Bottom line... this is basically a pitch for a follower based revenue system.
You have followers who have certain skills and abilities such as Sera who sells stuff, Yammi who cooks, Shekka who breaks shit and sells it and so on and so forth. I am currently writing up a mechanic who is also a tattoo artist and does piercings (maybe just piercings since that system is in-game), an ausar masseur and a bull/twink/herm treated mechanic... all of whom could ply their various trades on... lets say... tavros, should the player need them to.
Goal: I am proposing to make a system where Steele recieves annual (weekly or monthly or whatever) revenue from followers who are not on the ship after certain conditions are met. I wouldn't do this for any of the npc's that are already available just for the ones that I am currently writing.
Steps would be
Ok that's it lemme know what u guys think of this.
You have followers who have certain skills and abilities such as Sera who sells stuff, Yammi who cooks, Shekka who breaks shit and sells it and so on and so forth. I am currently writing up a mechanic who is also a tattoo artist and does piercings (maybe just piercings since that system is in-game), an ausar masseur and a bull/twink/herm treated mechanic... all of whom could ply their various trades on... lets say... tavros, should the player need them to.
Goal: I am proposing to make a system where Steele recieves annual (weekly or monthly or whatever) revenue from followers who are not on the ship after certain conditions are met. I wouldn't do this for any of the npc's that are already available just for the ones that I am currently writing.
Steps would be
- Invest: This can be anything from purchasing a storefront, providing a lump sum of start-up money, giving the npc specific items, completing a quest... etc. The objective here is to provide the player with an incentive to invest in the form of future profits.
- Collect: A set amount of credits should automatically be dumped into the player's account after a set amount of time. I personally feel like ALL revenue should be on the same schedule to keep coding simple so once a week (every day number that is a multiple of 7), once a month (every day number that is a multiple of 30), twice a month (every day number that is a multiple of 15) or something like that.
And how much you get from certain NPCs can either be static and unchanging or influenced by outside variables all up to coders and writers.
- Reacquire: Should always have the option of visiting the NPC at their place of business (be it a storefront, school or the coal mines) or contacting them in some way to put them back on your ship.
Ok that's it lemme know what u guys think of this.