The "Tainted Rusher" encounters are extremely overturned. Bosses are fine in concept, but there is zero reason for this character to be a boss. There is no reward for fighting her (no unique loot, or even a noteable credit drop), and no form of quest attached to her.
Fenoxo mentioned that this character was implemented by a fan coder without official review, her combat encounter should be reviewed to adjust it's difficulty to reflect it's location, relevance and rewards.
Fenoxo mentioned that this character was implemented by a fan coder without official review, her combat encounter should be reviewed to adjust it's difficulty to reflect it's location, relevance and rewards.
The hyperbole is a little thick here. I had to hack through it with a machete to pare it down to the sensible bits.
1) Tainted Rusher combat design could use looking over. It was written & conceived by a community writer and implemented by a volunteer coder, so likely some rough patches that could be ironed out.
2) Plantation quest runs all the way up to level 7, and while it's true that it takes place on Mhenga, representing it as problem with the starter planet bullying kineticists is a bold mischaracterization. It's basically post-Myrellion content.
3) Plantation quest was community-written content meant to be a difficult challenge the whole way through. The Zil Tribe in particular was designed to be very punishing, owing to being completely avoidable. Kane's a real bastard of a fight, I agree. He might be pretty punishing for your build, in which case it might be a good idea to return at a higher level or toggle easy mode.