The new Control Overlay is actually good for mobile. Able to hide it and the semi transparency is nice.
However, I would like to note a few problems:
1. The overlay covers the entire map so when you're trying to move around, your thumb or whatever finger you're using is literally covering the map. This is very counter-intuitive and I'd rather have the smaller buttons for navigation instead of trying to block what I am trying to look at.
2. The UI doesn't completely disappear when minimizing the map. It does, however, disappear when you enlarge the bust portrait.
What I am suggesting:
1. Move the Control Overlay to the lower right of the screen, placed just above the buttons on the bottom. Yes you will cover more text but with the option to hide the movement control, it might honestly be an adjustable thing. This also allows some parity with the PC version where you can see the minimap on the left hand side or even enlarge it without much obstruction.
2. If not content with 1, why not instead change the overlay to the previous button iteration but toggling movement hides the current Status window? Not the portion with your character stats but the status inflicted on your character.
The Status window is pretty big so covering that entire portion with a d-pad icon would be more useful while on the run. Could force it to where, on mobile, the minimap is always enlarged and you're able to swap the minimap position with the Bust portrait location should you choose to do so. Or if you wanna hide the enlarged map, you can tap a handy little button to enlarge the text window while hiding either the map or bust.
3. Would also like to have the overlay be able to completely disappear rather than only hide the D-Pad portion.
The Hide/Show D-pad button / Minimap overlay are placed below the actual D-pad overlay and, personally, would rather have those 2 buttons placed in the same location when the Overlay is disabled; Right above the other menu buttons, on the left.
However, I would like to note a few problems:
1. The overlay covers the entire map so when you're trying to move around, your thumb or whatever finger you're using is literally covering the map. This is very counter-intuitive and I'd rather have the smaller buttons for navigation instead of trying to block what I am trying to look at.
2. The UI doesn't completely disappear when minimizing the map. It does, however, disappear when you enlarge the bust portrait.
What I am suggesting:
1. Move the Control Overlay to the lower right of the screen, placed just above the buttons on the bottom. Yes you will cover more text but with the option to hide the movement control, it might honestly be an adjustable thing. This also allows some parity with the PC version where you can see the minimap on the left hand side or even enlarge it without much obstruction.
2. If not content with 1, why not instead change the overlay to the previous button iteration but toggling movement hides the current Status window? Not the portion with your character stats but the status inflicted on your character.
The Status window is pretty big so covering that entire portion with a d-pad icon would be more useful while on the run. Could force it to where, on mobile, the minimap is always enlarged and you're able to swap the minimap position with the Bust portrait location should you choose to do so. Or if you wanna hide the enlarged map, you can tap a handy little button to enlarge the text window while hiding either the map or bust.
3. Would also like to have the overlay be able to completely disappear rather than only hide the D-Pad portion.
The Hide/Show D-pad button / Minimap overlay are placed below the actual D-pad overlay and, personally, would rather have those 2 buttons placed in the same location when the Overlay is disabled; Right above the other menu buttons, on the left.