[Unreal Engine] [Patreon] Uncharted Desires

UncharteD desires

New Member
Nov 8, 2025
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UDBanner.jpgTRAILER

I’ve been developing my solo project Uncharted Desires, a historical exploration and trading game inspired by the Age of Discovery, imagine Uncharted Waters mixed with sandbox management and a LOT of porn.

About the Game​

⚓ Seamless open world: sail from Lisbon to the African coast with no loading screens.
Dynamic port economy: every city has its own population, kink supply, and kink demand affecting slaves market prices.
⚒️ Slave system: players can buy and manage slaves for ships, brothels, or farms.
Simulation depth: weather, supplies, morale, and city development influence your voyages.
⚔️ Character detail: rigged models, facial expressions, and emotional reactions bring NPCs to life.

Fantasy Elements​

While the foundation is historical, the world also includes fantasy races, such as the Felari, a feline furry like people known for their agility and charm. More non-human cultures are planned to enrich trade routes, politics, and interactions across continents.

Future Plans​

  • More races and cultures (suggest yours below!).
  • Expanded continents and new trade routes.
  • Advanced brothel customization and deeper NPC stories.
  • Other ships

Follow the Project​

You can follow Uncharted Desires and my work here:
  • Discord – join the community and share feedback
  • Patreon – support development and get behind-the-scenes updates
  • Bluesky – for news and smaller updates
  • Twitter/X – quick progress clips and screenshots
  • Itchio - Help me make the game

Game Screens​

PotPlayer 08_11_2025 10_35_06.jpgPotPlayer 08_11_2025 10_34_50.jpgPotPlayer 08_11_2025 10_34_55.jpgPotPlayer 08_11_2025 10_34_59.jpgPotPlayer 08_11_2025 10_35_01.jpgPotPlayer 08_11_2025 10_35_05.jpgPotPlayer 08_11_2025 10_34_40.jpgPotPlayer 08_11_2025 10_34_47.jpgPotPlayer 08_11_2025 10_34_48.jpg
 

UncharteD desires

New Member
Nov 8, 2025
2
0
30
I wanna show some pics of what I’ve been working on this week. All of this is for Build 2, which is literally being packaged right now. It includes some new additions and a bunch of the bug fixes.

Ichor - Unreal Editor 13_11_2025 16_24_39.jpgIchor - Unreal Editor 13_11_2025 15_48_48.jpgIchor - Unreal Editor 13_11_2025 15_49_31.jpgIchor - Unreal Editor 13_11_2025 16_18_35.jpgIchor - Unreal Editor 13_11_2025 16_19_27.jpgIchor - Unreal Editor 13_11_2025 16_22_19.jpgIchor - Unreal Editor 13_11_2025 16_23_56.jpgIchor - Unreal Editor 13_11_2025 16_24_07.jpgIchor - Unreal Editor 13_11_2025 16_24_20.jpgIchor - Unreal Editor 13_11_2025 16_24_33.jpg

what i have worked and will be on build 2:

Felari spawning fixed
Added minimap when outside the ship
Added UDS lighting to cities and ships (night visibility improved)
Player ID now correctly set as Master ID on purchased slaves
Fixed relationship resetting when leaving dialogue
Prevented unintended movement of Relationship Handle
Added Slaver House map icon
Blocked ship thrust when near land
Fixed incorrect NavMesh in Seville
Fixed docking in Seville causing the player to get stuck in the sky (collision issue)
Added Casablanca settlement
Added torches to Casablanca
Added West African clothing
Added texture variations to outfits
Added slaver building + interior for Casablanca