I saw a post asking what I (or others) would change/add to TiTS. I thought the devs might like to see a list of things that make us play (and sometimes pay) for the game.
1. TiTS strongly reminds me of my first pen & paper RPG campaign - the Volturnus Campaign from TSR for their StarFrontiers RPG. Lila Starstorm my character remains one of my all time favorite characters.
2. I like the various cultural references.
3. It takes a lot of self-discipline to not reload a game when an encounter goes south but I luv how a poor encounter is often not an end-game experience and you just have to manage the less than favorable results (increased taint, lust, libido, exhibition, unwanted pregnancy, STD, addiction, etc).
4. I'd be lying if I didn't acknowledge I get a kick out of modding my character.
5. I like collecting babies from various races. It's kind of like collecting gold medals and way better than collecting achievements. I've modded Katie's incubation speed WAY up so that I can have kids in a minimum amount of in-game time. I spend as little time as possible in the maternity ward but nearly all my time pregnant. This does hamper Katie's smuggler reflexes more than a little.
6. I like having lots of babies from my favorite races and NPC's where possible. Katie just had a quell babie - awe - she's sooo cute.
7. I like collecting many/most perks - even those that put me at a disadvantage. I like to see what it takes to win an encounter when I can't keep my lust under control.
8. I like romance novels, a lot. This is so much randier than a romance novel but at the end of the day romance novels are still just word porn. This game doesn't hide it.
9. I like how simple innattention to a character weakness can make all the difference in combat or even a dialog (both your own weaknesses and an enemy weakness). I can't tell you the number of times I've entered combat and groaned because Katie's lust was at 90-plus. I stepped out of a town to release said lust once thinking the first square would be safe only to fall to an encounter Katie'd normally be able to one-shot-win because my lust was already 100. I've also gotten bent over the counter without an option to back away because I wasn't managing my lust in-town. These little things make the game interesting and challenging in unexpected and often fun ways.
1. TiTS strongly reminds me of my first pen & paper RPG campaign - the Volturnus Campaign from TSR for their StarFrontiers RPG. Lila Starstorm my character remains one of my all time favorite characters.
2. I like the various cultural references.
3. It takes a lot of self-discipline to not reload a game when an encounter goes south but I luv how a poor encounter is often not an end-game experience and you just have to manage the less than favorable results (increased taint, lust, libido, exhibition, unwanted pregnancy, STD, addiction, etc).
4. I'd be lying if I didn't acknowledge I get a kick out of modding my character.
5. I like collecting babies from various races. It's kind of like collecting gold medals and way better than collecting achievements. I've modded Katie's incubation speed WAY up so that I can have kids in a minimum amount of in-game time. I spend as little time as possible in the maternity ward but nearly all my time pregnant. This does hamper Katie's smuggler reflexes more than a little.
6. I like having lots of babies from my favorite races and NPC's where possible. Katie just had a quell babie - awe - she's sooo cute.
7. I like collecting many/most perks - even those that put me at a disadvantage. I like to see what it takes to win an encounter when I can't keep my lust under control.
8. I like romance novels, a lot. This is so much randier than a romance novel but at the end of the day romance novels are still just word porn. This game doesn't hide it.
9. I like how simple innattention to a character weakness can make all the difference in combat or even a dialog (both your own weaknesses and an enemy weakness). I can't tell you the number of times I've entered combat and groaned because Katie's lust was at 90-plus. I stepped out of a town to release said lust once thinking the first square would be safe only to fall to an encounter Katie'd normally be able to one-shot-win because my lust was already 100. I've also gotten bent over the counter without an option to back away because I wasn't managing my lust in-town. These little things make the game interesting and challenging in unexpected and often fun ways.