Version: 0.9.111-BACKER-ELECTRON#5420 Message: NO MARKING PATTERN FOUND! Stack:
TiTSException: NO MARKING PATTERN FOUND!
at h (file:///./resources/app/main.3e5e3bdc.js:1:10039950)
at window.getAccentMarking (file:///./resources/app/main.3e5e3bdc.js:1:19000268)
at tA (file:///./resources/app/main.3e5e3bdc.js:1:19306720)
at $v (file:///./resources/app/main.3e5e3bdc.js:1:19296803)
at window.statsScreen (file:///./resources/app/main.3e5e3bdc.js:1:19370414)
at Object. (file:///./resources/app/main.3e5e3bdc.js:1:18128701)
at file:///./resources/app/main.3e5e3bdc.js:1:12561621
at file:///./resources/app/main.3e5e3bdc.js:1:10910716
at Object.Ze (file:///./resources/app/vendors.08cb053e.js:1:529236)
at $e (file:///./resources/app/vendors.08cb053e.js:1:529390)
at file:///./resources/app/vendors.08cb053e.js:1:547593
at Or (file:///./resources/app/vendors.08cb053e.js:1:547687)
at Rr (file:///./resources/app/vendors.08cb053e.js:1:548101)
at file:///./resources/app/vendors.08cb053e.js:1:553737
at Me (file:///./resources/app/vendors.08cb053e.js:1:629073)
at file:///./resources/app/vendors.08cb053e.js:1:549560
at jr (file:///./resources/app/vendors.08cb053e.js:1:549590)
at Qt (file:///./resources/app/vendors.08cb053e.js:1:537657)
at Kt (file:///./resources/app/vendors.08cb053e.js:1:536883)
at t.unstable_runWithPriority (file:///./resources/app/vendors.08cb053e.js:1:787919)
at Vo (file:///./resources/app/vendors.08cb053e.js:1:557918)
at Ae (file:///./resources/app/vendors.08cb053e.js:1:628813)
at Yt (file:///./resources/app/vendors.08cb053e.js:1:536676)
at HTMLDivElement.o (file:///./resources/app/vendors.08cb053e.js:1:48987)
Hashes: (PC=N)(PCE=N)(PCB=N)(PCC=N)(PCV=N)(F=N)(S=N)(LOCS=N) (06:38:48.639) (Core) info: GameState postLoad()
(06:38:49.842) (Serialization) info: Setting gameloading marker false
(06:38:51.235) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Inventory".
(06:38:52.465) (UserInterface) info: Popping UI State back to MainText...
(06:38:52.465) (UserInterface) info: Popping from "Inventory" and setting "Main Text" as active state.
(06:38:53.130) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Codex".
(06:38:55.850) (UserInterface) info: Popping UI State back to MainText...
(06:38:55.850) (UserInterface) info: Popping from "Codex" and setting "Main Text" as active state.
(06:38:58.802) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Inventory".
(06:39:00.921) (UserInterface) info: Popping UI State back to MainText...
(06:39:00.921) (UserInterface) info: Popping from "Inventory" and setting "Main Text" as active state.
(06:39:02.010) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Codex".
(06:39:06.265) (UserInterface) info: Pushing "Codex" to UI state stack, replacing with "Appearance".
(06:39:40.612) (UserInterface) info: Popping from "Appearance" and setting "Codex" as active state.
(06:39:42.769) (UserInterface) info: Pushing "Codex" to UI state stack, replacing with "Appearance".
(06:39:44.353) (UserInterface) info: Pushing "Appearance" to UI state stack, replacing with "Appearance Menu".
(06:39:48.084) (UserInterface) info: Popping from "Appearance Menu" and setting "Appearance" as active state.
(06:39:49.273) (UserInterface) info: Popping from "Appearance" and setting "Codex" as active state.
(06:39:49.817) (UserInterface) info: Popping UI State back to MainText...
(06:39:49.817) (UserInterface) info: Popping from "Codex" and setting "Main Text" as active state.
(06:39:51.170) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Inventory".
(06:39:56.636) (UserInterface) info: Popping UI State back to MainText...
(06:39:56.636) (UserInterface) info: Popping from "Inventory" and setting "Main Text" as active state.
(06:40:07.607) (Creature) info: Status 'Sweaty' already present on Galatea
(06:40:08.482) (Serialization) info: Autosave period has expired, performing an autosave...
(06:40:09.494) (Creature) info: Status 'Sweaty' already present on Galatea
(06:40:24.658) (Serialization) info: Autosave period has expired, performing an autosave...
(06:40:26.279) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Inventory".
(06:40:28.338) (Inventory) info: Attempting to use item "SemensFriend"
(06:40:31.394) (Inventory) info: Attempting to use item "PhoenixShine"
(06:40:33.129) (UserInterface) info: Popping UI State back to MainText...
(06:40:33.129) (UserInterface) info: Popping from "Inventory" and setting "Main Text" as active state.
(06:40:37.490) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Inventory".
(06:40:41.161) (Inventory) info: Attempting to use item "RedMyrVenom"
(06:40:47.058) (Inventory) info: Attempting to use item "RedMyrVenom"
(06:40:48.961) (UserInterface) info: Popping UI State back to MainText...
(06:40:48.961) (UserInterface) info: Popping from "Inventory" and setting "Main Text" as active state.
(06:40:55.978) (Serialization) info: Autosave period has expired, performing an autosave...
(06:41:02.068) (Serialization) info: Autosave period has expired, performing an autosave...
(06:41:23.199) (Serialization) info: Autosave period has expired, performing an autosave...
(06:41:38.651) (Serialization) info: Autosave period has expired, performing an autosave...
(06:41:40.625) (ImageGallery) warning: Unable to find an image with key "buni_poster" to unlock.
(06:41:58.099) (Serialization) info: Autosave period has expired, performing an autosave...
(06:42:02.300) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Trade".
(06:42:24.207) (UserInterface) info: Popping from "Trade" and setting "Main Text" as active state.
(06:42:25.770) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Inventory".
(06:42:29.489) (Inventory) info: Attempting to use item "Treatment"
(06:42:34.305) (Inventory) info: Attempting to use item "MagicMilker"
(06:42:38.434) (Core) warning: Failed to clone UI state: Failed to execute 'structuredClone' on 'Window': function(){var t,o,a=arguments.length>0&&void 0!==arguments[0]?arguments[0]:0;(!(arguments.length>1&&void 0!==a......a} could not be cloned.
(06:42:38.434) (Core) error: UI state creation has failed.
(06:42:38.484) (Core) warning: New UndoState was invalid, skipping insertion into history.
(06:42:42.271) (Core) warning: Failed to clone UI state: Failed to execute 'structuredClone' on 'Window': function(){var t,o,a=arguments.length>0&&void 0!==arguments[0]?arguments[0]:0;(!(arguments.length>1&&void 0!==a......a} could not be cloned.
(06:42:42.271) (Core) error: UI state creation has failed.
(06:42:42.318) (Core) warning: New UndoState was invalid, skipping insertion into history.
(06:42:50.871) (Core) warning: Failed to clone UI state: Failed to execute 'structuredClone' on 'Window': function(){var t,o,a=arguments.length>0&&void 0!==arguments[0]?arguments[0]:0;(!(arguments.length>1&&void 0!==a......a} could not be cloned.
(06:42:50.871) (Core) error: UI state creation has failed.
(06:42:50.918) (Core) warning: New UndoState was invalid, skipping insertion into history.
(06:42:51.690) (Core) warning: Failed to clone UI state: Failed to execute 'structuredClone' on 'Window': function(){var t,o,a=arguments.length>0&&void 0!==arguments[0]?arguments[0]:0;(!(arguments.length>1&&void 0!==a......a} could not be cloned.
(06:42:51.690) (Core) error: UI state creation has failed.
(06:42:51.736) (Core) warning: New UndoState was invalid, skipping insertion into history.
(06:42:53.314) (Core) warning: Failed to clone UI state: Failed to execute 'structuredClone' on 'Window': function(){var t,o,a=arguments.length>0&&void 0!==arguments[0]?arguments[0]:0;(!(arguments.length>1&&void 0!==a......a} could not be cloned.
(06:42:53.314) (Core) error: UI state creation has failed.
(06:42:53.361) (Core) warning: New UndoState was invalid, skipping insertion into history.
(06:42:55.898) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Codex".
(06:42:56.213) (Creature) fatal: NO MARKING PATTERN FOUND! ```
I didn't notice there was a hotfix but it seems the same thing applies