turning the Goo race into a racial prefix/sufix thing

mineblock

New Member
Sep 9, 2015
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should probably preface it with the question "can this actually be done?"
consider the following
one of the charms with higher levels of galomax, atleast to me, is the ability to basically shape yourself into whatever shape you want(the ability to morph ear, face leg etc type would be nice, and by my understanding shouldn't be much work to code. also goo tails would be cool, but might be a bit more work).
thus it's logical to want the game to refer to you by the thing you're impersonating
however, also still being called a goo would be nice
thus, my idea is to make Goo into a racial prefix put before any other race name you qualify for, if you do
for example Goo Naga, or with expanded fluff goomorphing, Goo Satyr, Goo Kitsune, Goo centaur, etc
 
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TheShepard256

Well-Known Member
The game already kind of does the same thing with tauric versions of non-tauric species (e.g. ausar-taur), so I don't see why it's not possible. Whether it's practical is another issue. Racial score relies heavily on body part types, so you'd need to have some way of telling what race you qualify as while still being a goo. I think the easiest way would be to give all of a goo Steele's body parts the 'goo' flag, but otherwise have them be the same as they usually would.
We'd also need to consider how these changes would affect TFs that have different interactions with goos than with non-goos. The coders would probably have to go through every single affected item and update them to fit, which could be too much work to be worth it if there are many such items. There are also parsers like [pc.raceShort] and [pc.raceCute], and we'd need to decide how being a goo version of another race affects what those parsers should output.

Adding the ability to morph your body part types and the flags for them is probably doable, but there are a lot of options for all of them. We'd need to do both since racial score relies on flags as well as types (e.g. canine legs will count towards either ausar score or canine score depending on whether they're plantigrade or digitigrade).

I also think it would be better as a suffix (e.g. ausar-goo), and I'm leaning towards it going before the taur suffix if both apply (e.g. ausar-goo-taur).
 
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mineblock

New Member
Sep 9, 2015
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Thanks for the response, to begin with
I can't really add much, besides pointing out that you can already morph goo legs between plantigrade and digitgrade, and more, so in this case the option being simply "canine legs" would be sufficient
However that causes the question of what madness mix and matching leg types might enable, and whether that's a problem
Consider the following: prehensile human leg

Also perhaps Goey x should be a candidate, Goey ausar-taur
 

TheShepard256

Well-Known Member
Thanks for the response, to begin with
I can't really add much, besides pointing out that you can already morph goo legs between plantigrade and digitgrade, and more, so in this case the option being simply "canine legs" would be sufficient
However that causes the question of what madness mix and matching leg types might enable, and whether that's a problem
Consider the following: prehensile human leg

Also perhaps Goey x should be a candidate, Goey ausar-taur
Ah. It's been a long time since I ever played a goo character, so I didn't know that.
Flags would have to be restricted/allowed on a case-by-case basis to avoid problems; any given body part type would not have access to certain flags and may even have one or more flags that can't be removed. Also, applicable leg types would be restricted such that they must have exactly one of plantigrade and digitigrade. This is gonna be a lot of work if someone goes through with it.

'Gooey [pc.race]' is also good.
 
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