So, I've completed the first two Acts a couple times now over the past month or so. I've tried various builds, with pure Crit Thief and Spellblade White Mage Valk being two of my absolute favories.
But now I'm thinking of something a little bit different, and I was wondering if anyone could help me decide. I have several build ideas I haven't tried just yet, but could be convinced to do...
Pure Tank - Any class, but most likely warrior because I don't feel like hitting level 9 on white mage to be viable. (looking at you, Vestal Cait)... So, I did kind of try this once, as a Warrior, using Str, Wil, Tou, but I ended up dropping it because the lack of Agility made it very difficult to hit anything. If I do this again I'm likely dropping Wil.
Berserk - Warrior. Pure physical attacker. Heavy weapons and maybe heavy armor, just whatever I can use to put out the biggest physical numbers possible, absolutely clobbering anything in front of me. Until I'm put in front of a ghost, but I'm sure it'll be fine. Maybe. Probably. Might be funny to make it like Guts and show zero mercy to any demons I come across.
Charmer - I was thinking Kitsune Soulbind for this one. Never played a Charmer because their standard levelup set looks terribly underwhelming. They do have a lot of good gear you can get fairly early from what I've experienced... but I'm not sure how to make them work, neither as Tease attackers nor as Support. Either, or somehow mixing both would be appreciated.
Pure Mage - I've done Spellblade. Spellblade has a LOT of skills that just work better than a lot of stuff Pure Mages can put forward, but I'd still be open to trying it, last time I did was somewhere back in 5.X iirc.
So, yeah! These are my four ideas. Builds, gear, stat spreads, desirable skills for any build, all that good stuff, which one would make for a fun playthrough this time around?
But now I'm thinking of something a little bit different, and I was wondering if anyone could help me decide. I have several build ideas I haven't tried just yet, but could be convinced to do...
Pure Tank - Any class, but most likely warrior because I don't feel like hitting level 9 on white mage to be viable. (looking at you, Vestal Cait)... So, I did kind of try this once, as a Warrior, using Str, Wil, Tou, but I ended up dropping it because the lack of Agility made it very difficult to hit anything. If I do this again I'm likely dropping Wil.
Berserk - Warrior. Pure physical attacker. Heavy weapons and maybe heavy armor, just whatever I can use to put out the biggest physical numbers possible, absolutely clobbering anything in front of me. Until I'm put in front of a ghost, but I'm sure it'll be fine. Maybe. Probably. Might be funny to make it like Guts and show zero mercy to any demons I come across.
Charmer - I was thinking Kitsune Soulbind for this one. Never played a Charmer because their standard levelup set looks terribly underwhelming. They do have a lot of good gear you can get fairly early from what I've experienced... but I'm not sure how to make them work, neither as Tease attackers nor as Support. Either, or somehow mixing both would be appreciated.
Pure Mage - I've done Spellblade. Spellblade has a LOT of skills that just work better than a lot of stuff Pure Mages can put forward, but I'd still be open to trying it, last time I did was somewhere back in 5.X iirc.
So, yeah! These are my four ideas. Builds, gear, stat spreads, desirable skills for any build, all that good stuff, which one would make for a fun playthrough this time around?