[Unreal engine 4/RealTimeAction/FirstPerson] Satiriisaac

boneberry86

Member
Jul 20, 2017
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Forumpirctl.png
Hello everyone, I’m creating a real-time first person action game in the format of FAPHERO (fap to rhythm, where the goal is to hold out until the end and not cum). For now it is a prototype and it is very far from the final product, but if you like at least as an idea and you support me, I will improve it, working on its graphics, gameplay and other things. And of course I want to make it so arousing, that finishing it on first try will be not possible even if your libido is already dead.
Graphics will be much better than in SFM videos, sporting the physics of genitals and other cool features. The prototype should look better, but I'm moving now, and I could only compile the project on someone else's laptop that is newer than mine and supports directx 11 (I have a geforce gtx 280 graphics card that only supports 10, am I cool or what?) Anyway, download it and evaluate. Links and stuff here:
https://www.patreon.com/boneberry
 

MotoKuchoma

Well-Known Member
Nov 3, 2015
288
59
My cup of tea is that those type of games sometimes have erratic and unnatural stroke patterns that it makes it easy (and fairly unsastisfying) not to cum. If you are going to address that, I might be interested.
 
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boneberry86

Member
Jul 20, 2017
7
0
38
My cup of tea is that those type of games sometimes have erratic and unnatural stroke patterns that it makes it easy (and fairly unsastisfying) not to cum. If you are going to address that, I might be interested.
Thank you, your words warm me
 

MotoKuchoma

Well-Known Member
Nov 3, 2015
288
59
Tried it out and holy bonkers these system requirements. Definitely not a laptop game. Interesting presentation but unplayable on a low-end rig.
 

boneberry86

Member
Jul 20, 2017
7
0
38
Tried it out and holy bonkers these system requirements. Definitely not a laptop game. Interesting presentation but unplayable on a low-end rig.
The project is not optimized, the possibilities for optimization are quite large, since I optimized a little, because I'm still learning in this area. Watch the changelog, I fully understand that in 2017 mobility is higher than productivity, and I'll try to make the game workable on weak computers.
 

MotoKuchoma

Well-Known Member
Nov 3, 2015
288
59
Tested this on a Desktop Computer now. The game is... confusing but certainly not boring. I don't know if this is a bug, and while I'm thankful I don't get the shit copypasted techno music in every cock hero movie blasted at my ears, the complete lack of sound makes everything feel a bit awkward. That said, I wouldn't say it's challenging at all to last through the first challenge, but I guess you're getting there.