N-No... I'm not asking just because I finished the first season of One Punch Man....
Don't be ridiculous.
Don't be ridiculous.
I would totally like hand to hand for melee type weapons. You wouldn't need much, just some leather gloves or something.
Also, just for Wife material.
https://www.youtube.com/watch?v=IGvP_zZOxS4
I have a weapon for my equipment shop that's a power fist. That's about as good as you'll get.
The only way I see it working out would be some sort of NPC that gives you various perks (of kung-fu, natch) that lets you keep pace with equipment. However, that would involve either regular NPCs or the player just swinging back at arbitrary check points, but still always be falling slightly behind. There isn't really a way to keep it "current" and fulfilling for the player, while also making it so the answer isn't just fighting unarmed and not wasting money on weapons.
It's come up in the past and something I wanted to try for a portion of another something, but brainstorming didn't pan out with a serviceable result.
Maybe have it scale with physique and reflexes, plus build up like the concentrated fire perk for mercs? That might work to make it more viable.
Should scale with your level, a rough estimate at how much damage you should be doing around that level.
Then your Physique and Reflexes act as bonuses.
Could also work. Though I'm not sure what the best solution would be.
Headbutt is level+(Phys/2). Headbutt costs 25 energy, so a mercenary with Heroic Reserves, Royal Nectar, and Second Wind will be able to use it 10 times before running out of energy.
Unarmed combat hoo!
You'd have to have a weapon, I imagine. Seeing as energy weapons and laser weaponry is fairly common, most fights would probably go like: This
Incoherently grumbles about Protagonist Armor...
Unleash your inner Krogan!
If we want to keep the mechanics to the fluff with this and balance it with other weapon types, make the unarmed techniques permanent buffs or perks which cost money to acquire and that don't activate if a weapon is currently wielded. You could even fluff it as learning a variety of fighting styles from a variety of sources, with one or two masters on every planet teaching anything from advanced bar room brawling to the Wu-Han Thumb of Death. It would also give some anchor points for some quests.
also, headbutts with horns = extra damage imho, or naleen catclaws and such. specials should be there for taur back-leg kicks or fore legs.... naga constricts, etc....
Physical aspects of TFs won't ever grant combat bonuses, according to the devs, so that's that. Besides, Captain Steele don't need such things, or even mastering the *insert martial art's name here* to kick some ass. They are imbued with nanomachines, son.
Now I want Big T to be the final boss of the New Texas dungeon.
well, receiving headbutts with horns on the head seem more painfull to me then a headbutt without them... and being able to constrict a foe using a naga tail like a naleen can and does for a few turns to steele, would be fun, but ok, if the devs say no to the matter, sure. i'm not a developer and just sharing my 2 cents of a opinion.