ada’s hair if she goes close enough to them.

Deleted incorrect “End of the content” message during a dialogue with Serena after rescuing her.

Fixed gates inside puzzle zones. They no longer shift if players try to interact with them. This doesn’t affect the puzzle’s logic in any way.

Gave default Ada’s dress a bit of a touch up to better represent her clothes.

Expanded the walking zone on the stairs in the castle’s lab.

Mend no longer damages Ada during a crit. Yes, you read this right.

Added autosave function to the exit inside cultist lair with tenta-girls.

Synced all in-combat text boxes to a dimmed variation without a border.

Added lewd skill exp to domination scenes.

That’s all, folks! As always, if you don’t like something in the game – tell me and if you like Yorna – tell your friends. Stay tuned for upcoming developer plans and monster girl poll!
 

Yeehaw Games

Well-Known Member
Oct 3, 2017
317
86
Hello! Another month, another release and it’s time to talk about what I will do in the upcoming month aside from the usual story + puzzle + treasure hunting combo.

Before we begin - don’t forget to participate in the new monster girl poll for Yorna v0.9.

Let’s start with H stuff. You can expect 2 normal scenes - one for the boss and the other one for common enemies. As usual, they will arrive with normal and lewd versions. Aside from this, I’ll finish vagabond’s factional quest line and add an H event to it. Its codename is ”Operation Penetration” featuring Jinko and Raiju. You can also expect at least one domination scene in v0.9.

To sum it all up, the update will bring at least 4 new H events with 6 scenes.

Android version is already available to patrons and I’m waiting for feedback. Soon enough it will be open for everyone during the public release. Feel free to send me what you think about it and your ideas about how the game could be improved interface-wise.

Factional quests - I’ll finish vagabond’s quest line in a rather interesting way :) Nuns will receive some attention too yet I’m not sure if their line will end in v0.9. This depends on my workload and free time - I have some business trips planned for the next month.

If you like the mini-scenes, you’ll get at least two in the upcoming update. Since Ada’s room is already has a lot of them, I’ll expand into different zones like the herb garden, your castle’s courtyard and possibly the village. Players and detective Mio will have a chance to learn more about other monster girls :)

Since I mentioned the castle, let’s touch the lab too. It will receive new formulas, including the final form of the named blades (like Talon and Companion) to help Ada in the final battle with Yorna.

Also, some players mentioned they wanted to get panda’s dress, and it’s doable within v0.9 development window. You can expect at least one new dress.

As I already mentioned earlier, there are some quality of life changes planned too. Like removing target confirm for food and potions - players simply don't need them since Ada doesn't have a sidekick.

These are the main points for April -> May development. Stay tuned for updates and previews!
 

Macomades

Member
Apr 23, 2019
18
0
25
Well i downloaded the game yesterday..
And I've found it extremely addicting, however i was wondering why cant we interact anymore with the monstergirls
And by interacting i mean special scenes inside the castle ☺
Plus it would be a good idea to add female clients in the barron mansion, y'know to spice things up
Thanks for the great game!
 

Macomades

Member
Apr 23, 2019
18
0
25
The tentacle girl scene isn't played although i surrendered multiple times..
Both scenes are not shown in the gallery
 

Macomades

Member
Apr 23, 2019
18
0
25
Glad you like Yorna. Which version do you use? I'll check this problem.
I am using 0.7
I just finished the whole game today its fantastic.
After surrendering to tenta girl it keeps on taking me back to the fox girl shrine(i forgot her name)
 

Yeehaw Games

Well-Known Member
Oct 3, 2017
317
86
I am using 0.7
I just finished the whole game today its fantastic.
After surrendering to tenta girl it keeps on taking me back to the fox girl shrine(i forgot her name)

Ayane is very sad :< Yeah, found the problem with game's logic and fixed it for v0.8. Now it properly unlocks the scene even if players skip it via the warning skip option.
 
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Ainonna

Well-Known Member
Jan 4, 2018
66
14
35
A rather small bug: when leaving from the lounge area, it says "Labolatory" instead of "Laboratory".
 

Yeehaw Games

Well-Known Member
Oct 3, 2017
317
86
comm94b5b4078b8ff8ae6.png


The release v0.9 is ready and you can download it here. Let’s see what it brings aside from the usual story + treasure hunt + puzzle.

H scenes and art

This update brings 4 new scenes. First one features dark matter in the new location, and it has 2 usual variations – lewd and the normal one. The same goes for the doppler, the boss of version 0.9

Nereid gets a new domination scene. Same as always, to get this one, you must defeat her with lust magic only. The last H encounter is tied with vagabond’s optional questline. I hardly recommend checking the finale of this questline – it’s pretty funny. Both these scenes have only one variation.

I’m placing domination and factional scenes (nereid and raiju x vagabond) at the end of the gallery so they won’t mix with the regular H events.

New dress

Players asked for a new dress and I decided to go with pandarian garb to provide a high level option for warrior-like approach. It has a powerful skill for melee combat, so if you prefer brute forcing your enemies – check out Diana’s shop after beating Desona.

Scenes and optional content

You can find a new mini-scene with Mio and Gabriella inside the garden. Since this update was more focused on finishing vagabond’s optional quest arc, most of the time went there.

Now you can finish vagabond’s plotline – check the help button in the “on-map” menu if you don’t remember where you were in the quest chain. It doesn’t require much time to wrap it up and I recommend doing so. You’ll learn more about Raiju and her “Big Hero” in the process.

Castle changes

Check you your lab! After days of hard work, Serena managed to devise formulas for most powerful weapons to help you. Namely, each of the puzzle swords (Talon, Companion and Spellblade) received their last upgrade.

They require quite a bit of money and rare materials yet they are worth it!

Made kitchen and lab maps bigger so Ada’s on-map sprite won’t hide the walkable zones.

Lust draft and alchemist quest

Players asked for a way to bump up Ada’s lust level similar to herbal tea. After completing the first part of the alchemist’s quest in the starter village, she will gladly sell lust drafts. These items work as the herbal tea with one exception – drinking it will increase the lewd level.

If you have several bottles in the inventory, the game will offer several options: drink 1, 5, 10 or 15 bottles at once. A convenient option for players who want to play around with Ada’s lewd level.

Please note, drinking lust draft won’t upgrade your lewd skills, just the lewd level.

Small improvements and fixes

Fixed shop scroll for mobile devices. Now it allows checking all options in the list.

Fixed color code sometimes popping up with the hint in the lower part of the screen after using items during dialogues.

Intra-castle movement now works correctly with all variations of the castle, including the clean, non-upgraded version.

Swapped the second scepter of power from the lava depths zone for oakheart staff. If you already cleared the zone and got the scepter, check out castle’s lounge. I added a new npc who sells some weapons, including oakheart.

Fixed a rare bug where scenes with warnings didn’t unlock gallery entries after getting the scenes.

Now you need to press the action button or click on lumberjack’s village to enter it. This way you won’t get inside if you were walking somewhere else and stepped into the village by chance.

Cleared empty choice window after the player picks shopping option.

Potions no longer require a confirmation to use in battle. Since Ada fights alone there’s only one target.

Deleted the extra text block in nun’s scene.

Grammar and typo fixes in some scenes and intra-castle movement menu.

Talon family swords now properly apply bleeding on successful hits. Fixed a bug where “on hit” logic was skipped.

--=--

That’s all, folks! As always, if you don’t like something in the game – tell me and if you like Yorna – tell your friends. Stay tuned for upcoming developer plans and monster girl poll!
 

Yeehaw Games

Well-Known Member
Oct 3, 2017
317
86
Hello! Another month, another release and it’s time to talk about what I will do in the upcoming month aside from the usual combo.

Before we begin - don’t forget to participate in the new monster girl poll for Yorna v1.0.

Let’s start with H stuff. You can expect 2 normal scenes - one for the boss and the other one for a common enemy. As usual, they will arrive with normal and lewd versions. You can expect at least one domination scene in v0.9.

After completing vagabond quest line, I’m planning to finish nuns next. Most likely they won’t get a second H event, just cutscenes and some rewards for following the quest chain to the end.

Android version will get some tuning based on players’ feedback. Feel free to pitch it and suggest something or point out something you want to change.

This month, I’ll try my best to finish Yorna’s plotline and implement all the three planned endings. So, v1.0 will be the last update with story content. What will be my next step?

In short, we’ll enter an interlude where I’ll be adding new content to Yorna while players will choose a new project from a few options. After this, I’ll draft out the winner and switch over to the new game. I’ll give more details after releasing v1.0.

The last point is a technical one - crashes. I pointed out several code areas which may contain the problem. For this month, this will be the second goal importance-wise. Yes, the autosave somewhat softens the issue yet looks like the next game will use RPG Maker too. Thus, I’m very interested to solve this problem.

Sadly, there‘s no guarantees and support teams both from RPG Maker and nwjs can‘t give me an answer even after 4 months and full access to the game code.

These are the main points for May -> June development. Stay tuned for updates and previews!
 

Yeehaw Games

Well-Known Member
Oct 3, 2017
317
86


Version 1.0 monster girl poll is over and it’s time to announce the winner.

Titania wins with 63 points and Genie gets the second place with 49. Ryu finishes with the 3rd place and 36 points. Last 3 contestants ended up very close to each other. Hakutaku ends up with 17 and Akaname gets 16. Alraune finishes with only 14 votes.

Thanks for participating and your support :)