[Unity] Nexus: A Kingdom Encounters Drama

balitz Method

Well-Known Member
Aug 13, 2016
427
267
The focus on 3D modeling transformations is clear enough but you should list out the standard package for posting things on the forum: what the main focus of the sexual content will be, what fetishes it'll touch on, what possible pairings there are, what the main focus of the game is going to be (relationship-building, the full RPG experience, a management sim, etc.), what possible PC customization there'll be and so on.

Personally I'd be interested to know how much writing you plan to implement as 3D modeled sex scenes always fall on the goofy side for me. The ones you have implemented are no exception (and I love the silly high-stepping gait of the test player character).
 
May 11, 2017
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Great points.
Focus of sexual content: The game present a mechanism by which three specific scenarios naturally occur. Combat dominance- which puts the player in dominant position. Combat loss- which puts the player in a submission position, and quest reward which is more neutral. With regard to specific content I'll probably touch a little bit on everything, which the player can easily opt into or out of by choosing to skip scenes. With a few exceptions - no under aged content, probably no gore or vore, and extreme disproportion does not convert to a 3-d platform well, not saying I wont take a crack at it. I can say that my onmi skeleton is built to handle a max of 6 breasts and 2 penises with 1 animated (reactive) vagina and anus. Take that as you will.

Not sure what you mean by pairings, but every npc will have a defeated animation scene at the least.

Game play will *eventually* follow a linear story-line that motivates the player to explore each world and gather allies, tools, and quest items in order to save the universe (pretty standard RPG stuff). This will culminate in an ending that leaves the player in sandbox mode. Along the way various npcs and towns will have side quests as well. An important part of this process with be the growth of the player hub, the Nexus, by recruiting allies. So an inherent follower system and type or base building (unlockables) will be included, but relationship building will feel more like a quest progression and less like a "give 10 gifts to achieve the sex". My tone will always be a little tongue-and-cheek. For instance, the goofy run is a fun "Let's go on an rpg adventure!" type moment.
The real beauty of this plot device, a nexus that can go to any world, is the freedom to build any world. If my backers want a wild-west world with land dwelling matinees. So be it. If the community really wants a cameo world by a parody character named "tracker" who wears yellow pants and works for overlook - then I will consult with some lawyers on parody law and see what I can do. The central theme that will tie it back together IS the transformations. Not for just making weird combos, but as you explore these worlds pieces of them change the character and stick along for the ride.

This brings me to the writing: ALL of this is really backdrop for introducing characters. I want my npc's to have interesting backstories and lives of there own. Constructing interesting characters is where I excel most as a DM for D&D, and I'd like to be able to bring that into this game. That means writing will be used for dialogue, not for sexual content. I expect there to be a significant amount of dialogue as the game progresses. Written fiction is far and away the best method to get immersive and imaginative content, but this is not that type of game. Rather this game aims to realize as much of that as possible via 3-d modeling and animation.

Reading over all of that, it may appear that I don't have an actual plan- so to be clear I already have a written story outline from start to finish with a plan for all zones, a villain, about 1/2 of followers. But my years of writing have taught me not to cling too a plan written well in advance- let the story evolve. This is exceptionally true for platforms with player involvement, such as DnD or a game driven by the community.
 
May 11, 2017
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Everything or rather anything. Since the player will have a scene with every npc that's partially up to the player. The game already has male and female npcs. so M/M and M/F is in game. The M->F and Male Hermaphrodite transformation will be pushed at the end of may. At that point F/F will be in game. Group sex pairings will take longer but the same logic applies. The game will have male, female, and hermaphroditic npcs paired with whatever the player becomes. I suppose as a matter of happenstance neuter gets thrown in there too.
 

TheDarkMaster

Well-Known Member
Creator
Aug 28, 2015
1,052
259
The concept sounds interest, but the advertising probably needs work. Some screenshots would go a long way towards helping people understand what's in the game and a lot of people won't even look at a game unless there's a screenshot that gives them that idea first.
 
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Humlebien

Active Member
May 12, 2016
29
1
Someone might have asked somewhere else, but I'm gonna ask here anyways: Will the tranformations be forced, or voluntarily? Or a mix, with "forced" for a quest etc. Never cared much for forced anything in a RPG ;)
 
May 11, 2017
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1
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All transformations are done via items, which you choose to use or not. So no forced transformation. In the future there may be level checkpoints that you cannot cross without a particular trait (such as wings to fly), but for any mandatory checkpoint I will write in a temporary transform. A potion that gives you wings for 30 seconds, for instance.
 
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Humlebien

Active Member
May 12, 2016
29
1
All transformations are done via items, which you choose to use or not. So no forced transformation. In the future there may be level checkpoints that you cannot cross without a particular trait (such as wings to fly), but for any mandatory checkpoint I will write in a temporary transform. A potion that gives you wings for 30 seconds, for instance.
I like that very much. Kudos.
 
May 11, 2017
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1
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Changelog 0.0.3B:

Public build gets some early bug fixes:

Overhauled nexus and forest tree system – aprx 40% performance increase on some systems.

Adjusted default graphics settings, reduced ground detail density. – this should increase performance by ~30% on some systems. Turn it back up in the video settings if your system can handle loads of grass.

Fixed inventory bug where item sale dialogue box did not close.

Increased enemy spawn count by 150%. Forest enemies will now respawn periodically.

Improved lightmaps – forest and camp

Improved Navmesh – forest and camp.

Amyrill can no longer die – until AI is overhauled. Incidentally, this makes her a good practice dummy.

Stats have more purpose. Strength is now used to calculate melee damage.

Different weapons receive a different strength modifier.

Con, Speed, Mind and Spirit all still contribute to health, mana, stamina and speed as intended.


Backer Preview of 0.0.4:

Added new post-combat animation.

Added 7 new melee weapons and 3 attack animations.

Added 1 Backer-Only sword, which will be available for a limited time (till 0.0.5) in the backer release.

Added 3 new spells, heal willpower, heal stamina, and ray spell attack.

Added system for animation scene when losing in combat. (forced submit, *skippable)

Changed item tooltip background for better visibility.


Planned changes for 0.0.4 release:

Armor has armor, and it mitigates damage

Enemies use weapons

Improved volumetric fog

Swimming and underwater animations / sound

Male enemy with animations.

Items re-equip after scenes.
 

karunama

Well-Known Member
Apr 17, 2016
443
222
Tried it out real quick. Some things I noticed;

The human male model seems to have very... noticeable breasts. They even have a different coloration from the rest of the model to make them stand out more.
'Joe?' is apparently female, based on the sounds s/he makes on defeat. Coincidentally, even while on the ground, s/he still wants to sell you stuff. Kinda weird.
Seemed like there were tons of invisible walls. I'm guessing they are because you haven't finished building out the area?
I didn't like the way xforms work, (since the only thing i'd ever want to be wasp-like is wings) but I assume that's an issue with how complicated the modeling would be, otherwise?
 
May 11, 2017
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1
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Joe or Josephine is female, and thanks for letting me know about the shop effect. I made some changes to the victory defeat system and didn't update shopkeepers or rather, shopkeeper.

I spent the bulk of my development time building the transform system - it can absolutely handle having only wasp wings with no wasp body. HOWEVER, I haven't actually put any items in game yet to take advantage of the modular wings, tail, and horns system - On account of this still being "prototype", "proof of concept", or "pre-alpha". Refinements, such as inverse kinematics in the animations, or more complex transformations will have to wait till i get all the core online. Expect them by Alpha 1- ETA Dec. or Jan.
 
May 11, 2017
9
1
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July has come and gone. Welcome August. This is a big update to game playability and marks an important transition in game design. Following the swimming and weapons update, all “major” systems required to interact with the world are in place (give or take flight… which is really just in-air swimming). This means future work will focus more on storyline, animation quality, player transformations, and general enjoyableness.


Change log 0.0.4

Added new post-combat animation.

Added 7 new melee weapons and many attack animations.

Added 3 new spells, heal willpower, heal stamina, and ray lightning spell attack.

Added system for animation scene when losing in combat. (forced submit, *skippable)

Changed item tooltip background for better visibility.

Revamped screen fade and scene transition handler to *hopefully* fix the “black screen” bug. *currently no screen fade.

Overhaul to the weapon-hit/damage mechanics- Weapons will hit more easily and accurately. Multi-hit weapons, such as the spear which can attack twice in a single animation, are still a WIP. Duel wielding is implemented for NPC’s, but is being fine tuned for pc use. Fixed kicking.

Camera overhaul- I’ve replaced a placeholder camera controller with one of my own design. This new camera will have better zoom in and out rather than FOV (mouse scroll), and height offset can be adjusted with L-Shift + mouse scroll. This was a requisite change to handle the swimming in water mechanic.

Swimming! Water entry and exit will now allow for walking to swimming transition. This mechanic will be fleshed out further in future updates with oxygen meter, underwater combat, and swim speed bonuses based on transformation. And, of course, more fine tuning.

Adjusted level boundaries. Boundary travel prompts now work again.

Constitution now helps reduce damage, in addition in improving hp and stamina.

Armor now mitigates physical damage. Damage = attack power / ((armor+con)/100 +1).

Spirit now mitigates magical attack and willpower damage. Damage = attack power / (spirit/20 +1).

Strength increases weapon damage, dependent on weapon. Damage = weapon damage * (1+Str/100* StrMod) on weapon.

Speed increase weapon damage for light weapons, such as daggers by the same method as str. *no light weapons are in game yet.

Mind in addition in increasing mana now increases spell damage. Damage = spell damage * (1+ Mind/100* MindMod)

Enemies use weapons.

2 male NPC enemies added. Return of the Imp (no reward animations), and a new gratuitously muscular demon lord (with animations). Both can be found along the road in the forest. Fixed spawn.

Removed the annoying scroll function from the video options window.

Added a controls button to the pause menu.


Upcoming:

Next week – backer build will fix some inevitable bugs from 0.0.4 and add a demoness to round out demon camp family. The next backer build will also feature 8 new transformative items designed to “lock” certain body parts. Wing lock, wing remover, horns lock, horn remover, tail lock, tail remover, male bits lock, male bits remover. This will improve the versatility and customization of existing and future transformations, and allow for hermaphroditic and neutered characters.

0.0.5 will initiate the storyline mode of the game. A robust dialogue and quest system will lead the player from nexus, to the forest where you will meet a cast of NPC’s using modified versions of the existing player transformations. These NPC’s will be at odds with the invading monster and demon forces. Player actions will result in relationship gain and loss with NPC’s, which in-turn will unlock a pathway to reward animation scenes other than combat. N:AKED is at a point in development where things are starting to come together. The game has sufficient assets to begin placing them in a meaningful way. This means, in addition to storyline, the game will be getting: NPCS loot drops – weapons, armor, and transformative
 

Kharnos Strayder

Well-Known Member
Sep 2, 2015
59
0
Well for some reason your patreon is missing, got a 404 error for my trouble and your direct link leads to a empty folder.

So gotta ask. what happened?
 

IvoryOwl

Well-Known Member
Sep 1, 2015
263
113
Well for some reason your patreon is missing, got a 404 error for my trouble and your direct link leads to a empty folder.

So gotta ask. what happened?

The fact you just necro'ed a thread from August 2017 kind of answers your own question, doesn't it?
He hasn't logged in almost 6 months and his Patreon page is dead, that, to me, is pretty indicative this project is dead.
 
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May 11, 2017
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Real life, unexpectedly, took a significant amount of my time and I was not able to maintain my promises to my patrons. I Initially reduced the pledge brackets to $0, but as it became clear that I could not maintain timelines, as a solo act, I decided to re-purpose the project. There were several chunks of good code, such as the underlying transformation system, that are being wrapped into a title with a more experienced 3-d artist and animator. The new project is better funded, has a more focused scope, and will pursue a fully functional initial release rather than a pre-alpha.

As for the patreon account, I had a stub explaining this. It appears my page has been taken down and I've lost access; waiting to hear back from customer support.
 

IvoryOwl

Well-Known Member
Sep 1, 2015
263
113
Real life, unexpectedly, took a significant amount of my time and I was not able to maintain my promises to my patrons. I Initially reduced the pledge brackets to $0, but as it became clear that I could not maintain timelines, as a solo act, I decided to re-purpose the project. There were several chunks of good code, such as the underlying transformation system, that are being wrapped into a title with a more experienced 3-d artist and animator. The new project is better funded, has a more focused scope, and will pursue a fully functional initial release rather than a pre-alpha.

As for the patreon account, I had a stub explaining this. It appears my page has been taken down and I've lost access; waiting to hear back from customer support.

I wouldn't hold my breath on costumer support. Patreon changed its policies regarding adult content to the point it's now very difficult to make a living off porn through their platform. Erotic art is allowed (as in those naked Renaissance paintings), porn or content with a strong sexual focus is not = their new motto. Some ero videogame developers, comic artists and amateur porn actors had to abandon their Patreon pages because of this. You shouldn't have explicit sexual stuff on your page and everything has to be locked behind pledges so non-pledgers can't see your content - if anyone catches you doing otherwise and reports you, you're on your own. You will have to rely on other sources and websites to showcase or advertise your game.
 
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statess

Active Member
Oct 19, 2015
44
2
Keep this game going :D i really hope we can get multiple breasts and pregnant with eggs(dragon eggs) This game will be amazing :D please continue it <3
oh yea hyper cock and balls... as well as the preg belly and breasts and udder if they are too big(which they are if hyper) and are filled with milk or cum... tehy are immobilized until release(or just EXTREMELY ENCUMBERED AND CANT move that well as well they cant use many attacks, and the attacks they do use are soooo slow)
KEEP IT UP :)
don't abandon this
 

menny

New Member
Apr 11, 2018
1
0
27
Yo I just found you're project recently and gotta say It's really awesome, especially the transformation aspects to it I'd love for you to keep working on it. About patreon's new rules as long as you can get enough people to be funding you're content they don't really care if it's adult or not(for example look at projects like Yiffalicious, Breeders of the Nephelym, and tons of other sex based games), "Their new motto" means nothing as long as you've got a ton of people; but since the got to you already try spreading your demo on places like F95zone or something, maybe you can attract some attention and get some people from these to either help with the project or fund it.