Code:
Version: 0.9.091-PUBLIC-ANDROID#4678 Message: window.sydianQueenBustString is not a function Stack:
TypeError: window.sydianQueenBustString is not a function
at Object.$i (file:///android_asset/www/content_follower.a7ade5ac.js:1:2687020)
at file:///android_asset/www/main.e593b58a.js:1:12340955
at file:///android_asset/www/main.e593b58a.js:1:10744468
at Object.Ue (file:///android_asset/www/vendors.d3099171.js:1:492619)
at $e (file:///android_asset/www/vendors.d3099171.js:1:492773)
at file:///android_asset/www/vendors.d3099171.js:1:510976
at Or (file:///android_asset/www/vendors.d3099171.js:1:511070)
at Rr (file:///android_asset/www/vendors.d3099171.js:1:511484)
at file:///android_asset/www/vendors.d3099171.js:1:517120
at Ae (file:///android_asset/www/vendors.d3099171.js:1:592456)
(06:45:34.155) (Core) info: GameState postLoad()
(06:45:35.312) (Serialization) info: Setting gameloading marker false
(06:46:01.105) (UserInterface) info: Pushing [I]"Main Text"[/I] to UI state stack, replacing with "Combat".
(06:46:03.772) (UserInterface) info: Popping UI State back to MainText...
(06:46:03.773) (UserInterface) info: Popping from [I]"Combat"[/I] and setting [I]"Main Text"[/I] as active state.
(06:46:18.090) (UserInterface) info: Pushing [I]"Main Text"[/I] to UI state stack, replacing with "Rotate Minigame".
(06:46:26.220) (UserInterface) info: Popping from [I]"Rotate Minigame"[/I] and setting [I]"Main Text"[/I] as active state.
(06:46:28.062) (UserInterface) info: Pushing [I]"Main Text"[/I] to UI state stack, replacing with "Lights Out Minigame".
(06:47:10.672) (UserInterface) info: Popping from [I]"Lights Out Minigame"[/I] and setting [I]"Main Text"[/I] as active state.
That's suck.