The wiki has all the busts on speed dial.
That said, CoC has a lot of fan art by this mammoth cult-y following that kept rolling after several years, while TiTs is... one and a month or two, I believe. The game and narrative is also fundamentally set up differently, in my opinion; CoC was whacky transformations and corruptions oh geez while TiTs is adventure! And you can adventurously put things in your mouth as is tradition, if you so wish! Champions get a lot more buzz over Steeles as a result. The game is also fundamentally compartmentalized, though differently from CoC; as far as CoC concerned pretty much everything was in its own bubble and very rarely did bubbles touch. Like, two or three instances, period. However, you had the bubbles up in your face all the time and could touch them however and there was plenty of waifu text to throw etc etc. TiTs on the flipside is compartmentalized by planets; do you put a hell of a lot of thought into Mhen'ga after you leave it? That bubble isn't in your face, though at least the Mhen'ga bubbles rub against each other. (Though, admittedly, most of Mhen'ga was written before the game was launched whatsoever so, really, they don't. Tarkus is a better example, with characters referencing each other every so often, given they live down the proverbial hall.)
TiTs still has content relatively divorced from each other, but less so. However, as a consequence you don't have those characters with you all the time because you moved onto the next place and so on. With all new shopkeeps and so on, so that one shopkeep starts to become forgotten. And so; younger game, relatively linear narrative, etc. Not as much art.
also the only waifu is anno where is my aurora fan art geez caaaw