Or to put it more broadly: What if transformatives/transformations had more effects on the way the game was played?
Many transformatives involve stronger physical and mental changes to Steele than just switching up his look, so I thought it could be interesting to explore how these changes could be effectively reflected in-game.
As an example, let's take the faux-cow Treatment:
I really love the idea behind it, but the implementation feels somewhat lacking. The codex says that males who get this version of the Treatment experience "complete submissiveness" and as far as I can tell, faux-cow NPCs in the game typically really struggle to put on muscle as well. But when the PC actually gets the faux-cow treatment, the changes are miniscule. He initially looses weight and muscle mass if he's above a certain threshold and his face becomes more androgynous. But the perks he receives don't really reflect the changes as they are stated in the codex. My faux-cow Steele can still be as dominant as he wants, top everyone, be as strong as any other character and look like a bodybuilder.
So what if the Treatment did more? Possible changes/perks to more closely reflect the variant could be:
-capping the max achievable strength at half the level-maximum
-capping the max tone at 50 or so
-always giving perma-cute as a perk
-preventing Steele from topping certain enemies/crew members
-etc.
This was just an example for one tf, but there are countless others which could (at least in my opinion) benefit from similar changes to the way the game plays.
Further examples:
I know that many players don't care about this, as they just want the most freedom to customize their Steele without a lot of restrictions, and I can fully understand that. However, as a sub, I really LIKE it when the game gives me restrictions/ forces some decisions upon my character. I would love making the game significantly harder for me, simply because my Steele chose some unwise TFs and submits much easier now. Maybe there's a compromise to be made with a sort-of hard-mode which would implement more gameplay changes without a particular regard for balance.
I'm curious if there are others who thought about the same thing, or would be interested in playing a similar game mode.
Many transformatives involve stronger physical and mental changes to Steele than just switching up his look, so I thought it could be interesting to explore how these changes could be effectively reflected in-game.
As an example, let's take the faux-cow Treatment:
I really love the idea behind it, but the implementation feels somewhat lacking. The codex says that males who get this version of the Treatment experience "complete submissiveness" and as far as I can tell, faux-cow NPCs in the game typically really struggle to put on muscle as well. But when the PC actually gets the faux-cow treatment, the changes are miniscule. He initially looses weight and muscle mass if he's above a certain threshold and his face becomes more androgynous. But the perks he receives don't really reflect the changes as they are stated in the codex. My faux-cow Steele can still be as dominant as he wants, top everyone, be as strong as any other character and look like a bodybuilder.
So what if the Treatment did more? Possible changes/perks to more closely reflect the variant could be:
-capping the max achievable strength at half the level-maximum
-capping the max tone at 50 or so
-always giving perma-cute as a perk
-preventing Steele from topping certain enemies/crew members
-etc.
This was just an example for one tf, but there are countless others which could (at least in my opinion) benefit from similar changes to the way the game plays.
Further examples:
I know that many players don't care about this, as they just want the most freedom to customize their Steele without a lot of restrictions, and I can fully understand that. However, as a sub, I really LIKE it when the game gives me restrictions/ forces some decisions upon my character. I would love making the game significantly harder for me, simply because my Steele chose some unwise TFs and submits much easier now. Maybe there's a compromise to be made with a sort-of hard-mode which would implement more gameplay changes without a particular regard for balance.
I'm curious if there are others who thought about the same thing, or would be interested in playing a similar game mode.