So, I've always gravitated toward classes that can summon or otherwise create pets in any rpg I play. The whole concept of whistling up a demon/elemental/undead to do my bidding or fight beside me has always felt like a quintessential part of being a sorcerer, and is otherwise just plain fucking cool. So when I started CoC2 I naturally chose the Black Mage
However, since Berwyn came along as a companion I've had a few niggling issues -
1) Summon limit. Having a limit of one summon per character makes perfect sense (If I'm playing a Black Mage, I shouldn't be able to have my elemental and one of Alrune's effigies out at once). But since there seems to be no way currently to have more than one summon split between the entire party, it seems very sub-optimal to have either Berwyn or Etheryn on my team if I'm playing as a Black Mage.
Obviously if things were changed to make it a simple '1 per character' affair then you could have a team of three people turning into 6. That seems like a pretty obvious no go. Simply upping the partwide limit to 2 could work though. There have already been parties of 5 demonstrated within the current game, both for large groups of enemies and for the player - when doing Berwyn's recruitment mission, if you have a party of 3 then Berwyn makes 4, and his summon makes five. I can't see a really good reason why I can't have Berwyn and Cait - my preferred party - and then both Berwyn and I could use our summons to make 5.
2) This is probably the bigger annoyance for me personally: Berwyn's earth elemental is so much stronger than the fire elemental for the Black mage, even after I invested heavily in Presence. Now, I have successfully played as a Black Mage while swapping out my summon for the WM's Spirit Veil, and that worked well. But doing this means my investment in Presence feels like a bit of a waste. And besides, if I'm playing as a Black Mage it's probably because I want to summon stuff.
So not only can Berwyn and I not coexist as summoners, its a strictly bad choice for me to use up my parties single summon slot.
Furthermore, even if I'm the only summoner on the party, presumably because I'm going with Brint and Cait, I have to live with the knowledge that my fire ele feels weak and IS weak compared to Berwyn's equivalent
3) In addition to the fire elemental probably needing to be stronger than it is now - an ability that it can use, like the earth ele's ground pound would be nice also - I would like some more interaction between myself and my summon. 1 or 2 Black Mage abilities that allowed for a buff - specific to the fire ele - or a dual attack, or sacrificing the ele for a big aoe. Unlike the previous two points, this is mostly just a wishful suggestion. I'll probably think up some more detailed suggestion for the Black Mage in the future, but that would be a different post if I do end up writing it down.
TLDR - Single summon limit feels clunky and limiting, fire elemental is weaker than I feel it should be - especially in contrast to other summons - and I would like some way to interact with my elemental.
Thoughts?
However, since Berwyn came along as a companion I've had a few niggling issues -
1) Summon limit. Having a limit of one summon per character makes perfect sense (If I'm playing a Black Mage, I shouldn't be able to have my elemental and one of Alrune's effigies out at once). But since there seems to be no way currently to have more than one summon split between the entire party, it seems very sub-optimal to have either Berwyn or Etheryn on my team if I'm playing as a Black Mage.
Obviously if things were changed to make it a simple '1 per character' affair then you could have a team of three people turning into 6. That seems like a pretty obvious no go. Simply upping the partwide limit to 2 could work though. There have already been parties of 5 demonstrated within the current game, both for large groups of enemies and for the player - when doing Berwyn's recruitment mission, if you have a party of 3 then Berwyn makes 4, and his summon makes five. I can't see a really good reason why I can't have Berwyn and Cait - my preferred party - and then both Berwyn and I could use our summons to make 5.
2) This is probably the bigger annoyance for me personally: Berwyn's earth elemental is so much stronger than the fire elemental for the Black mage, even after I invested heavily in Presence. Now, I have successfully played as a Black Mage while swapping out my summon for the WM's Spirit Veil, and that worked well. But doing this means my investment in Presence feels like a bit of a waste. And besides, if I'm playing as a Black Mage it's probably because I want to summon stuff.
So not only can Berwyn and I not coexist as summoners, its a strictly bad choice for me to use up my parties single summon slot.
Furthermore, even if I'm the only summoner on the party, presumably because I'm going with Brint and Cait, I have to live with the knowledge that my fire ele feels weak and IS weak compared to Berwyn's equivalent
3) In addition to the fire elemental probably needing to be stronger than it is now - an ability that it can use, like the earth ele's ground pound would be nice also - I would like some more interaction between myself and my summon. 1 or 2 Black Mage abilities that allowed for a buff - specific to the fire ele - or a dual attack, or sacrificing the ele for a big aoe. Unlike the previous two points, this is mostly just a wishful suggestion. I'll probably think up some more detailed suggestion for the Black Mage in the future, but that would be a different post if I do end up writing it down.
TLDR - Single summon limit feels clunky and limiting, fire elemental is weaker than I feel it should be - especially in contrast to other summons - and I would like some way to interact with my elemental.
Thoughts?