So, Savin has made his distaste for power fantasies quite clear, and this distaste is why CoC2 was designed from the beginning not to be one. My question is: why, with this in mind, was it decided that CoC2's plot should be of the "save the world" variety that so easily lends itself to power fantasies?
I'm pretty sure the disconnect between these two major design choices is the reason behind complaints that basically boil down to BUT MAH POWAH FANTUSEE! (one of which directly led to the creation of Hirrud Grune and the cat harem). It's not like this had to be the case; it's completely possible to make a compelling story in an RPG without having to save everyone from some existential threat, as demonstrated by TiTS and (to some extent) Dragon Age 2. Moreover, Savin is actually one of TiTS's major writers, so it's not like he's incapable of pulling off such a story.
The only thing I can think of that could be a reason behind this relates to my previous examples. Both Steele and Hawke are quite well-defined by RPG standards, and the plots of their respective games are too personal to work if you try to substitute someone without the elements that make them well-defined. The Champion of Hawkethorne, on the other hand, is the RPG-standard generic blob who's the hero simply because they were in the right place at the right time. If CoC2's protagonist was always intended to be of the latter variety, then the plot couldn't be personalised to them and I'd understand going for a more generic plot.
I was originally going to post this in the gripes/criticism thread, but decided that putting it there may lead to my point being misunderstood.
I'm pretty sure the disconnect between these two major design choices is the reason behind complaints that basically boil down to BUT MAH POWAH FANTUSEE! (one of which directly led to the creation of Hirrud Grune and the cat harem). It's not like this had to be the case; it's completely possible to make a compelling story in an RPG without having to save everyone from some existential threat, as demonstrated by TiTS and (to some extent) Dragon Age 2. Moreover, Savin is actually one of TiTS's major writers, so it's not like he's incapable of pulling off such a story.
The only thing I can think of that could be a reason behind this relates to my previous examples. Both Steele and Hawke are quite well-defined by RPG standards, and the plots of their respective games are too personal to work if you try to substitute someone without the elements that make them well-defined. The Champion of Hawkethorne, on the other hand, is the RPG-standard generic blob who's the hero simply because they were in the right place at the right time. If CoC2's protagonist was always intended to be of the latter variety, then the plot couldn't be personalised to them and I'd understand going for a more generic plot.
I was originally going to post this in the gripes/criticism thread, but decided that putting it there may lead to my point being misunderstood.