Mini update
Finished a basic (Yet MASSIVE) dynamic potion crafting method (It is done by the NPC Shop Keeper, not you), along side a bunch of additions to the Shop, Shopkeeper, and Item Class structures.
This is just the first step really for getting all the economy stuff out of the way, and I will defenitly need to refine and add too the potion crafting bit, but atm, im hoping its dynamic enough, given this took me almost all my free time today to get working properly.
Potion Crafting uses the shop keepers traits (Only 1 atm) to determine what they are allowed to use to brew the potions, there are currently 8 Ingredients, that the shopkeeper can utilize, all giving different properties to the potion, and the potion is then evaluated for name, and other data that can be used in a possible combat system, or whatever, as well as events and the like, ALOT more work is defenitly needed though, however i have the basics done, and can add onto it as i need.
The preview on the discord has also been updated with the stuff, but I havent added all information that would be there, only the evaluated name of the potion to give some idea of what it is, in the game itself alot of information will be unknown to the player, and it will be up to them to find out information if they really want to know it, and at some point I will be going through and adding in knowledge base mechanics to the stuff that needs it IE: the NPC's and Potions and Items/Clothing the player can find or buy around the open world, or there settlement.