Hey there. I'm working on a CGI game, although at first I think I may just put out some pre-rendered animations with the rigs, which might hopefully help fund the full project eventually.
The texture is all temporary, so don't mind the nipples, lips and eyebrows, as well as the hair, which is actually just borrowed from another game, just because she looks a bit weird without bald atm. Let me know what you think about it.
Once I'm done modelling, I can get started on UV unwapping, texturing, rigging, and then setting up the dynamics system. What I'm looking to do is use nCloth physics with texture maps letting me paint different physical properties onto to different parts of the model. Hopefully this will, after a lot of torturous tweaking, simulate how fat and bits of you jiggle which you never see in most 3D porn, let alone games. I don't just mean the jiggle bones like in Dead or Alive, but you'd be able to actually spank an ass and see your slap ripple out across the cheek, or squeeze it without it clipping through your hand.
This is massively computationally heavy, so it's not really feasible in games, but I think I will be able to pre-render the physics, then convert them into sequences of blendshapes that will trigger when you complete certain events. This means that I will have to render out dozens of different jiggle sequences for every possible action, so there probably won't be an amazing amount of freedom in hand movement and things like that. Even though this approach will be heavily limited, I believe it will be well worth it for what I think is missing from 3D porn. I can't wait until I can get an animation out so I can show you all what I'm seeing in my head, hope it works out.
The texture is all temporary, so don't mind the nipples, lips and eyebrows, as well as the hair, which is actually just borrowed from another game, just because she looks a bit weird without bald atm. Let me know what you think about it.
Once I'm done modelling, I can get started on UV unwapping, texturing, rigging, and then setting up the dynamics system. What I'm looking to do is use nCloth physics with texture maps letting me paint different physical properties onto to different parts of the model. Hopefully this will, after a lot of torturous tweaking, simulate how fat and bits of you jiggle which you never see in most 3D porn, let alone games. I don't just mean the jiggle bones like in Dead or Alive, but you'd be able to actually spank an ass and see your slap ripple out across the cheek, or squeeze it without it clipping through your hand.
This is massively computationally heavy, so it's not really feasible in games, but I think I will be able to pre-render the physics, then convert them into sequences of blendshapes that will trigger when you complete certain events. This means that I will have to render out dozens of different jiggle sequences for every possible action, so there probably won't be an amazing amount of freedom in hand movement and things like that. Even though this approach will be heavily limited, I believe it will be well worth it for what I think is missing from 3D porn. I can't wait until I can get an animation out so I can show you all what I'm seeing in my head, hope it works out.