Note:
There's an old post on the Feast that I could have used for this update, but since the game has changed quite a bit in both scope and design I figured it was much better to open a new topic. I've asked a mod to delete the older post.
The Eternal Feast
A story driven RPG set in a dimension ruled by Succubi. The game's storyline focuses on the road to becoming a Succubi, which in turn means the main character needs to delve into corruption and romances with demonic seductresses.
Features
- Professional voice-acting, mature writing and lavish art
- A rich world to explore, through which you can collect toys, slaves and even stories
- Choices that have consequences
- Customizable private chambers that houses your collection of demonic toys and slaves
- The ability to corrupt the main character in a way that appeals to you
Later features include:
- Engaging in romances with Succubi
- Taking your romantic interest on depraved dates
- Indulging in lewd deeds with your romantic interest
- Eventually becoming a Succubi yourself
Kinks & fetishes
The kinks and erotic themes you will have to delve in depend on the Succubi you aim to romance, this is the game's way of allowing you to say "nah, that's not for me" and "want MOAR of that". The below list is thus a list of potentials, and not something you entirely have to go through to make it to the end.
- Being forced to become depraved
- Cum-addiction & obsession
- Seduction leading to enslavement (stalking)
- Draining the essence or very soul from men
- Unique "living womb" anatomy in Succubi (deep womb penetration
- Keeping mortal men as stock (the Succubi call men "Cockslaves" for a reason)
- Keeping mortal women as sexual entertainment and toys (Pleasure Dolls)
- An abundance of demonic toys and parasites
- Tentacles <3
- Demonic monsters
- Non-consent
- Body modification (creation of the perfect male Cockslave)
- Femdom/Succubidom
- Slave-making/slave owning
- Incubi (Futa)
- Worshipping Succubi
How development works
The Feast has been in pre-production for a while, a pretty way of saying there wasn't enough funding to actually make the game apart from a single dialogue demo and already commissioning some assets (and doing promotion). I've struggled with getting there, but this January we started finally started our first real development cycle.
Development cycles, for the time being, are two months long. In those two months I commission art and voice-acting, and play the role of art director, sound engineer and writer. My developer is of course hard at work cooking up whatever is needed for the scope of that cycle. At the end of the cycle we bring everything together and release it to the Patrons. The scope of the cycles will increase as the funding does, since it allows for more commissions and more time spent on the project. So while things will move slowly initially, like every startup, if the output is consistent and good, it will pick up over time.
Current cyle (Jan/Feb)
The current cycle ends February and is all about setting up the basis for exploration. This basically entails being able to go from environment to environment in an oldskool adventure way, and then interacting with the world and the characters that inhabit them.
The dialogue system from the previous demo has gotten a complete rework and is now seamlessly integrated into this exploration system. This means you can move around and explore the world, and then seamlessly move into dialogue with characters. You still get the full-screen character art, possible lewd alternative art, voice-acting etc... it just all happens in that same single interface now. Way more consistent.
The current cycle release will feature 3 environments and at least four characters to have dialogue with.
Coming cycle (Mar/Apr)
My Patrons have voted and decreed they want us to work on the private chambers next. This means the next cycle will be all about setting that up, both in the art and coding department. I'll also be polling Patrons to ask what toys or lewd constructions would be cool to have in their opinion. Some things may make it in the 2nd cycle, others will have to wait until a later one (every asset costs both time and money).
The benefit of doing the private chambers this cycle is quite simple: now whatever the player unlocks in his exploration will await them in their private chambers. Otherwise it's kind of like unearthing a legendary sword in a game, only to find the right class for that weapon hasn't been implemented yet.
Where can I find the Feast?
A proper website is coming soon. For now you can find us here:
Patreon
Discord (anyone may join)
Game assets/art
I'll add some screenshots and a mock-up of the interface. My artist is currently designing the actual interface, so I'll share actual ingame screenshots when that's implemented (we also still need to sort things like typography and line-height).
Two environments of the coming release:
Drey'Alith, your Incubi guardian (will live in your private chambers):
Nerzul'Ia, a powerful Succubi fallen from grace:
A mockup of the exploration screen (interface art is currently in commission):
Two pieces to wetten your appetite (both meant for a later chapter):
Thank you for your time. Should the Feast be your thing feel free to come on board or spread the word, as any exposure helps (making a game with art and VA is F'ing expensive!).
There's an old post on the Feast that I could have used for this update, but since the game has changed quite a bit in both scope and design I figured it was much better to open a new topic. I've asked a mod to delete the older post.
The Eternal Feast
A story driven RPG set in a dimension ruled by Succubi. The game's storyline focuses on the road to becoming a Succubi, which in turn means the main character needs to delve into corruption and romances with demonic seductresses.
Features
- Professional voice-acting, mature writing and lavish art
- A rich world to explore, through which you can collect toys, slaves and even stories
- Choices that have consequences
- Customizable private chambers that houses your collection of demonic toys and slaves
- The ability to corrupt the main character in a way that appeals to you
Later features include:
- Engaging in romances with Succubi
- Taking your romantic interest on depraved dates
- Indulging in lewd deeds with your romantic interest
- Eventually becoming a Succubi yourself
Kinks & fetishes
The kinks and erotic themes you will have to delve in depend on the Succubi you aim to romance, this is the game's way of allowing you to say "nah, that's not for me" and "want MOAR of that". The below list is thus a list of potentials, and not something you entirely have to go through to make it to the end.
- Being forced to become depraved
- Cum-addiction & obsession
- Seduction leading to enslavement (stalking)
- Draining the essence or very soul from men
- Unique "living womb" anatomy in Succubi (deep womb penetration
- Keeping mortal men as stock (the Succubi call men "Cockslaves" for a reason)
- Keeping mortal women as sexual entertainment and toys (Pleasure Dolls)
- An abundance of demonic toys and parasites
- Tentacles <3
- Demonic monsters
- Non-consent
- Body modification (creation of the perfect male Cockslave)
- Femdom/Succubidom
- Slave-making/slave owning
- Incubi (Futa)
- Worshipping Succubi
How development works
The Feast has been in pre-production for a while, a pretty way of saying there wasn't enough funding to actually make the game apart from a single dialogue demo and already commissioning some assets (and doing promotion). I've struggled with getting there, but this January we started finally started our first real development cycle.
Development cycles, for the time being, are two months long. In those two months I commission art and voice-acting, and play the role of art director, sound engineer and writer. My developer is of course hard at work cooking up whatever is needed for the scope of that cycle. At the end of the cycle we bring everything together and release it to the Patrons. The scope of the cycles will increase as the funding does, since it allows for more commissions and more time spent on the project. So while things will move slowly initially, like every startup, if the output is consistent and good, it will pick up over time.
Current cyle (Jan/Feb)
The current cycle ends February and is all about setting up the basis for exploration. This basically entails being able to go from environment to environment in an oldskool adventure way, and then interacting with the world and the characters that inhabit them.
The dialogue system from the previous demo has gotten a complete rework and is now seamlessly integrated into this exploration system. This means you can move around and explore the world, and then seamlessly move into dialogue with characters. You still get the full-screen character art, possible lewd alternative art, voice-acting etc... it just all happens in that same single interface now. Way more consistent.
The current cycle release will feature 3 environments and at least four characters to have dialogue with.
Coming cycle (Mar/Apr)
My Patrons have voted and decreed they want us to work on the private chambers next. This means the next cycle will be all about setting that up, both in the art and coding department. I'll also be polling Patrons to ask what toys or lewd constructions would be cool to have in their opinion. Some things may make it in the 2nd cycle, others will have to wait until a later one (every asset costs both time and money).
The benefit of doing the private chambers this cycle is quite simple: now whatever the player unlocks in his exploration will await them in their private chambers. Otherwise it's kind of like unearthing a legendary sword in a game, only to find the right class for that weapon hasn't been implemented yet.
Where can I find the Feast?
A proper website is coming soon. For now you can find us here:
Patreon
Discord (anyone may join)
Game assets/art
I'll add some screenshots and a mock-up of the interface. My artist is currently designing the actual interface, so I'll share actual ingame screenshots when that's implemented (we also still need to sort things like typography and line-height).
Two environments of the coming release:
Drey'Alith, your Incubi guardian (will live in your private chambers):
Nerzul'Ia, a powerful Succubi fallen from grace:
A mockup of the exploration screen (interface art is currently in commission):
Two pieces to wetten your appetite (both meant for a later chapter):
Thank you for your time. Should the Feast be your thing feel free to come on board or spread the word, as any exposure helps (making a game with art and VA is F'ing expensive!).