Welcome, Mephitians!

Jun 29, 2025
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I just joined this forum today, and decided to make a post asking about adding TFs for less used races. However, I got encouraged to try and write one on my own. I thought about it for a bit, and then got a pretty neat idea in my head.

So, let me introduce you to; Mephitians

A skunk-like race with an interesting twist.

If you're curious or want to leave some feedback, feel free to leave a comment below or in the document.

Thanks for your support
 
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Jun 29, 2025
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It's been about a week now, and I'm here for a progress update.

I am currently working on a sexable character based of this race, with the rough draft nearing completion. Once it is done, I plan to post it on the "Ideas" subforum to get peer reviews before trying to go any further with it.

It should only take a few more days to finish, so I hope at least someone looks forward to it, as I've put a lot of effort into it.
 

Theron

Well-Known Member
Nov 8, 2018
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Are you writing a TF for it?

Are you aware of Vivi? She started as an Ausar, but got unspecified Gene-Mods to become more skunk-like.

Also, don't expect any combat-based perks to get in. Though special Lust attacks/Pheromone perks are most likely* to be accepted.
*Read: Have any chance at all.
 
Last edited:
Jun 29, 2025
13
2
21
Are you writing a TF for it?

Are you aware of Vivi? She started as an Ausar, but got unspecified Gene-Mods to become more skunk-like.

Also, don't expect any combat-based perks to get in. Though special Lust attacks/Pheromone perks are most likely* to be accepted.
*Read: Have any chance at all.
For one, yes, I am aware of Vivi, but I am unsure of if her writer would retcon something like this into her backstory.

Two, I didn't plan on having any combat perks associated with it, it really just a flavor sort of things, though I think something like the Musky Pheromones perk would work as a suitable stand-in.

And lastly, I do have plans to make a TF at some point, but that probably won't be for a bit, seeing as I plan on taking a small break once the character is finished.