Techs: Yet another nerf

Zavos

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May 7, 2016
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So... Just figured out that deflector regeneration is now only once per combat. In exchange for it not costing energy.
:negativeman::negativeman::negativeman::negativeman::negativeman:
I dearly miss the days when it costed 20 energy, and can be used multiple times per combat.
:negativeman::negativeman::negativeman::negativeman::negativeman:
Am i crazy for being so salty over this?
 
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JDeko

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Aug 27, 2015
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I'll probably lament this when I hit the next hard battle.
 
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Kesil

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Aug 26, 2015
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Shieet, it's true! :eek: RIP my character over and over.
Are there any reasons as to why it was nerfed?
 

Zavos

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This makes 2 major nerfs in 1 month: Shield regeneration being limited to once per combat & removal of volley. And thats not counting the joke in ill taste that is drone control/deadly shock, having dethroned shield hack/weapon hack as the most useless part of Tech's kit.

Shield hack is as situational as merc's giant killer, but it has it's golden moments!
 
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Ethereal Dragon

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Aug 28, 2015
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So basically tech characters just became useless and not viable? FUCK especially with a measly few points in shield regen for a skill that can NOW only be used once in combat... I'm sorry but that is fucking skeward beyond belief, merc and smugglers don't get gimped this fucking badly.
 

JDeko

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Makes me think I should've been a Merc.
 

Ethereal Dragon

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yeah I'm the same RanmaChan. I seriously hope a dev can say something about this, especially seeing as Fen forgot to even put that in the patch notes.
 

EmperorG

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Sep 6, 2015
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Damnit, why is the only class I like playing as constantly getting nerfed!? Never have the techs gotten even close to surpassing the others in combat, since techs get their legs broken if they dare. :negativeman: :mad:
 
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Lkynmbr24

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Not sure if bug, but D.Regen doesn't even restore energy either...
 

ScarletteKnight

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I mean, I never really used Volley because I'm a melee specialist, but the Deflector Regeneration being once per turn isn't that bad when shielding comes back if you don't get hit or if they drop all the way and they're even tougher now. Drone Control can bring TamWolf2.0 up to the 20s in damage, so it's not useless. I've never been a Merc or Smuggler though, so I don't know how hardcore they are, but I'm doing fantastic as a Tech.
 
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Xeivous

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Sep 21, 2015
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You got me panicking thinking fen made an update that nerfed techs after the reworking and lvl 10 being released buffed them.

Only problem I've head with the new tech "healing" skills is that the energy regen seems to not always work. Playing as a melee tech has been rather potent and I've never been happier with the class.
 
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Arhon

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Jun 22, 2016
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Personally i dont see how Tech is weak.

The removal of the Volley might have been the best choice cause it had way too much power and made the other talents feel very weak.

The Deflector regeneration nerf sucks :(, but its not as big as a nerf as people think.

I play mainly Tech and honestly i like them now :), besides melee tech is finally useful, Volley had way too much power that made the other talents either feel very weak or useless.

EDIT: after playing a bit more i have to agree that the energy regen sometimes is not working.
 
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Ormael

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Aug 27, 2015
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Tss not speak aloud or melee techs will get hit by nerfbat soon -_-'

Also I also noticed energy regen form shield regen special not always kicking...or well I ends up using shield regen when...I got near/max energy so that only onece a fight chance to regen energy is most of the times wasted :/

So still it's cool it not take energy to use but we then need to deal with fact it's not only shield recovery special but also energy regen in one. And now I can imagine Fen responding to complains about new changed spell regeneration special: you all wanted Tech have energy regen so why getting upset again?
 

Zavos

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you all wanted Tech have energy regen so why getting upset again?


In all honesty, i don't really think this would help as much as Savin thinks it would. For bosses that deal damage you can shield against (every endgame boss except Lash, PexigaQuest), keeping Deflector Regeneration up takes priority over anything else. Making shields once per combat pretty much turns tech bossfights into delayed sudden death. Which might be fenlord's intention. I would MUCH rather have no energy regeneration and reusable deflector regen (with a NRG cost) than the other way around.
 

Xeivous

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Sep 21, 2015
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Techs not having energy regen was the most crippling flaw in their perk tree and it completely killed their ability to last in longer fights or long excursions out in the field without the use of consumables. Having a once a fight shield/energy regen brings the class back in line with mercs and smugs
 

Ormael

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Xeivous - Techs special regen both shields and energy now. Other classes got I think either only energy or energy and HP which for them is sorta better deal. Techs shield ends up or good enough it will not need PC use regeneration skill or so bad (in some bossfights) that using regen sill make barely any difference. HP bar have more profits form resistances that PC can get using specific eq. but shields still not have so much variety asdie recently added shield version of armor.

@Zevos I know. Fenlord mind is too weird for casual TiTS player to understand. Or it's just "make Tech so weak class that all players will demand making new class in it place" thought that he may be following with scary to extreme dedication.
 

Zavos

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How did you get that much evade bonus?
Smugglers get 10% evade, and either flat 10% evade or 50% additional evade from equips, whichever is higher.

Also, Fyn's buff was not considered for above screenshot. So i suppose the smug's max evasion bonus atm is 62%. (I'm not going to make another test character just to show a prettier number.)
 

Zavos

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Honestly, i would prefer that power surge stay the way it is now, and d. regeneration return to the way it used to be, costing 20 energy but reuseable. We would have the energy we allegedly needed, and d. regen. just not at the same time.
 

Ormael

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Well it would be still some choice at that lvl-up. Shield regen or energy regen special. Interesting idea for such adjustment.
 

Heather_Trails

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Jan 20, 2016
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I used to play Tech in the early days, but then I played Smuggler and the flash bang and sneak attack are OP and I can't go back. Now with this thread, I don't want to even harder. :p
 

Ormael

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Still like it was said in Jurrasic Park: Life will find it way. Same Tech players will eventualy find a way to get where they want...only with more complains then before. I player other two clasesses and...they seemed so easy near complete press Attack to win type of classes. Techs still more fun aside press A to win. Thou I now want try make run as melee Tech (last time I tried it wasn't kawai enough to keep play).
 

balitz Method

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Aug 13, 2016
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The big overarching problem with Techies is that there's not a strong conception of what they're supposed to be so their feats end up being very "let's throw stuff at the wall and see what sticks" with the caveat that Fenoxo has a few odd points he won't budge on to let them blossom as they're currently envisioned.

Really they should go back to the drawing board with the whole class and hash out some fresh ideas. As-is they're far too pigeonholed in odd ways that restrict them rather than push them in any specific direction; they're reliant on shields but then shields are a specialization rather than a given and then they -have- to use energy weapons for 90% of their feats to work so any enemy with resistant armor and shield-piercing weapons is a nightmare. There's basically only one viable tech build and the right enemy can leave it helpless.
 
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Anomolousrabbit

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Jan 15, 2016
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IMO Tech's biggest weakness is the lack of any multi-target attack. Both mercs and smugglers get a grenade and mercs get cleave as well, but techs have nothing.
 

Ethereal Dragon

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I think of techies as akin to Shadowrun deckers, they specialize in technology and can enhance and do shit others can't. I think that's the whole point behind the class and what sets them apart from the other two.