If you're having trouble hitting enemies, take a drink of Apple Cider
I seem to point out that my agility is maximum, so advice is superfluous. Although the mention of ale (I was wrong, I meant cider) could indeed be misleading.
And the problem is not even with me (I am a black magician and do not hit enemies with weapon), but with my allies. Ryn misses Dryder Queen with a probability higher than 50%. Although I sometimes have the impossibility of using a spell against the enemy. It pisses me off when this happens to Vitality Reap, but for a purebred black magician, both alternatives to this spell are MUCH worse ...
1. Because enemy encounters don't have to follow the same logic as the playable characters and can have more abilities or a different spread of them, depending on what the devs want to do. RPG Basics 101: Your rules are not (always) the enemy's rules.
But they MUST! Since they (NPC classers) use the same abilities as the player, then they should also have similar restrictions and according to the same principles (there is no demand from monsters, but here are more humanoid like...), and not 3 rechargeable abilities + 2 times per battle, I will not say who. It's just cheating ...
2. Because you're doing it wrong? Summons (and companions) get stronger based on your Leadership bonus so if you're expecting to use them, put points in Presence and/or use the Helm of Heroes.
OH REALLY?
If my memory serves me correctly, then the presence of 17 gives only 210 health. TWO HUNDRED. If new bosses periodically kill me with one blow, then the summoned creatures simply have no chance. This is the first time I've heard about the helmet, but it doesn't matter. What kind of spell is this if in a fight with ANY boss it is absolutely useless without additional items ?!
Also, Summon!Kiyoko (if you haven't freed her) and Phyria are more effective than the standard Flame Spirit.
There is no need to talk about this misunderstanding. I still refuse to understand why it is not immune even to resolve damage...
3. If you're getting one-shotted, you don't necessarily need to change your armor (but if you're still using the same stuff from the start of the game you might at least want to change it up a bit) but you probably should be looking at your party composition and power setups and use some defensive buffs.
Even IF I don't die from one critical hit:
1. The boss moves twice.
2. The allies are not too superior to me in health and seem to be inferior in defense ...
As for allies and defensive buffs ...
The fight with the queen began. I use (moving first of the whole party and in front of the queen) oil in order to make her skip a move and (if I'm lucky) hit the oil with a fire attack. She hits me with a critical blow for 300 health (I have 220), there is a proposal to apply revival, I agree. She hits me AGAIN and (due to the fact that Caite's revival restores only a quarter of the character's health) she immediately kills again. Defensive buffs? Yes, they are useful, very very useful ...
But if trash mobs (and the Drider Queen doesn't count, she's more like a wandering miniboss) are one-shotting you in the Frostwood at Lv5, you probably need to check your setups.
I'm not talking about Frostwood, I'm talking about the Palace of Ice and the area behind it.
I kill Dryder Queen and even a 150+ basic attack of a black magician in case of a crit. But her 100+ crit, frequent dodging AOE attacks and hitting party members even with her mass attack (i have evasion 37!) infuriate me. I don't like spiders at all and I think that an abomination like a drider is formed with 200+ corruption. What a pity that after the first victory over her the button "Kill her" does not appear ...
4. The game was originally designed to only allow control of the Champion, full manual control was added later. This is also why companions have a few more stat points than you do at the same level, to account for the fact that they were intended to be computer-controlled.
Yes, but the days when the main character could win a serious battle despite all the efforts of the allies are long gone. Passed and maybe never existed at all, although the opposite seems to be stated. Therefore, when the allies manage to get ahead of me in spite of my 17 agility and 21 initiatives and spend a move on something useless ...
5. If by this you mean picking the option to climb the wall and enter the palace and expecting that you'd be given a chance to go back and do other things, the problem is that you ignored the bolded text that told you that picking the option would take you to the Very Definitely Major Dungeon. In other words, your problem is that you failed to read in a text-based game.
Oh, here I am guilty, but honorable judge, I have a serious excuse.
I downloaded the game, teleported to the Fox Lair, started wandering around the neighborhood, found the entrance to the palace. The guard attacked me immediately, I focus my efforts on her, ignoring her beast. She lost consciousness ... FUCKING INEQUALITY! Her beast defeated us. I load the game, run again from the village (there was no autosave and I also did not save the game before). Focusing on the beast ... "Get up, boy, the fight is not over yet!" this bitch commands ... A chrating bitch whose second wind seems to be used an infinite number of times ... For the third time I either got one shot right away, or I just got two hits in a row, didn’t want to pay attention to such "little things". The fourth time I used my ultimates right at the start of the battle and won. I went inside, activated the waystone. examined the location without approaching another door. Discovered a proposal (reading diagonally) to make Ryn a guest character, returned to the waystone and took Arona instead. I went to invite Ryn and suddenly found myself in the palace ...
But you know what? This is disgusting game design anyway, why should I go back to the village at all, take the blessing, change Ryn to another character and take the blessing again ?!
6. The fight with Jael'yn in the Palace of Ice says hi.
I don't remember if she had a group, if so, this is the only exception in the new content.
and to emphasize their importance as the leader. It's a very common gameplay mechanic and hardly unique to CoC2.
I wouldn't mind, so much against that ... if the enemies played HONEST and FAIR. But alas, even if the group implies a leader, this ̶a̶l̶m̶o̶s̶t̶ always means nothing in terms of battle ...
It's good to see that you're enjoying yourself!
I enjoyed playing TITS, where there was no such delusion as a boss moving twice in a row with a kill with one critical hit and instant reset of debuffs. After getting acquainted with new content, I begin to think that I completely in vain gave the game another chance, it clearly does not deserve this at the current stage of development ...
Much of the post-Winter City content is balanced for levels 5 and 6. It is still possible to defeat all these enemies at level 5, but you need to take character build and party composition a bit more seriously than you would if you just outleveled or outstatted the content.
Before the Winter City, I had no problems, I passed Kitsune Den on the first attempt, I had to fight only with the twins for a long time, not least due to the fault of the falcon summoned by Ryn, who had not heard of any tactics. But it took me three attempts to get to the Winter City, and the guard at the entrance lost only on the fourth. But here's a location outside the city ... Completely impenetrable enemies with wild resolve damage and the need to use ultimates in almost every battle ...
Alternatively, lower the difficulty level.
For some reason, I firmly believe that the problem is not in my knowledge, party and equipment, but that the balance in the game is shit, an accident like a stupidly moved ally or one or two crits from the boss should not lead to defeat, therefore I am looking for advice how much I try to draw the attention of development team members to the nonsense that they create in the new content.
Those are minibosses. Minibosses like the Drider Queen and Byvernia are special, because they're designed to give the Champion and their party a harder (but still eminently winnable) fight. They get different bonuses as a result.
I would appreciate their lack of such bonuses. This fraud is very infuriating in addition to the already dishonest characteristics of enemies. Yes, clearly dishonest. Mass attacks have reduced accuracy, right? So why the hell do they hit so often, even under a state of blindness ?! But their dodge was clearly made without taking into account the fact that allies cannot be dressed and their accuracy is lower than me ...
Byvernia is a guaranteed once-only-per-day fight
Nice to hear. Because today I met the same Dryder Queen twice in a row, just one step later. It’s so good that my favorite composition of the party, provided it is in full health, can lose to it only in case of hellish bad luck ...
(and is easy to flee from)
Inertia of thinking, I'm used to the fact that escape from the boss is impossible.
and the Drider Queen has already taken a significant nerf.
But not enough. It would be better to reduce the frequency of meetings with her and the area in which this is possible ...
Determine their weaknesses, bring parties that are equipped to deal with them, and you should be fine.
It was a GOOD joke. These are WANDERING bosses, I will have to change the composition of the party and my equipment on an ongoing basis ...
Summons have lost out a bit in combat power by this point, yes
Sorry, but to me the calls seem like useless trash. Dryder Queen kills the elemental just instantly, and she's not the strongest boss in the game ... By the way, does the spirit of fire have a resistance at least to FIRE? Otherwise I don’t remember those enemies on whom it could be reliably verified ...
although Berwyn's Golem, Amulet!Kiyoko, and Princess Phyria still do okay.
They seem to have the same health as the standard summon. And, I would venture to suggest, the same protection. I do not like Berwyn with his set of abilities, the constantly pregnant Kiyoko's hand does not rise to summon, and it seems that she does not show anything special in any case, I have not tried the princess, I have not yet completed this quest, I can not stand mutually exclusive awards, and even with such a far-reaching utility. Not to mention the fact that I don't like quests with difficult moral choices even more.
Eventually, a summoning circle will be added that may buff them a bit.
Wonderful, just wonderful, half (in fact, a third) of the black magician's abilities are useless, and those that are still useful are simply nowhere to put. As it was once said about a similar situation: "Take this mythical ability from me, give me a second legendary one!". I would also give up the (useless) encounter or ultimate of the black magician in exchange for one more rechargeble ... Okay, the ability for a meeting can be left, although I would appreciate its versatility more, it feels like demons and many corrupted creatures have a very high blight resistance ...
In lieu of that, stack Presence or swap out for a different Encounter Power.
I have a presence of 14 and it doesn't help at all. As soon as I got Vitality Reap, I immediately forgot about these shameful summons.
There are several moves that force enemies to lose their turns, through things like stuns, Silencing, Disarming, and the like. They can be much better for mitigating damage than gear. You may wish to consider adding these to your repertoire.
Before the Winter City, this worked, albeit conditionally. I was literally enraged when Ryn was disarmed by some wandering boss (Byvernia?) under blindness state. In my strong belief, the chance of success for such an action in such circumstances should have been so scanty that the game should not even have considered it, instead giving an automatic failure ...
You can make Manual Control the default. It's in the options menu. Click on the gear icon at the bottom right of the app and scroll down to Combat Flow Default.
THANKS!!!!!!!!!!!!!!
It's on "Player" because that is what most players are most likely to want to use.
What kind of perverts, how do they generally fight with serious bosses, letting their allies do whatever comes their way ...
Is this about the bolded dungeon text or about the Foothills Waystone?
**Blushing** First. I already realized my mistake, but this does not cancel the disgusting organization of the ally's annexation ... stop ... I understood ... if after the accession of Rin the entrance to the palace would not have occurred, the quest would have been suddenly postponed for some time?
If the latter, well, if you're concerned about losing an open world fight in a hostile zone, you can always flee.
Only now I realized that in this game I have never used this button. And in other parts: only from Kiha (No robe of the inquisitor yet) in CoC1 and only from a robot piloted by goblins in TITS, it seems like no one else.
Because most of the enemy groups that you face don't have a single leader like yours does
But what about those cases when the leader is implied and even there is a character so titled? Harpy WingLEADER, Imp LORD, it seems like there was someone like that ?!
because the game is balanced for it, and so on.
Why is it so balanced with a clear advantage in favor of enemies ?!
But defeating the Marefolk Shaman, Guard-Captain Jael'yn, Queen Atheldred, and the like will auto-win you their fights.
You forgot about Lieutenant Jen. And it seems that Tollus had a completely meaningless team.
A team game, a leader means a lot ... for a player's party, so why is it easier to name hostile groups with a leader than without a leader ?
P.S. I will not comment on my screenshots in any way. And judging by the number of likes under your comments, it's useless anyway, but still ...