Walking out of mengha jungle back to town:
Also I am getting the snake shake email in the public version.
Version: 0.9.111-PUBLIC#5418 Message: window.pauletteMhengaDateAvailable is not a function Stack:
92053/<@https://www.fenoxo.com/play/TiTS/release/content_mhenga.ed9fc1b3.js:1:5030495
value@https://www.fenoxo.com/play/TiTS/release/main.ad4e67a0.js:1:10063975
value@https://www.fenoxo.com/play/TiTS/release/main.ad4e67a0.js:1:12472223
value@https://www.fenoxo.com/play/TiTS/release/main.ad4e67a0.js:1:12463392
value@https://www.fenoxo.com/play/TiTS/release/main.ad4e67a0.js:1:12459842
Ga@https://www.fenoxo.com/play/TiTS/release/vendors.07690e98.js:1:582660
Ha@https://www.fenoxo.com/play/TiTS/release/vendors.07690e98.js:1:582459
$s@https://www.fenoxo.com/play/TiTS/release/vendors.07690e98.js:1:623290
Il@https://www.fenoxo.com/play/TiTS/release/vendors.07690e98.js:1:609514
Tl@https://www.fenoxo.com/play/TiTS/release/vendors.07690e98.js:1:609442
Ol@https://www.fenoxo.com/play/TiTS/release/vendors.07690e98.js:1:609303
bl@https://www.fenoxo.com/play/TiTS/release/vendors.07690e98.js:1:606290
64448/Yo/<@https://www.fenoxo.com/play/TiTS/release/vendors.07690e98.js:1:556028
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Vo@https://www.fenoxo.com/play/TiTS/release/vendors.07690e98.js:1:555805
Yo@https://www.fenoxo.com/play/TiTS/release/vendors.07690e98.js:1:555975
$o@https://www.fenoxo.com/play/TiTS/release/vendors.07690e98.js:1:555908
pl@https://www.fenoxo.com/play/TiTS/release/vendors.07690e98.js:1:603675
Jl@https://www.fenoxo.com/play/TiTS/release/vendors.07690e98.js:1:619561
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64448/t.render@https://www.fenoxo.com/play/TiTS/release/vendors.07690e98.js:1:628548
68321/e/this.debouncedRender<@https://www.fenoxo.com/play/TiTS/release/main.ad4e67a0.js:1:18039439
94083/I/ Hashes: (PC=Y)(PCE=Y)(PCB=Y)(PCC=Y)(PCV=Y)(F=N)(S=Y)(LOCS=Y) (01:03:27.660) (Core) info: GameState postLoad()
(01:03:28.565) (Serialization) info: Setting gameloading marker false
(01:03:30.406) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Inventory".
(01:03:33.693) (UserInterface) info: Popping UI State back to MainText...
(01:03:33.693) (UserInterface) info: Popping from "Inventory" and setting "Main Text" as active state.
(01:03:37.843) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Combat".
(01:03:42.513) (UserInterface) info: Popping UI State back to MainText...
(01:03:42.513) (UserInterface) info: Popping from "Combat" and setting "Main Text" as active state.
(01:03:42.516) (Combat) warning: Combat successfully cleaned up combat container.
(01:03:46.993) (Serialization) info: ImageGalleryStateStorage has been saved.
(01:03:50.488) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Inventory".
(01:03:55.417) (UserInterface) info: Popping UI State back to MainText...
(01:03:55.417) (UserInterface) info: Popping from "Inventory" and setting "Main Text" as active state.
(01:03:57.017) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Codex".
(01:03:58.764) (UserInterface) info: Pushing "Codex" to UI state stack, replacing with "Appearance".
(01:04:56.141) (UserInterface) info: Popping from "Appearance" and setting "Codex" as active state.
(01:04:57.210) (UserInterface) info: Popping UI State back to MainText...
(01:04:57.210) (UserInterface) info: Popping from "Codex" and setting "Main Text" as active state.
(01:07:33.989) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Combat".
(01:07:39.158) (UserInterface) info: Popping UI State back to MainText...
(01:07:39.158) (UserInterface) info: Popping from "Combat" and setting "Main Text" as active state.
(01:07:41.089) (Combat) warning: Combat successfully cleaned up combat container.
(01:08:21.632) (Mapping) info: Moving Kattom to DENSE ORANGE 1
(01:08:21.944) (UserInterface) warning: No existing combat cards exist; using combatAppend() should be reviewed.
(01:08:24.643) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Combat".
(01:08:27.314) (UserInterface) info: Popping UI State back to MainText...
(01:08:27.314) (UserInterface) info: Popping from "Combat" and setting "Main Text" as active state.
(01:08:28.556) (Combat) warning: Combat successfully cleaned up combat container.
(01:08:31.851) (ImageGallery) warning: Unable to find an image with key "mhenga_mango" to unlock.
(01:08:33.080) (ImageGallery) warning: Unable to find an image with key "mhenga_mango" to unlock.
(01:08:34.134) (UserInterface) warning: No existing combat cards exist; using combatAppend() should be reviewed.
(01:08:35.858) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Combat".
(01:08:43.446) (UserInterface) info: Popping UI State back to MainText...
(01:08:43.446) (UserInterface) info: Popping from "Combat" and setting "Main Text" as active state.
(01:08:44.283) (Combat) warning: Combat successfully cleaned up combat container.
(01:08:53.418) (Serialization) info: ImageGalleryStateStorage has been saved.
(01:08:58.856) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Codex".
(01:08:59.925) (UserInterface) info: Pushing "Codex" to UI state stack, replacing with "Mail".
(01:09:02.271) (UserInterface) info: Popping from "Mail" and setting "Codex" as active state.
(01:09:03.517) (UserInterface) info: Popping UI State back to MainText...
(01:09:03.517) (UserInterface) info: Popping from "Codex" and setting "Main Text" as active state.Code:[/QUOTE] [/QUOTE]
Also I am getting the snake shake email in the public version.