What would make a good Batfolk TF item?

youngpupa

Well-Known Member
Mar 20, 2022
53
40
Australia
I'm planning on getting off my lazy ass, stop wondering when this will be added and make it myself. So while I'm working on the transformations themselves, what would be good for the consumable itself. No need for an in depth description of the item, just ballpark pitches of concepts. Such as whether to make it a fruit, blood (don't think this allowed, but 'VAMPIRE BATS'), insects, basic food (like soup, rations, etc...) or something I haven't thought of yet.

(I don't know whether or not this is the right place to ask this, if not please direct me there.)
 
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TheShepard256

Well-Known Member
Pretty much anything could work if you make up enough lore to justify it. Their Codex entry doesn't mention any preferred foods, so I'd go with a fruit (preferably one that isn't present in-game as another transformative). My reasoning is that the majority of IRL bats are frugivorous, nectivorous or insectivorous, and in-game precedent is that fruits fit alchemy better than insects or nectar.