The Chimera Run, or "TiTS Nuzlocke" (Version 1.2, Reuploaded)

On the Hunt

Member
Mar 25, 2019
6
8
Here and There
[Reuploaded due to my ineptitude at forums]

Hello, all! I wanted to share something fun I've been using to spice up TiTS after the 50th new name. I've personally called it a "mod monster" run for years, but in short this rule set is a "nuzlocke"-style adventure that finds Capt. Steele's adventures having more than a subtle effect on their physical appearance and psyche.
I'm including a PDF version for those who want to have it on hand. I'll gladly answer any questions or comments, as I'd love to get some feedback on what extra goals the run should have and what alterations to the rules or optional rules should be included.

Enjoy!



Trials in Tainted Space

Chimera Run



Goal: Reach the end of current main story content as a space chimera/eldritch horror with a crippling addiction to transformative items and junk food.



Base Rules
  • Begin as a human male or female without a bonus perk (any class).
  • Consume every Transformative Item (mod) added into Captain Steele’s inventory.
  • Complete all the Essential and Per Planet Tasks.
  • Save scumming/reloading is allowed three times per run, but only for bad ends or Very Big Mistakes (e.g., exploding planets).

Clarifications
  • The player can choose to consume the mods immediately, when resting, or when Capt. Steele’s inventory is full. Do note that some items are timegated, so schedule accordingly.
  • Some items present the option to take them (the Synth Horsecock, for example). Capt. Steele can refuse to pick them up but will have to use the item if taken.
  • If a quest requires a certain item, Capt. Steele has the right to not to shove it into their mouth/arm/leg/chest/ass/groin until the end of the questline. The same goes for any gift mods the player obtains for various NPCs to use.
  • None of the base rules affect Capt. Steele’s purchasing, equipping, or using various outfits, armors, weapons, or non-transformative items (like Mhen’gan Mangos and Med-kits).

Completion Tasks
  • Essential
    • Reach max level (Currently: 10).
    • Activate all U.G.C. scout probes.
    • Find the Steele Pods.
  • Per Planet Tasks
    • Mhen’ga
      • Discover the Uthra Birch tree & harvest its sap at least once.
      • Complete the “Plantation Quest” (Any Ending)
    • Tarkus
      • Prevent Tarkus from being destroyed.
      • Solve the mystery of Deck 13.
      • Complete “The Hnngularity”
      • Defeat the Luxury Gabilani Bipedal Transport: Q-Class at least once.
    • Myrellion
      • Assist the Fungal Queen & stop the rogue robot.
      • Defeat the Queen of the Deep (Any Ending).
      • Complete Ara Kei’s Diplomacy mission (Any Ending).
    • Zheng Shi
      • Spacewalk to repair the Cargo Elevator.
      • Defeat the Forgehound.
      • Defeat Roz at least once.
    • Dhaal
      • Encounter Feruze (Any Ending).
      • ???
  • Other Sidequests
    • NOTE: Due to the nature of these quests and the preferences of your Capt. Steele, the following are completely optional. Add them if they fit, if you want to extend the run, or if you like the characters/factions involved.
      • Crew-related quests (e.g., Kiro, Penny, Kase, Eitan, etc.)
      • FederationQuest
      • KaraQuest
      • Anything on Uveto

Banned Items/Encounters
  • Galomax
    • The effects are irreversible and render other transformation mods ineffective. Since Capt. Steele will undoubtedly come across multiple Galomax pills in their adventures, these items must be sold or dropped upon reception.
  • Dr. Badger/Dr. Lash
    • These “good doctors” can perform major alterations to Capt. Steele upon first meeting them, conforming Steele to their respective visions of a “perfect” lifeform. Thankfully, refusing these services will allow Capt. Steele to still purchase their wares and complete their sidequests.
  • “Perfect” mods
    • The “perfect” mods provide a massive overhaul of Capt. Steele that mold them into a desired shape. Though not as strict as the “doctors,” the following items should be sold/dropped upon reception:
      • Foxfire/Frostfire
      • Illumorpheme
      • Leitha Charm Necklace
      • Ovir Positive
      • Panda Pro
      • Red Panda Pro Plus
  • Poe A
    • A side-planet with a single encounter that hosts a shop of optional “perfect”-level items that appears via random encounter.
  • Dong Designer
    • A more limited “perfect” mod, but a perfect mod nonetheless. Sell or ignore.
  • Nursery Ward
    • If Captain Steele becomes pregnant, the Nursery on Tarvos cannot be used to fast forward it.
  • Parasites
    • As living creatures, most parasites cannot be removed by mods, preventing more interesting tail/skin combinations. If a parasite is obtained, Capt. Steele must remove it before continuing their journey.
  • SSTDs
    • As a virus (and not an item), SSTDs like Furpies must be treated before Capt. Steel can continue their journey.
  • Bad End Mods
    • Some mods contain bad ends and can cause a Game Over at an inopportune time. This is a Not-Good-Thing as this does not help us reach our goal. Sell/drop/avoid the following items and encounters to keep Capt. Steele’s adventures from an untimely end:
      • Throbb
      • Gush
      • ClearYu
      • Rubber-Made
      • Suma Cream
      • Skin Clear
      • Wiff-O-Wisp
      • Tentatool Pill
      • Soak

Optional Rules

Game-Defining Rules
  • Alternate Start
    • Starting as a human best illustrates the difference in shape/size/physicality/mentality of the run, and the bonus perks tend to accentuate certain aspects of various mods over others. For example, the “Mini” perk reduces penis growth while the “Hung” perk increases it.
    • Since part of the fun of the run is to compare Capt. Steele from start to finish, here is an alternative character creation rule: To randomize character creation, roll a die corresponding to the number of options available. (A digital die roller is recommended.)
  • Gotta-Collect-‘Em-All!
    • For collectors or fans of spreadsheets, try this rule: to complete the run, Capt. Steele must take at least one of every mod that can be found or purchased. Capt. Steele only needs to consume one of each mod, but they must consume it upon its acquisition.
    • Some mods come in variants on purchase (ex: Amazona/Futazona, White/Black Suma Cream) or have a multitude of options upon usage (ex: Pickmentation). It is not required to purchase/use every option.
    • As Dhaal currently does not have any TFs and Zheng Shi’s only has one unique mod to acquire, the run can end before Zheng Shi is completed if all mods have been collected.
  • Trash Panda
    • If a “truer” Nuzlocke-style run is desired, invoke this rule: Capt. Steele starts as a Kui-tan and cannot buy any items or consumables from any vendor.
    • Selling items to free up inventory space is permitted.

Difficulty Modifiers
  • Souvenir
    • Most “designer” mods purchased through vendors will be overwritten by random drops, so there is no reason to spend additional (sometimes unreasonable) credits on them.
    • That said, some of the most entertaining mods can only be purchased, which limits the variety of transformations possible. For an extra challenge, players can instead impose the following rule: Capt. Steele must purchase a mod (if possible) before leaving any planet or space station. Once a mod is purchased, it cannot be purchased again until all other mods in the area have been purchased.
    • Note: This ruleset can get the user into no-way-out situations, as some planets/stations lack reliable ways to earn credits to obtain mods (e.g. New Texas, Canadia Station).
  • Nightcap
    • Many mods feature prolonged effects or take their time to make themselves known. This can lead to the temptation to spam “sleep” and wait it out.
    • The “Nightcap” rule prevents Capt. Steele from sleeping or resting until they consume at least one mod. This rule pairs well with Souvenir as it incentivizes purchasing mods.
  • Iatrophobia
    • Parasites and SSTDs are often forced onto Capt. Steele and limit their variance in appearance significantly like “perfect” mods.
    • If the player does not mind contracting the mammovirus or having a few Mimbranes tagging along, apply the rule to give Steele a fear of doctors: Capt. Steele cannot remove parasites or treat SSTDs via items or NPCs.
    • Any other function these NPCs provide (shopping, conversation, quests) can still be utilized.
  • Beefcake
    • New Texas’s signature mod is not unlike the “perfect” mods as they are a “one-stop shot” to becoming a New Texan cow-person. The Treatment Medipen can only be obtained through the shop on New Texas or through a rather specific set of circumstances on M’henga, making it easy to avoid.
    • However, the mod itself has five variants (randomly determined) and so many possible transformations that no two Capt. Steeles will look alike. New Texas is also home to the Ten-Ton Gym, a vital stat-farm. The “Beefcake” rule can therefore be applied if desired: Capt. Steele cannot enter Ten-Ton Gym until they have taken the Treatment.
  • Hard Mode & Semi-Hard Mode
    • If a challenge is desired, the player can implement the “Hard Mode” rule: Capt. Steele must use any Bad End mods obtained. If a “Bad End” is triggered for any reason, the game is over.
    • Alternatively, the “Semi-Hard Mode” rule allows save-scumming (reloading after a “Bad End”) up to three times before the run is lost.


Changelog
  • Version 1.1
    • Further defined Per Planet Tasks
      • The original run only required the obtaining of the Steele Pods and progression of the Main Quest. From personal experience, it can be quite easy to breeze through and just miss out on the mod drop chances (or if playing with the "Souvenir" rule, reasons to visit planets again). This list of Per Planet Tasks only incorporates content that 1) does not require Capt. Steele to romance or have sex with anyone and 2) explores content specific to that location.
    • Added "Complete all essential and per planet tasks" and the Three Strike Rule to Base Rules.
      • TiTS is (in)famous for its multitude of bad ends. This run is only meant to be in good humor, but I've added the Three Strike Rule to add just a hint of spice to every fight. For even more spice, try the "Hard Mode"!
    • Rearranged document for easier reading and standardized some term usage.
  • Version 1.2
    • Removed "Deck 13" quest from Per Planet Tasks.
    • Specified that Tasks can be completed in any order.
 

Attachments

  • TiTS - Chimera Run Rules vers. 1.2.pdf
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Last edited:

Crablord

Well-Known Member
Jan 18, 2016
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749
im gonna need to copy all this down but definitely might look into using it lol, nice job.
can we get any examples of your character after all this?
 

On the Hunt

Member
Mar 25, 2019
6
8
Here and There
im gonna need to copy all this down but definitely might look into using it lol, nice job.
can we get any examples of your character after all this?
Certainly! I've recorded a couple of runs while I was testing out the modifiers, and I'll copy/paste the end results in spoiler tags.

Both starts were basic humans, 1 was masculine, 2 was feminine.

Optional Rules Used: Souvenir, Nightcap, Beefcake

Played on patch 0.8.106


Final Character Description
You started your journey as a human, but you’ve become an alien hybrid over the course of your adventures. You’re a good 5 feet and 8 inches tall by ancient imperial measurements and 1.73 meters in the more accepted metric system. Right now, you’re wearing a suit of ramshackle power armor, using a hardlight anti-gravity jock for underwear, and girding your upper body with a hardlight anti-gravity bra.

Your face is human in shape and structure, with pale orange skin. Overall, your visage has an androgynous set of features that would work on either a male or a female and lean lips. Metallically glistening gold eyes allow you to take in your surroundings without trouble. The ear-length, black hair on your head is parted by a pair of cute, fuzzy feline ears, sprouting from atop your head and pivoting towards any sudden noises. You are wearing a headband mounted with a pair of perky faux rabbit ears that bounce around as you walk. Your mouth contains a long blue tongue that dangles over your lower lip whenever you stop thinking about it. Two bovine horns, approximately two inches in length, jut from your forehead. Your horns appear to be crafted from polished platinum, and have a pleasant, reflective shine.

You have a humanoid upper body with the usual torso, arms, hands, and fingers, and four wings sprout from your back, each covered in wonderfully soft white feathers and big enough to be worn like a robe when all four are folded over your body. They’re arranged so they don’t get in each other’s way when spread, thus you can still glide with them. Swirls of luminous silver trace brighter accents across much of your form. Parts of your body emit musky pheromones, enticing potential mates. Your furry arms end with small, delicate paws. Each finger has a soft pad on the underside as well. You couldn’t ask for a less threatening pair of mits. You have broad hips that would be much more noticeable if you weren’t so wide-bodied, and your statuesque rear end threatens to bust out from under your kit each time you clench it. Protruding from above your butt, a long, slippery tail wiggles behind you. It is lined with octopus-like suckers on the bottom, very much like a tentacle of some underwater... or perhaps tree-dwelling, creature. Your legs thicken below the waist as they turn into soft-furred rabbit-like legs. You even have large bunny feet that make hopping around a little easier than walking.

Your belly is impossible to miss. Wearing loose clothing wouldn’t even help at this point. Your belly is more noticably distended. You are probably pregnant.

You have two artificially-enhanced balloons, capped with one 0.7-inch nipple each. The coin-sized areolae are pink. You could easily fill a H-cup bra.

Your masculine endowments are concealed within a well-hidden slit when not in use, though when the need arises, you can part your concealed entrance and reveal your true self. Where a penis would normally be located, you have instead grown two blunted horse-cocks:

Your first horse-member is 26.2 inches long and 3.7 inches thick when fully erect. It’s black in color and laced with thick veins. The ‘head’ of your shaft flares proudly, just like a horse’s.

The second horse-shaft is 22 inches long and four inches thick when fully erect. It’s mottled pink and black in a very animalistic pattern. The ‘head’ of your shaft flares proudly, just like a horse’s.

Each of your manhoods naturally retract into an animalistic sheath when completely flaccid.

A recently emptied sack with four barrel-sized testicles swings heavily beneath your two tools. You estimate each testicle to be about 83 inches around and 26.4 inches across.

You have a black, equine vagina, with one 0.5-inch clit. Thick streams of honey drool constantly from the massive hole that is your pudgy, musky horse-pussy. The exterior lips are fat and swollen. They could easily be described as rubbery, and they often shine with a wet sheen, regardless of your arousal. When you’re aroused, you’re told that they wink. The whole thing is ridiculously puffy and lush with womanly flesh. Even under clothing, it generates a considerable camel-toe. Its womb is currently gestating children.

You have one anus, placed between your cheeks where it belongs with thin streams of lubricant occasionally dribbling from the orifice. Your pucker is inhumanly soft and puffy, a beckoning donut with a perfect little hole in the middle.

Optional Rules Used: Gotta-Catch-‘Em-All!, Iatrophobia

Played on Patch 0.8.126


Final Character Description
You started your journey as a human, but you’ve become a kaithrit over the course of your adventures. You’re a good 5 feet and 3 inches tall by ancient imperial measurements and 1.6 meters in the more accepted metric system. Right now, you’re wearing a Jumper spacesuit, using a set of stockings and panties for underwear, and girding your upper body with an underbust corset.

Your face is human in shape and structure, with dark skin. Overall, your visage has a tiny touch of femininity to it, with gentle curves and petite lips. Your eyes bear a vertical slit instead of rounded pupils, surrounded by a blue iris. A pair of alert rabbit ears stick up ten inches from the top of your medium-length, black hair, swaying and darting as you walk. Your mouth contains a long blue tongue that dangles over your lower lip whenever you stop thinking about it. A small pair of pointed horns has broken through the skin on your forehead, proclaiming some demonic taint to any who see them.

You have a humanoid upper body with the usual torso, arms, hands, and fingers, and a pair of brown wings adorn your back, feathered like a dove’s and big enough to be worn like a cloak when folded over your body. They’re strong enough to glide with, but nice and soft to the touch. Parts of your body show abstract gold and red tattoos, ones that glow faintly with a pleasant aura. Parts of your body emit musky pheromones, enticing potential mates. Your hands are still largely human in shape and dexterity aside from the fairly feline claws that have replaced your fingernails. You have waspish hips that sway to and fro, emphasized by your trim body, and your toned rump contracts with every motion, displaying the detailed curves of its lean musculature. Two soft, brown cat-tails sprout just above your sculpted derriere, curling and twisting with every step to maintain perfect balance. Your legs thicken below the waist as they turn into soft-furred rabbit-like legs. You even have large bunny feet that make hopping around a little easier than walking. Your midriff is rock-hard, shaped by a good diet, steady conditioning, or both.

You have three rows of breasts, the topmost pair starting at your chest. Your uppermost row houses two mountainous, plastic breasts, capped with saucer-sized, heart-shaped areola and one 2.8-inch nipple each. They could easily fill a large S-cup bra. The second group holds two breasts, capped with saucer-sized areola and one 2.8-inch hefty nipple each. They could easily fill a large RR-cup bra. Your third batch contains two globular boobs, capped with saucer-sized areola and one 2.7-inch nipple each. They could easily fill an RR-cup bra.

Your sexual equipment is located at your humanoid waist. Your animal-prick is 4 inches long and 1.1 inches across when fully erect. It ends in a tapered head, ringed in small, fleshy nubs that terrans have taken to calling “barbs” in spite of their softness. More of these “barbs” line the shaft, but they’re largest at the base, where they are likely to be rubbed against a clit mid-coitus. The shaft of your manhood naturally retracts into an animalistic sheath when completely flaccid. A sack with two orange-sized balls swings heavily beneath your tiny, soft-barbed cat-dick. You estimate each testicle to be about 13 inches around and 4.1 inches across.

You have two slightly plump, kitty cunnies, both similar in appearance.

Your first entrance is a pink, feline slit with one 0.7-inch clit, its lips primly pressed together as if waiting for something.

The second slit is a pink, feline slit with one 0.7-inch clit, its lips primly pressed together as if waiting for something.

Each vagina’s exterior lips are vestigial and featureless, making your entrances quite modest. Each vagina is puffed out slightly, seemingly constantly engorged with girl flesh.

You have one tailhole, placed between your cheeks where it belongs. Your pucker is inhumanly soft and puffy, a beckoning donut with a perfect little hole in the middle.

I would like to mention that a more up-to-date version of the run can be found here: https://forum.fenoxo.com/threads/the-chimera-run-or-tits-nuzlocke-link-version.25232/
 
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